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Updated:07-08-12 02:21 PM
Created:10-30-11 12:20 PM
Downloads:11,837
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myUI  Popular! (More than 5000 hits)
Version: 1.4.2
by: jca [More]
myUI : Unit Frames+ for Rift

myUI is a collection of addons based around a shared framework.

Current modules:

myUI Core – Core framework addon. Required for all other myUI modules.
myUI Unit Frames – Configurable unit frame replacement.
myUI Buffs – Buff bars and buff boxes module.
myUI Castbars – Cast bar replacement module.
myUI Buff Tracker – Provides notifications when specified buffs fall off or are purged.
myUI Combo Tracker – Combo/attack point display for rogues and warriors.
myUI FPS – Simple, standalone FPS display for tuning purposes.

* Note, myUI FPS is only a tuning tool to help you determine the impact of various configuration options. It's non-configurable and should be disabled once you're satisfied with your setup.

Chat-line options:

/myui – displays a list of all available slash options.
/myui config – opens the configuration UI.

Installation:

As with all addons, copy the folders contained in the downloaded zip file to Rift's “/Interface/Addons” folder. Note, myUI is actually several addons and as such, there will be several folders in the download file.

Version 1.4.2

Found and fixed a couple more bugs caused by 1.9.

Version 1.4.1

Added a command to tell Watchdog to give me a second to load the configuration UI components. Seems to work on my machine although Watchdog may still cause problems on slower machines.

Version 1.4.0

This update changes the addon environment to 1.9 and addresses any depreciated or soon to be depreciated interfaces. Unfortunately, I've not had much time for much else in terms of bug fixes or additions.

Version 1.3.0

This is a tiny bug fix to address the lua error that was being generated if you clicked on the area where a unit frame exists but the unit isn't present and the command for that button was set to show the context menu.


Version 1.2.0

This is a fairly minor update consisting mainly bug fixes although one new, much-requested feature has been added.

Addressed issue with frames not updating after zoning.

Updated Rift version to 1.8.

Have enabled the default context menus for unit frames. For new users, this will be enabled by default. Existing users should add '%menu' as the macro command for whichever button you want to show the context menu. This is needed so as to not overwrite any macros you might have already assigned.

Version 1.1.0

New additions:

Line of sight for unit frames.

A new aggro color indicator that can be attached to unit frame elements.

Unit frame elements can now have 2 color indicators attached to them. Order of precedence is:

calling -> relation -> low health -> low mana -> combat -> aggro

Fixed some configuration issues for alternate profiles with certain units never enabled.

Modifier the health display for targets with really large hit point pools.

Added buff descriptions when available to the buff box tooltips.

Not in this update:

I've been working on texture support for the various bars but it's not ready and I thought it was important to get the above changes out first.

Version 1.0.0

After pretty extensive beta testing, it looks like myUI is ready to be released as a non-beta addon. I'm sure there are still some bugs somewhere in the code, but to the best of my knowledge all significant issues from beta have been addressed.


Special Installation Instructions for users of versions prior to 0.3.0 Beta:

Due to some major changes in the performance metrics of the API in Rift patch 1.6, as well as some significant new capabilities, myUI 0.3.0 is very close to being a ground up rewrite. I necessarily, broke compatibility with prior versions of myUI. Users having prior versions of myUI installed, should perform the following steps before installing version 0.3.0:

1) In your “/Interface/Addons” folder, delete all prior myUI folders.
2) In “/Interface/Saved/[acount name]/SavedVariables/” delete “myUI.lua”.
3) In “/Interface/Saved/[acount name]/[shard name]/[character name]/SavedVariables” delete “myUI.lua” for each character with which you've used a prior verion of myUI.

Moving and sizing myUI elements:

All UI elements are positioned and resized using the mouse. When entering configuration mode, all elements, or at least the space they represent, will show with a semi-transparent, red box over them. There will additionally be 4 pieces of information displayed for each element:

An identifier showing what the UI element is.
The size, in pixels, of the element.
Its location relative to the upper left-hand corner of the screen
The movement and resize increment in use for those operations.

Left-clicking and dragging the element will reposition that element. In configuration mode, there will also be a grab handle in the lower right-hand corner of each UI element that can be used to resize that element. Both of these operations “snap” in increments that default to 10 pixels. The change those increments, right-click on the element and it will decrease the “snap” increment in use and at 1, will return to 10 pixels.

A few elements have additional mouse features for configuration.

For the unit frames and buff elements, the row and column spacing for the raid frames can be changed by right-clicking and dragging the grab handle on each frame.

The size of buff boxes and height of buff bars can be changed using the mouse wheel. For the combo points tracker, the mouse wheel changes the amount of padding between combo point elements.

Finally, a note about performance:

I've worked hard to ensure the best performance possible from myUI. I'm sure there are some small optimizations that I can and will make as the addon matures, but I don't believe there are any major improvements to be made. Between the sheer scope of myUI as well as the constraints of the API (which is itself in beta form), there are limits to what you can reasonably expect in terms of performance.

myUI has a range of options that is quickly approaching the level of silliness and if you turn every single possible item on using the max settings, your performance will most likely be unacceptable. Using a reasonable configuration, I'm getting very good frame rates. So basically, use the options you'll actually get use from and turn off things that are superfluous for your specific needs.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.4.1
1MB
jca
07-04-12 10:07 AM
1.4.0
1MB
jca
06-28-12 08:32 PM
1.3.0
1MB
jca
04-28-12 08:44 AM
1.2.0
1MB
jca
04-23-12 07:46 AM
1.1.0
1MB
jca
02-10-12 08:03 AM
1.0.0
1MB
jca
01-19-12 09:37 AM
0.3.3 Beta
1024kB
jca
01-03-12 07:39 AM
0.3.2 Beta
1024kB
jca
12-29-11 11:26 AM
0.3.1 Beta
1023kB
jca
12-14-11 09:33 AM
0.3.0 Beta
1023kB
jca
12-12-11 04:28 PM
0.3.0 Beta
1023kB
jca
12-12-11 08:14 AM
0.2.2 Beta
1MB
jca
11-16-11 06:01 PM
0.2.1 Beta
1MB
jca
11-07-11 04:11 PM
0.2.1 Beta
1MB
jca
11-07-11 03:38 PM
Version 0.2.0 B
1MB
jca
10-30-11 12:20 PM


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Unread 11-08-11, 07:18 AM  
jca
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Forum posts: 3
File comments: 112
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Quote:
Originally posted by Rickman
Loving the addon so far, great work!

Would it be possible to add the option of allowing us to choose Buff Bar padding? Also I can't seem to get the White and Black listings to work on the Buff Bars, I keep getting the error 'One or more of the specified lists does not exist' when trying to add a buff I don't want shown (this could well be me doing it wrong :P)
You want to add padding between the bars?

As for the lists, send my your 'myUI.lua' file from '/Interface/Saved/[account]/SavedVariables' and I'll look into it. Could be on your end, could be on mine. The white/black lists were one of the last things added before beta and I'm sure have seen the least testing, so it could easily be on my end.
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Unread 11-08-11, 08:04 AM  
Rickman

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Quote:
Originally posted by jca
You want to add padding between the bars?
Yes, using the Warden build as a Cleric means I have to keep track of a lot of HoTs on my targets. I personally would find it easier going if there was spacing between each of the targets Buff Bars.

File sent as well, thanks
Last edited by Rickman : 11-08-11 at 08:06 AM.
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Unread 11-08-11, 01:52 PM  
Biki

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Great work so far. Keep up the good work. Here are my suggestions/finds:

1) Tooltips go outside the visible screen when you have a unit frame/buff near the screen edges. I don't know what can be done about that, but they should either be shown above or below the mouse depending on position of the unit frame/buff/whatever displays a tooltip.

2) Abbreviations for large HP/MP like native UI or minUI would be really nice! Like, 13,3k oder 6,6m, etc.
Last edited by Biki : 11-08-11 at 01:57 PM.
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Unread 11-08-11, 06:52 PM  
Lycander

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I have found another Problem with the Raidframe... I can't see if a raidmember get aggro from a mob.
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Unread 11-08-11, 09:35 PM  
kenze
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The Rogue 5pt combo meter still fails to show point accumulation randomly.
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Unread 11-08-11, 10:23 PM  
jca
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Quote:
Originally Posted by Lycander
I have found another Problem with the Raidframe... I can't see if a raidmember get aggro from a mob.
Unfortunately, at this time, the api doesn't provide any means to judge aggro.
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Unread 11-08-11, 10:25 PM  
jca
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Quote:
Originally Posted by kenze
The Rogue 5pt combo meter still fails to show point accumulation randomly.
Is there some circumstance where you're able to reproduce this? I play a rogue as my main and also spent a lot of time in front of the dummies and I'm getting dead on results. Is there something in particular happening when you're seeing this?
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Unread 11-08-11, 11:06 PM  
Stumbles

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Buffs

Hi there, absolutely fantastic bunch of addons, I love using them all.
I seem to be having trouble using Buff Boxes and Buff Bars. I can't drag and drop either of them or get them to display my buffs correctly. Is there an issue? Or am i just hopeless? I have the latest version. Thank you again.
Apologies if I've missed something.
Last edited by Stumbles : 11-08-11 at 11:10 PM.
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Unread 11-09-11, 12:15 AM  
jca
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Re: Buffs

Quote:
Originally Posted by Stumbles
Hi there, absolutely fantastic bunch of addons, I love using them all.
I seem to be having trouble using Buff Boxes and Buff Bars. I can't drag and drop either of them or get them to display my buffs correctly. Is there an issue? Or am i just hopeless? I have the latest version. Thank you again.
Apologies if I've missed something.
Hi. On the buff bars and boxes I don't have drag/drop implemented yet so you'll need to position them by entering the coordinates in the configuration UI.

Otherwise, how are they not displaying correctly?
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Unread 11-09-11, 05:35 AM  
kenze
Bomani Harbinger

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Quote:
Originally Posted by jca
Quote:
Originally Posted by kenze
The Rogue 5pt combo meter still fails to show point accumulation randomly.
Is there some circumstance where you're able to reproduce this? I play a rogue as my main and also spent a lot of time in front of the dummies and I'm getting dead on results. Is there something in particular happening when you're seeing this?
i play a ranger/marksman and I notice it every time i join a random dungeon group using the LFG tool.

as you can see in this SS hotbutton 5 and 6 are my finishers which require combo points they are lit up and ready to use yet the combo meter shows no points.



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Last edited by kenze : 11-09-11 at 07:11 AM.
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Unread 11-09-11, 11:46 AM  
Sharog

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quite often after u zone the combo points are not tracked properly, however after u spent them and the next time u generate combo pts they start to track normaly again.
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Unread 11-09-11, 12:19 PM  
kenze
Bomani Harbinger

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Quote:
Originally Posted by Sharog
quite often after u zone the combo points are not tracked properly, however after u spent them and the next time u generate combo pts they start to track normaly again.
this hasnt been my experience. its seems random one fight they show the next 2 fights they dont..etc Since mostly all i do are random dungeons. Im gonna go do some dailies or something and see if it happens out in the world as well.
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Unread 11-09-11, 02:19 PM  
Daayou
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Is there an option to make raid frames splitable? I do not like the grid look of a 5 x 4. I prefer to stack my party top to bottom along the left side. So party 1 sits on top of party 2 which sits on top of party 3 which sits on top of party 4.
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Unread 11-10-11, 12:45 AM  
jca
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Quote:
Originally Posted by kenze
Quote:
Originally Posted by Sharog
quite often after u zone the combo points are not tracked properly, however after u spent them and the next time u generate combo pts they start to track normaly again.
this hasnt been my experience. its seems random one fight they show the next 2 fights they dont..etc Since mostly all i do are random dungeons. Im gonna go do some dailies or something and see if it happens out in the world as well.
I'm curious about this as well. I do mainly pvp and have actually been watching the cp's on the default UI vs. the tracker and I'm not seeing any discrepencies. Is this something that seems to be happening in instances, or is anyone seeing it in other circumstances?

Also, does a /reloadui fix it?
Last edited by jca : 11-10-11 at 12:49 AM.
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Unread 11-10-11, 12:45 AM  
jca
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Quote:
Originally Posted by Daayou
Is there an option to make raid frames splitable? I do not like the grid look of a 5 x 4. I prefer to stack my party top to bottom along the left side. So party 1 sits on top of party 2 which sits on top of party 3 which sits on top of party 4.
That's something the might get done down the road, but honestly, it's not really on the radar in terms of priorities right now.
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