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Updated: | 07-08-12 02:21 PM |
Created: | 10-30-11 12:20 PM |
Downloads: | 15,800 |
Favorites: | 47 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.4.1 |
1MB |
jca |
07-04-12 10:07 AM |
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1.4.0 |
1MB |
jca |
06-28-12 08:32 PM |
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1.3.0 |
1MB |
jca |
04-28-12 08:44 AM |
|
1.2.0 |
1MB |
jca |
04-23-12 07:46 AM |
|
1.1.0 |
1MB |
jca |
02-10-12 08:03 AM |
|
1.0.0 |
1MB |
jca |
01-19-12 09:37 AM |
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0.3.3 Beta |
1024kB |
jca |
01-03-12 07:39 AM |
|
0.3.2 Beta |
1024kB |
jca |
12-29-11 11:26 AM |
|
0.3.1 Beta |
1023kB |
jca |
12-14-11 09:33 AM |
|
0.3.0 Beta |
1023kB |
jca |
12-12-11 04:28 PM |
|
0.3.0 Beta |
1023kB |
jca |
12-12-11 08:14 AM |
|
0.2.2 Beta |
1MB |
jca |
11-16-11 06:01 PM |
|
0.2.1 Beta |
1MB |
jca |
11-07-11 04:11 PM |
|
0.2.1 Beta |
1MB |
jca |
11-07-11 03:38 PM |
|
Version 0.2.0 B |
1MB |
jca |
10-30-11 12:20 PM |
Comment Options |
mikelly1673 |
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11-10-12, 01:19 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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when is the next up date going to be. 2.0 is almost here and no new updates for a few major patches. Just wondering
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aventia |
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09-17-12, 09:31 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Updated?
Will this addon be updated for the 1.10 patch and the expansion when it comes out?
Thanks, Fu-z-logic |
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fuzlogic |
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soret |
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07-08-12, 02:21 PM | |
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Uploaded a small patch to address some of the errors in the configuration ui.
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jca |
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jca |
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jca |
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07-04-12, 10:09 AM | |
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Ok, have found a way to get those UI screens loaded without triggering Watchdog; at least on my system. Your performance may vary.
Each individual addon's config screen is loaded on demand, but the buffs and unit frame components in particular still take a second or so to be created. I added System.Command.Watchdog.Quiet() which seems to give me enough breathing room. Update 1.4.1 with this change has been uploaded now. |
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jca |
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07-01-12, 12:08 AM | |
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jca, I had this problem with KBB's UI too. So now I create my minimap button and settings window when addon is loaded, not when user summons UI for the first time.
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Kreiri |
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06-29-12, 06:04 PM | |
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OK, so I hunted down the issue. It's not an error with my code at all. It seems that in 1.9 there is a throttle on the amount of cpu usage an addon can take. During normal operation this is no problem. myUI is tuned to moderate how much cpu it uses. However, when opening the config screens, specifically for unit frames or buffs, there are a tremendous amount of ui widgets that have to be created and of course this takes a good amount of cpu usage when they're created, thus throwing the error box you see in Rift.
For what is probably a better explanation, refer to this post from the author of the nk addons : http://forums.riftgame.com/addon-api...s-servers.html |
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jca |
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06-29-12, 09:03 AM | |
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My bad. In trying to get this updated in a timely manner, I missed some errors when loading the configuration UI. I will try to get a correction up asap.
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jca |
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06-27-12, 01:12 PM | |
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Hi All,
I apologize again for my absence. I've updated myUI's environment for 1.9 and removed any code that is or will be depreciated. I will have time to test things out this evening and get an update out tomorrow. Real life has continued to keep me silly busy and I've still not had enough time to investigate any of the issues below. I'd like to tell you I will have time soon but I can't honestly say that with any certainty. If there are any coders out there who have an interest in picking up development on myUI please contact me. I'm just not able to devote the needed time to it right now. |
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jca |
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05-28-12, 05:55 PM | ||
Forum posts: 0
File comments: 50
Uploads: 0
|
Would it be possible to have an option for the buff boxes to start from the opposite side (the right, like the default Rift ones do) instead of the left? Similar to the Grow Up option?
EDIT: Quote:
You can clearly see in the default Rift buffs that I have a debuff, but that it doesn't show on either my personal Buff Boxes or my target Buff Boxes (have myself targeted in the screenshot), and I clearly have enough space for it to render, and as far as I know in the options I don't have debuffs disabled. This issue also arises if I target a friendly. But if I have a hostile enemy target their buffs and debuffs show up just fine.
Last edited by AlienFromBeyond : 05-28-12 at 10:53 PM.
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AlienFromBeyond |
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05-03-12, 07:03 AM | |||
Zombie
Forum posts: 1
File comments: 3
Uploads: 0
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Re: Re: Re: Please HELP :-)
I didn't get it to work yet. Please some advice.
Quote:
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oDENNISo |
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05-02-12, 07:12 PM | |||
Forum posts: 0
File comments: 7
Uploads: 0
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Quote:
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kruxfelt |
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