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Updated: | 10-31-14 03:40 PM |
Created: | 01-21-13 06:58 AM |
Downloads: | 22,602 |
Favorites: | 60 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
3.00v01.R |
618kB |
adelea |
10-23-14 02:49 AM |
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2.08v11.R |
612kB |
adelea |
09-30-14 08:10 AM |
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2.08v10.R |
612kB |
adelea |
09-29-14 12:30 AM |
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2.08v09.R |
612kB |
adelea |
09-25-14 04:51 AM |
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2.08v08.R |
612kB |
adelea |
09-23-14 04:30 AM |
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2.08v07.R |
418kB |
adelea |
09-08-14 12:50 PM |
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2.08v06.R |
418kB |
adelea |
09-08-14 12:29 PM |
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2.08v05.R |
366kB |
adelea |
09-07-14 03:40 PM |
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2.08v04.R |
366kB |
adelea |
09-07-14 02:25 PM |
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2.08v03.R |
364kB |
adelea |
09-07-14 02:02 PM |
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2.08v02.R |
356kB |
adelea |
09-03-14 11:05 AM |
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2.08v01.R |
356kB |
adelea |
09-02-14 12:40 AM |
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2.05v01.R |
354kB |
adelea |
01-12-14 08:40 AM |
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2.04v01.R |
354kB |
adelea |
09-21-13 04:25 AM |
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2.03v05.R |
354kB |
adelea |
08-10-13 01:24 AM |
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2.03v04.R |
352kB |
adelea |
07-27-13 11:00 AM |
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2.03r3 |
352kB |
adelea |
07-04-13 06:55 AM |
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2.03r2 |
352kB |
adelea |
07-03-13 04:17 PM |
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2.03r1 |
344kB |
adelea |
06-25-13 04:27 AM |
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2.02r2 |
344kB |
adelea |
06-06-13 05:20 AM |
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2.02r1 |
342kB |
adelea |
03-07-13 01:38 PM |
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2.01r5 |
339kB |
adelea |
02-03-13 03:24 AM |
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2.01r4 |
338kB |
adelea |
01-29-13 04:13 AM |
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2.01r3 |
338kB |
adelea |
01-25-13 01:32 PM |
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2.01r2 |
336kB |
adelea |
01-22-13 06:16 AM |
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2.01r1 |
336kB |
adelea |
01-21-13 06:58 AM |
|
0B |
adelea |
01-01-70 12:00 AM |
Comment Options |
Kithkannon |
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pacmanswe |
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Muunlite |
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08-02-15, 06:18 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Ok. I installed the latest version a couple of days ago and also noticed the one second lag. Removed this version and tried v2.05v0.1.R and the lag was gone. Reinstalled the latest version and found the problem is Ghost Mode. Unchecking this removes the lag. adelea, could you look into this please?
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Incarnatus |
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06-14-15, 02:20 PM | |
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[Request]
Would it be possible to add the skill level next to the nodes name in the settings si we know exactly what we need to harvest to level, etc.
__________________
To be a healer you have to have a pure heart, one that will always think about others before yourself. My fellow man shall not fall as long as I have breathe. Trust me and stand by my side and you shall always be rewarded with life.
Last edited by CustomProfile : 08-24-15 at 07:54 PM.
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CustomProfile |
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05-31-15, 11:59 PM | ||
Forum posts: 0
File comments: 1
Uploads: 0
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Quote:
Hope it gets fixed. |
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colmustard |
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05-01-15, 10:45 AM | ||
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Re: Re: Problem with fishing resource tracking
Quote:
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adelea |
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04-28-15, 10:50 AM | ||
Forum posts: 0
File comments: 4
Uploads: 0
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Re: Problem with fishing resource tracking
Quote:
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djkoble |
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04-26-15, 08:36 PM | |
Forum posts: 0
File comments: 4
Uploads: 0
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Problem with fishing resource tracking
Hi,
One of my toons is having a problem with trying to track fishing resources. Every time I try to configure the fishing portion of the tracker I get a small red fishing icon trimmed in red right above the normal tracking icon area and I am unable to track any fishing resources. If I uncheck any of the tracking options for fish and reload the addon the "bad" icon goes away. But when I try to re-enable with any fishing options checked the bad fishing icon reappears. I've examined the code but I cannot find where this icon is output to the screen so I am stumped. Any ideas? Thanks -djkoble |
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djkoble |
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03-22-15, 01:20 PM | |||
Forum posts: 0
File comments: 4
Uploads: 0
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Re: Re: question about resource tracker lua code
Quote:
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djkoble |
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03-19-15, 02:01 PM | ||
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Re: question about resource tracker lua code
Quote:
So, the best I can do, is take two successive locations, and work out the direction from that. If I could have reliable directions, then you can be sure I would have made the change =) |
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adelea |
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03-17-15, 12:17 PM | |
Forum posts: 0
File comments: 4
Uploads: 0
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question about resource tracker lua code
Hi,
I have been looking around to find out the members of Inspect.Unit.Detail("player") at line 475 in your code but I can't find a list of those player members anywhere on line. Specifically what I am trying to do is to slightly modify your code (or I could ask you...lol) so that if a player rotates in place the relative direction arrows update accordingly. Your code seems to be written to only update when a player moves. Oft times I like to rotate in place toward my next objective when I have finished harvesting the current node. If the Inspector does have member variables that indicate player rotation it would be trivial I think to also update the direction arrows if the rotation has changed. Thanks, -djkoble |
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djkoble |
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02-05-15, 07:16 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Had to disable it, every time I moved I experienced stuttering and there was always the same delay between it. Without the add-on active everything was fine again.
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artocis |
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