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Updated: 11-10-13 06:49 PM
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Updated:11-10-13 06:49 PM
Created:05-16-12 08:22 AM
Downloads:4,633
Favorites:8
MD5:
NosheisGadgets
Version: 0.5.3
by: Noshei [More]
This is a couple of new templates for Gadgets Unit and Raid Frames.

**This Requires that Gadgets by Wildtide be installed**

Mini Raid Frame: A minimal and small raid frame template designed to provide important information without using excessive screen space.
Simple Raid Frame: A modified version of Wildtide's Simple Frame, designed with the raid environment in mind.
Health/Mana Bars: A set of vertically aligned bars to display health and mana. Each bar is separately configurable.
Double Bar: This unit frame is designed for style and simplicity. There are two styles available to fade in different directions.

Additional Functionality:
Raid Frames will fade in color when a player is beyond 35m or is out of line of sight.
Version v0.5.3
Added Absorb Label to HealthBar
Added new marks
Fixed issue with npc type in NosheiFrame

Version v0.5.1
Changed name display on NosheiFrameTT to be shorter
Fix error when unit.vitality is boolean instead of a number

Version v0.5.0
Added graphic marks
Added new Template based on how I had nkThings setup
Added Absorb display to DoubleBar Template
Added Charge display to ManaBar Template
- Use Absorb Option to Enable Charge Display

Version v0.4.2
Now Includes Absorb Indicator
- Double Bad does not yet include Absorbs

Version v0.4.1
Fix so combat icon isn't always visible on Double Bar Frames

Version v0.4.0
Added Double Bar Unit Frames
Health % text showing when user goes offline
Fixed rare case error when zoning into conquest.
Fix for error cause when running sequence is different than expected

Version 0.3.10
Corrected packaging issue where the Root folder had decided to take a break.

Version 0.3.9
Updated to work with latest version of Gadgets

Version 0.3.8
Fixed error causing the players raid unit to always be faded.

Version 0.3.7
Update for Rift 1.9

Version 0.3.6
Corrected issue causing an error when pets were used.

Version 0.3.5
Corrected issue that could result in the distance not being updated correctly

Version 0.3.4
Cleaned up the Distance Fade functions. Should see a drastic decrease in CPU usage now.

Version 0.3.3
Fixed issue causing debuffs to be displayed below text on the Simple Raid Frame Template

Version 0.3.2
Corrected issue causing Distance fading to occur at an extremely reduced distance

Version 0.3.1
Fixed an error cause by stupidity

Version 0.3
Added Range Fade functionality to all raid templates

Version 0.2
Added Simple Raid Frame Template

Version 0.1.2
Corrected packaging issue, there should now be a single top folder when you download

Version 0.1.1
Fixed error when unit name does not exist

Version 0.1
Initial Release
Archived Files (21)
File Name
Version
Size
Author
Date
0.5.1
288kB
Noshei
11-11-12 02:54 AM
0.5.0
288kB
Noshei
11-09-12 12:11 PM
0.4.2
242kB
Noshei
10-17-12 09:04 AM
0.4.1
242kB
Noshei
08-14-12 06:13 AM
0.4.0
242kB
Noshei
08-14-12 06:04 AM
0.3.10
237kB
Noshei
07-08-12 09:04 AM
0.3.9
236kB
Noshei
07-05-12 10:58 PM
0.3.8
236kB
Noshei
06-27-12 10:31 PM
0.3.7
236kB
Noshei
06-27-12 05:14 PM
0.3.6
236kB
Noshei
06-16-12 07:47 AM
0.3.5
236kB
Noshei
06-15-12 10:43 AM
0.3.4
235kB
Noshei
06-15-12 12:49 AM
0.3.3
281kB
Noshei
06-01-12 12:21 AM
0.3.2
281kB
Noshei
05-29-12 09:39 PM
0.3.1
281kB
Noshei
05-28-12 04:12 PM
0.3
281kB
Noshei
05-28-12 03:52 PM
0.2
135kB
Noshei
05-17-12 11:34 PM
0.1.2
133kB
Noshei
05-17-12 04:33 PM
0.1.1
132kB
Noshei
05-17-12 02:33 PM
0.1
132kB
Noshei
05-16-12 08:22 AM
0B
Noshei
01-01-70 12:00 AM


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Unread 05-16-12, 11:59 PM  
zuel
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Forum posts: 0
File comments: 22
Uploads: 1
Nice Job!
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Unread 07-08-12, 05:39 AM  
yuhwoo

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Help

Hi,

I just downloaded this and need some help on where to put the files in the Addon folder. I have Gadgets installed and all is working, but I'm slightly confused as to where these additional files go. I tried a few logical steps based on how the Gadgets folder is set up (i.e., adding all the files in the img folder to the existing folder, etc), but I can't get it to work. I apologize if this is an obvious question. If you could provide some basic instruction I would appreciate it. Thanks in advance.
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Unread 07-08-12, 07:37 AM  
Wildtide
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Forum posts: 0
File comments: 155
Uploads: 6
Re: Help

Quote:
Originally Posted by yuhwoo
Hi,

I just downloaded this and need some help on where to put the files in the Addon folder. I have Gadgets installed and all is working, but I'm slightly confused as to where these additional files go. I tried a few logical steps based on how the Gadgets folder is set up (i.e., adding all the files in the img folder to the existing folder, etc), but I can't get it to work. I apologize if this is an obvious question. If you could provide some basic instruction I would appreciate it. Thanks in advance.
Hi,

You just install it like any other addon - it will connect up with Gadgets all by itself

- Wild
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Unread 07-08-12, 08:00 AM  
yuhwoo

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File comments: 4
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Re: Re: Help

Quote:
Originally Posted by Wildtide
Quote:
Originally Posted by yuhwoo
Hi,

I just downloaded this and need some help on where to put the files in the Addon folder. I have Gadgets installed and all is working, but I'm slightly confused as to where these additional files go. I tried a few logical steps based on how the Gadgets folder is set up (i.e., adding all the files in the img folder to the existing folder, etc), but I can't get it to work. I apologize if this is an obvious question. If you could provide some basic instruction I would appreciate it. Thanks in advance.
Hi,

You just install it like any other addon - it will connect up with Gadgets all by itself

- Wild
Hmm. I did that and nothing changed; there are no additional options when I go to modify. I must be doing something wrong. When I downloaded it these are the files I got:

-"img" folder
-"templates" folder
-distancefade.lua
-riftaddon.toc

I moved all of these files to the addon folder within the interface folder, which is what I normally do with any other addon. Is this correct? Again, I apologize if this is really basic. I just can't pinpoint what the issue is.
Last edited by yuhwoo : 07-08-12 at 08:03 AM.
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Unread 07-08-12, 08:36 AM  
Wildtide
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Forum posts: 0
File comments: 155
Uploads: 6
Re: Re: Re: Help

Quote:
Originally Posted by yuhwoo
I moved all of these files to the addon folder within the interface folder, which is what I normally do with any other addon. Is this correct? Again, I apologize if this is really basic. I just can't pinpoint what the issue is.
Ah, there is a problem with the ZIP - it's supposed to have a folder called NosheisGadgets which then contains all of the files for the addon.

To fix it for now, you could just create that folder within Addons, and then put the files from the ZIP into it.

I'll let Nosh know, if I see him in IRC before he sees this.
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Unread 07-08-12, 08:56 AM  
yuhwoo

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Re: Re: Help

Quote:
Originally Posted by Wildtide
Ah, there is a problem with the ZIP - it's supposed to have a folder called NosheisGadgets which then contains all of the files for the addon.

To fix it for now, you could just create that folder within Addons, and then put the files from the ZIP into it.

I'll let Nosh know, if I see him in IRC before he sees this.
That worked! Thank you so much!
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Unread 07-08-12, 09:05 AM  
Noshei
 
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File comments: 32
Uploads: 7
Re: Re: Re: Re: Re: Help

Quote:
Originally Posted by yuhwoo

That worked! Thank you so much!
The latest version is a quick fix to take care of this packaging problem. So you should now see a root folder in the zip.
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Unread 11-11-12, 10:30 PM  
porsche

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File comments: 10
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Error: NosheisGadgets/templates/NosheiFrame.lua:467: attempt to compare boolean with number
In wtLibUnitDatabase / wtLibUnitDatabase_OnUnitDetailVitality, event Event.Unit.Detail.Vitality
stack traceback:
NosheisGadgets/templates/NosheiFrame.lua:467: in function 'method'
wtLibUnitDatabase/wtUnit.lua:89: in function '__newindex'
wtLibUnitDatabase/wtUnitDatabase.lua:370: in function 'SetProperty'
wtLibUnitDatabase/wtUnitDatabase.lua:519: in function <wtLibUnitDatabase/wtUnitDatabase.lua:518>


Live servers, wtLibUnitDatabase v0.3.89
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Unread 11-12-12, 10:41 AM  
Noshei
 
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File comments: 32
Uploads: 7
Quote:
Originally Posted by porsche
Error: NosheisGadgets/templates/NosheiFrame.lua:467: attempt to compare boolean with number
In wtLibUnitDatabase / wtLibUnitDatabase_OnUnitDetailVitality, event Event.Unit.Detail.Vitality
stack traceback:
NosheisGadgets/templates/NosheiFrame.lua:467: in function 'method'
wtLibUnitDatabase/wtUnit.lua:89: in function '__newindex'
wtLibUnitDatabase/wtUnitDatabase.lua:370: in function 'SetProperty'
wtLibUnitDatabase/wtUnitDatabase.lua:519: in function <wtLibUnitDatabase/wtUnitDatabase.lua:518>


Live servers, wtLibUnitDatabase v0.3.89
This error was fixed with the latest version of Noshei's Gadgets, v0.5.1.
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