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Updated: | 10-12-15 11:19 AM |
Created: | 03-12-12 12:21 AM |
Downloads: | 11,618 |
Favorites: | 27 |
MD5: |
/mhf debug -fAdd a ten man team (2 tanks, 2 heals, 1 support):
or
/mhf debug --fiveman
/mhf debug -tAdd a 20 man team (3 tanks, 6 healers, 2 support)
or
/mhf debug --tenman
/mhf debug -wRemove fakes:
or
/mhf debug --twentyman
/mhf debug -nVersion 0.3.4
or
/mhf debug --nofakes
or
enter combat :)
File Name |
Version |
Size |
Author |
Date |
0.4.37 |
169kB |
Mere |
10-13-13 11:57 AM |
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0.4.36 |
169kB |
Mere |
10-12-13 10:42 AM |
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0.4.35 |
169kB |
Mere |
08-26-13 05:06 AM |
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0.4.34 |
169kB |
Mere |
08-03-13 08:26 AM |
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0.4.33 |
168kB |
Mere |
07-30-13 03:29 PM |
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0.4.32 |
169kB |
Mere |
07-27-13 07:44 AM |
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0.4.31 |
162kB |
Mere |
06-30-13 05:22 AM |
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0.4.30 |
161kB |
Mere |
06-27-13 07:09 PM |
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0.4.29 |
161kB |
Mere |
06-26-13 01:08 PM |
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0.4.28 |
160kB |
Mere |
06-26-13 10:51 AM |
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0.4.27 |
155kB |
Mere |
06-24-13 01:15 PM |
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0.4.26 |
155kB |
Mere |
06-22-13 07:37 AM |
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0.4.25 |
158kB |
Mere |
05-06-13 08:13 AM |
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0.4.23 |
158kB |
Mere |
03-25-13 06:03 PM |
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0.4.22 |
157kB |
Mere |
03-20-13 07:18 AM |
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0.4.21 |
157kB |
Mere |
03-13-13 06:25 PM |
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0.4.20 |
157kB |
Mere |
03-11-13 06:01 PM |
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0.4.19 |
157kB |
Mere |
03-02-13 06:01 AM |
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0.4.18 |
156kB |
Mere |
02-10-13 07:31 AM |
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0.4.17 |
156kB |
Mere |
01-30-13 04:02 AM |
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0.4.16 |
156kB |
Mere |
01-26-13 06:19 AM |
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0.4.15 |
136kB |
Mere |
12-02-12 10:53 AM |
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0.4.14 |
136kB |
Mere |
11-11-12 01:41 PM |
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0.4.13 |
136kB |
Mere |
11-11-12 09:23 AM |
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0.4.12 |
136kB |
Mere |
11-10-12 03:00 PM |
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0.4.11 |
132kB |
Mere |
11-10-12 08:15 AM |
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0.4.10 |
132kB |
Mere |
11-09-12 05:50 PM |
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0.4.9 |
131kB |
Mere |
10-26-12 08:25 AM |
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0.4.8 |
124kB |
Mere |
07-01-12 01:17 PM |
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0.4.7 |
124kB |
Mere |
07-01-12 04:41 AM |
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0.4.6 |
122kB |
Mere |
05-09-12 01:49 PM |
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0.4.5 |
110kB |
Mere |
04-26-12 01:48 AM |
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0.4.4 |
110kB |
Mere |
04-25-12 04:05 PM |
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0.4.3 |
110kB |
Mere |
04-25-12 12:26 PM |
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0.4.2 |
109kB |
Mere |
04-25-12 02:23 AM |
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0.4.1 |
109kB |
Mere |
04-21-12 12:46 PM |
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0.4.0 |
107kB |
Mere |
04-20-12 05:57 PM |
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0.3.7 |
107kB |
Mere |
04-16-12 04:14 PM |
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0.3.6 |
105kB |
Mere |
04-15-12 01:59 PM |
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0.3.5 |
98kB |
Mere |
04-12-12 04:58 PM |
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0.3.4 |
97kB |
Mere |
04-10-12 12:55 PM |
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0.3.3 |
97kB |
Mere |
04-09-12 10:24 AM |
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0.3.2 |
96kB |
Mere |
04-08-12 02:59 PM |
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0.3.1 |
91kB |
Mere |
04-07-12 01:27 PM |
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0.3.0 |
79kB |
Mere |
04-06-12 01:25 PM |
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0.2.7 |
75kB |
Mere |
04-05-12 06:12 PM |
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0.2.5 |
74kB |
Mere |
04-04-12 02:14 PM |
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0.2.4 |
74kB |
Mere |
04-03-12 04:25 PM |
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0.2.3 |
71kB |
Mere |
04-02-12 05:02 PM |
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0.2.2 |
70kB |
Mere |
04-02-12 03:12 PM |
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0.2.1 |
69kB |
Mere |
04-01-12 04:30 PM |
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0.2 |
69kB |
Mere |
04-01-12 04:21 PM |
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0.1.3 |
30kB |
Mere |
03-25-12 07:35 AM |
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0.1.2 |
29kB |
Mere |
03-23-12 08:42 PM |
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0.1 |
27kB |
Mere |
03-23-12 05:43 AM |
Comment Options |
Mere |
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06-27-13, 07:14 PM | |
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Role based health bars
Role based health bars are now in v0.4.30 under:
Layouts->Panel Settings->Health Bar Configuration There's a new tick box: Health Bar is role coloured Note that you can have either calling or role coloured not both (as that'd make no sense) if nothing is picked then the default green is used. I found it seemed to work more nicely with the filtering set to group by role and name, as you could see the tanks, healers, support and dps better grouped. The role icon hasn't disappeared, that'll be something more complex as the ready check icon is tied into the role icon.
Last edited by Mere : 06-27-13 at 07:15 PM.
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Mere |
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06-28-13, 10:16 AM | ||
Forum posts: 0
File comments: 9
Uploads: 0
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Re: Role based health bars
Quote:
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Mangoes |
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07-02-13, 12:37 AM | |
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I keep having the frames stay but the units in them disappear
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fostot |
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07-03-13, 08:37 AM | ||
Forum posts: 0
File comments: 9
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Quote:
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Mangoes |
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07-06-13, 04:09 AM | |
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If a player leaves the group their panel shouldn't disappear till you drop out of combat, it should have an overlay saying: "Left Group"
There was a buggy version (0.4.26) that didn't track units properly, but I believe I fixed those issue. You certainly should never lose your panel. However, there's an issue with the dynamic nature of rift if you don't get out of combat then the frames won't be in sync (you can do a /reloadui which briefly drops you out of combat) It's annoying as it's an API issue, however, it's probably fine for raids and dungeons where your group stays pretty static. |
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Mere |
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07-10-13, 11:20 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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This may be 1 of the best Healing addons I have ever come across. The layout and configuration is as good if not better then addons for WOW. Very easy to configure with out so many options that it becomes confusing.
Encounter this issue: Error: Incorrect security mode. Function documentation: Sets the macro that will be triggered when this event occurs. Permitted only on a frame with "restricted" SecureMode while the addon environment is not secured. Layout:EventMacroSet(handle, macro) -- eventFrame, string/nil Parameters: handle: A handle to a frame event, usually pulled out of the "Event.UI." hierarchy. macro: The macro to trigger. nil to clear the macro. In MereHealingFrames / MereHealingFrames.TextField:KeyUp stack traceback: [C]: in function 'EventMacroSet' MereHealingFrames/HealingPanel.lua:491: in function 'UpdateSpells' MereHealingFrames/HealingPanelLayout.lua:549: in function 'UpdateSpells' MereHealingFrames/Spells.lua:64: in function 'UpdateCurrentSpells' MereHealingFrames/ConfigUI_Spells.lua:336: in function <MereHealingFrames/ConfigUI_Spells.lua:321> This error has come up several times tonight, it seems to be linked to using key binds on the mouse. Useing the right mouse button or middle button seems to trigger this when they are linked to healing cool downs. It happens randomly enough that I can't pinpoint the exact cause. I also encountered a few times that the unit frames simply went blank. The box was there and it showed as a transparent grayish color. Reloading the UI fixed the issue but it would continue at random times. Is there a way to change the color of the back panel on the health bar ? I can't seem to find a way to change it. If the color inst controllable what about a few different swap able skins like other addons are using ? The Green is so bright on led screens that it almost hurts to look at for very long. Any chance of the addon showing an arrow or distance to a target thats out of range rather then just saying out of range ? Trying to tell if the tanks actual LOS or just out of range can still be a little uneasy, then telling what direction they went is the next challenge. Thanks for a GREAT ADDON !
Last edited by Whisp : 07-11-13 at 12:39 AM.
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Whisp |
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07-12-13, 10:57 AM | |
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The security mode thing is because you're in combat when trying to configure the addon, I actually thought I stopped the config ui displaying while in combat, I'll have to check.
Looking at the logs I get emailed of the errors displayed, it also looks like something is trying to display/hide the UI while in combat. I'll add some code to protect/warn you and not let it happen, as there's not much that can be done, as the game locks out the ability to change "restricted" frames, and you need to use "restricted" frames to cast spells etc. In theory macros etc shouldn't trigger it, unless your macros are doing things to the addon while in combat, eg hiding/re-displaying the UI? Certainly the above could cause some issues for panels not displaying right. I will dig in some more as I did change how I track the raid membership, I thought I'd fixed the issues. Colour changes can be done, there's a post about it a little way down the comments. Note you can change to use class/role colours they're a little softer. I plan to make the colours have config ui at some point, however currently there isn't the ability to track colour changes, hence there's no UI, as I want the UI to change them on the fly, not require a reloadui. However, using the command line I view as an advanced config and so expect people to handle needing a reloadui. I believe that you get a message saying that someone is "blocked" when LOS to you. It is on the list of things I want to do to make the healing panels more configurable. Currently I can't provide an accurate arrow, as the game doesn't provide what direction you're looking in, just an x,y,z, I know someone's done an addon that tracks the direction you move and assumes it's forward (which probably isn't that inaccurate, unless you turn on the spot...) However, I do plan to allow you to create bars which can track things like range (if you're just wanting to know how far away someone is) |
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Mere |
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07-27-13, 08:16 AM | |
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I just wanted to do a quick update on the version I just released.
It's likely that 0.4.32 will be the last 0.4.x release (unless there's major bugs lurking in there) as I'm starting to rework how the healing panels work. The latest release hooked events onto most of the current items that are monitored. My plan is to build upon the events to allow a more dynamic build out of the panels. Right now you have to use the basic layout I created (with some basic config) My plan is to allow a more flexible configuration building in a layered fashion:
The hooks are on things like:
I'm also expecting to add triggers, eg you want an event if health drops below 50%, or a player looses 50% health in one hit. I'm also expecting that colour configuration will be available, so you can reconfigure the colours as you like. I'm also thinking of converting the buff/debuff tracking system over to use events, and then you can hook a buff timer into a bar or border. All of this is quite a bit of work, and I have started on it, I know it'll take time to get from how things currently work to where I want them to be. I'm also not expecting to have everything listed above in the first version, IE I want to build the framework, which more items can easily be added to. Mere |
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Mere |
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08-31-13, 02:01 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Questions questions questions
Hey there - first off I've used every healing frame out there and I love MHF, it's so responsive and detailed with buffs. I was wondering if you were going to add a toggle option for a pet group? For those "the tank threw a hissy fit but we might stand a chance with a pet" moments.
Also - I'm not by any means experienced in game dev or add-on dev but I am a professional interface software developer and have about 4-8 hours a week I could throw at MHF. I've worked with .lua files and the bizarre C they descended from before so if you could use a hand let me know! |
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Fubles |
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08-31-13, 05:01 PM | |||
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Re: Questions questions questions
Quote:
One thing that does worry me about pets is that they seem quite dynamic, eg pets summoned during combat wouldn't show up. Quote:
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Mere |
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09-18-13, 02:09 PM | |
Forum posts: 0
File comments: 8
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Not remembering spells
I have noticed that I will set a spell to a specific button, however when I log back in, that spell is no longer bound to that specific button. I don't notice a specific set of factors when this happens. Only that it seems to be the most recent change I have made.
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astrophel1 |
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09-28-13, 10:36 AM | ||
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Re: Not remembering spells
Quote:
Is it with all spellsets? |
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Mere |
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10-01-13, 10:25 PM | |||
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Re: Re: Not remembering spells
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astrophel1 |
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10-12-13, 08:56 AM | |
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Re: Re: Re: Not remembering spells
I recently started participating in the Mayhem world event, and it is the first time I have entered a raid using mere. I am getting a dialog box stating that MHF is using too much memory and asks me if I would like to disable it, along with an error message. I copied one the other night, but forgot to post it here. As soon as I get another one, I will.
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astrophel1 |
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