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Updated: | 10-19-11 10:57 PM |
Created: | 09-28-11 09:14 AM |
Downloads: | 14,809 |
Favorites: | 61 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.2 |
532kB |
grantus |
10-18-11 12:17 AM |
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1.3b |
531kB |
grantus |
10-15-11 08:30 AM |
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1.3a |
531kB |
grantus |
10-14-11 11:57 PM |
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1.3a |
530kB |
grantus |
10-14-11 11:37 PM |
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1.3 |
529kB |
grantus |
10-13-11 10:58 PM |
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1.2a |
461kB |
grantus |
10-06-11 11:33 PM |
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1.2 |
461kB |
grantus |
10-06-11 10:55 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:16 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:04 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:29 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:25 PM |
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1.1c |
461kB |
grantus |
10-06-11 07:40 PM |
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1.1b |
459kB |
grantus |
10-06-11 07:27 AM |
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1.1a |
459kB |
grantus |
10-06-11 12:36 AM |
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1.0 |
16kB |
grantus |
10-04-11 11:19 PM |
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0.0.5 |
8kB |
grantus |
09-29-11 09:54 AM |
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0.0.5 |
8kB |
grantus |
09-29-11 07:27 AM |
|
0.0.2 |
6kB |
grantus |
09-28-11 11:14 PM |
|
0.0.1 |
6kB |
grantus |
09-28-11 09:14 AM |
Comment Options |
mayhem |
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p3t3rl1 |
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Astug |
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10-22-11, 06:07 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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cant click [player] or [player.target] or [player.target.target] or [focus]
to target ! clicking in any one of them should make u target it |
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warmage |
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10-20-11, 07:10 PM | |||
gUF hehe, I like it.
Quote:
Quote:
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grantus |
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10-20-11, 03:05 PM | ||
Zombie
Forum posts: 2
File comments: 15
Uploads: 0
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Quote:
Still a great addon and I wish you the best of luck with what you will come up with. One question... Will your work-in-progress be available on your GitHub? |
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Critt |
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10-20-11, 02:31 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Great addon, but not going to use it just yet, here's why:
- The frames aren't clickable, which means I can't right-click the player frame to leave party and that stuff. - The target frame doesn't show raid markers or elite label and whatever. - The buffs/debuffs doesn't show a tooltip when hovering over them. - Probably something more that I forgot. Really hoping these features will be implented soon |
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Scottckr |
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10-20-11, 08:47 AM | |
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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drop the R. just call it gUF!
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Aalwein |
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10-20-11, 08:09 AM | |
grUF (Grantus UnitFrames) seems like a great name. should you wish to change it. thanks for the update.
__________________
You can go a long way with a smile. You can go a lot farther with a smile and a gun. |
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weasoug |
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10-20-11, 02:32 AM | ||
Forum posts: 0
File comments: 5
Uploads: 0
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Quote:
Last edited by Lycander : 10-20-11 at 02:33 AM.
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Lycander |
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10-19-11, 07:44 PM | |
@Rustycage: That's odd - I'm rewriting the buff/debuff system at the moment, so hopefully this fixes the issue.
@Lycander: Sure, just '/mui maxBuffs player 20' then /reloadui and you should be sweet. @Wolle0rism: Yeah sadly the API doesn't have an elite or tapped mob indicator yet, very frustrating I know And nice catch, ill add scale into those unit's soon. Regarding class mechanics, I'm not 100% sure how to deal with them yet. Most of them are just a debuff on the target anyways (or player buff) - so I might just enabled players to make them a high priority buff that is always first in a list or something similar. @lordfafoin: Eventually I'll have color cusomisation options in for class, reaction or health. At the moment the buffs/debuffs are anchored to the frames (through /mui (de)buffLocation above/below). Soon I plan to detach everything (including combo points bars and castbars) and have users define where they want them to be anchored. @Rounded: How very odd. I have redone the way buffs/debffs are monitored so hopefully when I release this it will fix the issues. @Gwyddion: Yeah the apple was my default icon for when a spell doesn't actually have an icon. It seems to be that (probably to save development time) 99% of enemy spells don't actually have an icon associated with them. I've noticed too that with enemy player's spell casts, the game is pretty random in giving the icon for the spell. Sometimes it does and I can render it, sometimes the exact code on the exact spell returns a "no icon" and I have to use the apple. Odd. |
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grantus |
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10-19-11, 01:54 PM | |
Forum posts: 0
File comments: 5
Uploads: 0
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An apple a day...
I keep getting the "default apple" icon on most of my own and almost all of enemy spells on the castbars. How do I make it show all spell icon? I understand the apple when calling a mount, but when enemy throw lightning bolt on me?
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Gwyddion |
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10-19-11, 11:35 AM | |
Forum posts: 0
File comments: 4
Uploads: 0
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Update on the Warden healing and spiking CPU:
it's location-dependent for some reason, I only get spikes in the following places and areas: CC T2: the uphill before 2nd to last boss DD T2/MM: going down the spiral, there's a river which does 20 damage, anyone stands in it, I get up to 50% spikes DSM T2: the hallways with lasers even if no one gets hit And I'll add again, no problems when I'm going around with my rogue. Also, I seem to be missing the gauge for conviction when I tank, have to spy if from my buffs (51p justicar). Here's the funny part: if I go shaman, I get the little hexagon of conviction above my name on top left corner of the frame (5p in justicar)... |
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Rounded |
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10-19-11, 10:59 AM | |
Forum posts: 0
File comments: 4
Uploads: 0
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Another question / request : is it possible to have detachable/independant target buff/debuff bars?
Thanks! |
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lordfafoin |
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10-19-11, 06:48 AM | |
first of all: Thats amazing! I Love that addon, waited so long for a unitframe replacement to hide that crappy oversized portraits and i liked the Shadowed unitframes in WoW. used it for years in Wow
So i dont even ready every post in here, so im sorry if that question is always done: I have 2 important things to ask for: 1. There is no indicator or even a hint if the target is a normal or a elite mob nor a rare mob (standard the spikes around the portrait or the little crystal ontop) 2. If i scale the frames, the energy/combo points etc. and the castbars dont scale within the frames And will be the class mechanics later in the UF integrated? Its not that important things cuz i still can use the originals, but would be cool |
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Wolle0rism |
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