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Updated:03-21-12 02:27 PM
Created:03-15-12 05:27 AM
Downloads:1,027
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RiftHbot
Version: 0.25 beta
by: acheliuspjr, Protonova
RiftHbot


We won't release any new version of this addon because the new one is a lot better in terms of configuration and speed:
http://riftui.com/downloads/info227-LifeBinderBeta.html



















Almost complete rewrite of riftHealer addon mostly with performance in mind and more functionality regarding buffs, debuffs

Now is in beta stage but i'm working to fix where i can

version 0.27 is only a bugfix version, we are working to edit that addon to make an even better version, so stay tuned..

it's my first addon in rift so i'm prepared to expect bugs

TO OPEN THE CONFIGURATION WINDOW CLICK ON THE GREEN CIRCLE ON THE MAIN BAR

Warning: For mouseover macros you have to change from @mouseoverui to @mouseover

Are not in this version:
-pets support (but who needs pets on raid frames?)
-Pvp status indication
-Move up/move down buttons on buff lists

What is in this version:
-raid frames resize (first implementation)
-Aggro detection
-Los detection
-basic raid frames functionalities
-[beta] castbar on the target frame
-Mouseover functionality
-Click macros
-debuff recording (saves debuffs you encounter into a list to be able to view later) and if needed to insert into the debuff list
-Change role buttons ( the roles part of the apy is temporary and i can't retrieve how many specs you have)

Every Buff, Debuff and mouse click association is defined only for the current role, every role has it's set of buffs,debuffs,mouse associations

Automatically when you change role the set automatically swaps



What about those buff slots?

There are 4 buff slots and 1 debuff slot
they are located:
-Two on top right of the frames (from right to left are slot1 and slot2)
-Two on Bottom left of the frames (from left to right are slot3 and slot4)
-One on Bottom Center of the frames for the debuff


Known Issues:
-Only in group mode and during combat if a player disconnects, the game sort the players in the group moving the disconnected player last, but i cannot reassign the frames mouseover unit id during combat so it bugs out, i'm trying to fix it but i don't want to complicate things too much or they will easily break

Issues for version 0.25 (fixed with 0.26)
-the click area of the header bar is a lot large than the bar itself so if you turn the camera rightclicking it will intercept it and you can't turn the camera, fixed in the upcoming version
-Error while setting the fourth buff slot on the fouth spec

Issues for version 0.2 (fixed with 0.25)
-Today (16/03/2012) i've more extensively tested in a 20 people raid and i found that when you apply a great number of buffs at the same time it slow down the game considerably (like when you are spamming Healing Flood in combat on a 20 ppl raid), rift has an incredible amount of buffs on every character at the same time --- fixed in the upcoming version 0.25
-Los indicator doesn't work like it's intended but is fixed in the upcoming version 0.25




Huge thanks to RagebeastRT for writing riftHealer
and also huge thanks to doxxx for the LibSimpleWidgets library
21-03-2012 | version 0.27
-Fixed performance error when a lot of buffs are removed at the same time
18-03-2012 | Version 0.26
-Fixed header bar so it doesn't intercept rightclicks anymore
-Fixed an error while setting the fourth slot of the fourth spec
16-03-2012 | Version 0.25
-Fixed los visualization errors
-Fixed performance problem when multiple buffs are added at the same time
-First implementation of frame resizing
-Modified debuff recording, now it won't miss anything but if you encounter a lot of debuffs popping up at the same time it will slow the game for a very short amount of time so enable this feature only if needed to find a debuff name
-Upon entering combat the header bar and the six roles buttons are hidden, they will show up again when combat ends (done because in combat that bar is useless and takes screen space)

Version 0.2
Initial version
Archived Files (3)
File Name
Version
Size
Author
Date
0.25 beta
138kB
acheliuspjr
03-18-12 08:34 AM
0.25 beta
138kB
acheliuspjr
03-15-12 07:21 PM
0.2 beta
137kB
acheliuspjr
03-15-12 05:28 AM


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Unread 03-17-12, 09:39 AM  
khary

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Quote:
Originally Posted by acheliuspjr
i tried to find a fast solution (practically a workaround until the next version), if you write the command like this:

cast [shift] ## Healing Spray

into the CTRL textbox you will have the desired effect of casting only with the CTRL and SHIFT modifier, the same thing with the other combinations,
THank you SO much!
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Unread 03-17-12, 09:56 AM  
khary

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I'm having some trouble getting that to work:

This is what I have in my Ctrl-Right click macro:

cast ## Healing Flood
cast [shift] ## Tidal Surge
cast [shift] ## Divine Call

The Healing Flood and Tidal Surge work, but it never triggers Divine Call. What I'm trying to do is an aoe keybind that would work for both light AOE healing and for a big emergency AOE heal... any idea?
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Unread 03-17-12, 10:16 AM  
acheliuspjr
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Quote:
Originally Posted by khary
I'm having some trouble getting that to work:

This is what I have in my Ctrl-Right click macro:

cast ## Healing Flood
cast [shift] ## Tidal Surge
cast [shift] ## Divine Call

The Healing Flood and Tidal Surge work, but it never triggers Divine Call. What I'm trying to do is an aoe keybind that would work for both light AOE healing and for a big emergency AOE heal... any idea?
try like this:
cast [shift] ## Tidal Surge
cast [shift] ## Divine Call
cast ## Healing Flood

and it will probably work

Because the execution is sequential your macro will always trigger Healing Flood because the conditions are true even with the shift key pressed for the first command and then global cooldown is triggered and Tidal Surge and Divine Call won't be casted

Mine will cast Healing Flood if only ctrl is pressed, or tidal surge with divine call if ctrl+shift is pressed
Last edited by acheliuspjr : 03-17-12 at 10:26 AM.
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Unread 03-18-12, 07:47 AM  
Snags
 
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Hi! ^^

First of all, I wanted to say a huge THANK YOU! for the work you're doing on this addon I actually registered just to say this, heh

Then I found an odd bug while I was setting up the buffs icons, so I'll be useful too and report it ^^

It happened when I switched to my second role and tried to set the buffs up... the last column was already filled with buffs from my previous role, that I don't have in my current one. So I tried to remove them but I couldn't since the addon is not finding anything, and I tried to add new ones but I got a string of errors instead... I hope this is the right way to go with reporting bugs, but I screenshotted both the addon and the errors I got
(the screenshot is after I logged off and logged back in... the buff names disappeared and left just those black bands)

here it is! http://i.imgur.com/4jCWm.jpg

I hope it's useful, and thanks again for the awesome work! ^^
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Unread 03-18-12, 08:17 AM  
acheliuspjr
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Quote:
Originally Posted by Snags
Hi! ^^

First of all, I wanted to say a huge THANK YOU! for the work you're doing on this addon I actually registered just to say this, heh

Then I found an odd bug while I was setting up the buffs icons, so I'll be useful too and report it ^^

It happened when I switched to my second role and tried to set the buffs up... the last column was already filled with buffs from my previous role, that I don't have in my current one. So I tried to remove them but I couldn't since the addon is not finding anything, and I tried to add new ones but I got a string of errors instead... I hope this is the right way to go with reporting bugs, but I screenshotted both the addon and the errors I got
(the screenshot is after I logged off and logged back in... the buff names disappeared and left just those black bands)

here it is! http://i.imgur.com/4jCWm.jpg

I hope it's useful, and thanks again for the awesome work! ^^
thanks for the detailed feedback, you make my work a lot easier, I'll find the bug and fix it as soon as possible, now I'm not at my pc so I can't, probably in 2 or 3 hours I will go and look at it, I'm sorry that I can't help you sooner
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Unread 03-18-12, 08:28 AM  
acheliuspjr
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Actually i've found a way to solve that, the first initialization creates for the fourth spec only three slots, I didn't noticed that because I already have a predefined savefile with all the slots configured so everytime is skips the first initialization.
I'm sorry that I missed that possible bug, I will very soon release a version with that corrected
Last edited by acheliuspjr : 03-18-12 at 08:29 AM.
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Unread 03-18-12, 08:35 AM  
Snags
 
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Oh thanks loads! ^^
And don't worry, take your time!
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Unread 03-18-12, 08:40 AM  
acheliuspjr
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Quote:
Originally Posted by Snags
Oh thanks loads! ^^
And don't worry, take your time!
I forgot that I could edit that also where I am so...

Version 0.26 posted, waiting for approval

It's a nasty bug so I decided to release the version with the fixes I've done so far and yours

Just overwrite the files, don't worry for the savefile, it will fix itself
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Unread 03-18-12, 08:44 AM  
acheliuspjr
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Quote:
Originally Posted by khary
I have found a bug on mine, I'm not sure how but my modifier keys seem to get messed up sometimes, so that if I had an ability that was supposed to be Alt-left click, suddenly it starts responding to Ctrl-Left click, and the old Ctrl-Left click ability responds to Alt-Left click. It had me very confused for a minute but a relog seems to fix it.
I've tried yesterday for two hours to simulate your situation but with no success, let me know if it happens again
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Unread 03-18-12, 09:47 AM  
Eraxar

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hi,

is it possible to make a difference between members are out of sight and members are out of range ?

or im stupid and it was already implemented ?
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Unread 03-18-12, 10:00 AM  
acheliuspjr
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Quote:
Originally Posted by Eraxar
hi,

is it possible to make a difference between members are out of sight and members are out of range ?

or im stupid and it was already implemented ?
From the api i only can retrieve if a target is "blocked" and it means that is out of range and/or out of sight, it would be right now to hard to code the feature that you want

Probably then the next patch comes out (1.8) I will look at that because I will have the player coordinates, so it will be easier calculate the distance and separate the two statuses, and I have in mind to place an arrow into the frame that points on the target that's "blocked" but for now it's only an idea, because I can see that will bring performance issues that I will have to deal with
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Unread 03-18-12, 11:48 AM  
khary

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Quote:
Originally Posted by acheliuspjr
I've tried yesterday for two hours to simulate your situation but with no success, let me know if it happens again
I'll let you know if it happens again!
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Unread 03-18-12, 12:14 PM  
khary

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I want to turn off the addon on my mage, when I log in it says "Welcome to Rift HBot! Type /rhb for commands."

When I type /rhb it says "Unknown command: rhb"

What is the command to turn it off?
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Unread 03-18-12, 12:23 PM  
acheliuspjr
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Quote:
Originally Posted by khary

What is the command to turn it off?
Sorry but I didn't have the time to include that, is a very important thing, I will implement that soon
Last edited by acheliuspjr : 03-18-12 at 12:23 PM.
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Unread 03-18-12, 01:28 PM  
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Sorry to bother you again, but this time I have a question ^^

I really don't know if the addon api permits this, so I'll just ask: would it be possible to have the groups in the raid grow from right to left, instead of from left to right like we have now? It'd be really nice to have the option to choose the growth direction ^^

thanks in advance for you time! ^^
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