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Updated: | 12-14-11 08:21 AM |
Created: | 10-06-11 03:15 PM |
Downloads: | 28,423 |
Favorites: | 49 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
0.6.3 |
1MB |
Wire |
11-23-11 03:47 PM |
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0.6.2 |
1MB |
Wire |
11-22-11 01:05 AM |
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0.6.1 |
1MB |
Wire |
11-21-11 07:04 PM |
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0.6.0 |
1MB |
Wire |
11-21-11 03:30 PM |
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0.5.1 |
712kB |
Wire |
11-04-11 07:42 PM |
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0.5.0 |
701kB |
Wire |
10-31-11 07:53 PM |
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0.4.1 |
681kB |
Wire |
10-28-11 01:47 PM |
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0.4.0 |
681kB |
Wire |
10-24-11 05:26 PM |
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0.3.1 |
475kB |
Wire |
10-20-11 01:17 PM |
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0.3 |
474kB |
Wire |
10-17-11 05:52 PM |
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0.2 |
22kB |
Wire |
10-11-11 06:08 PM |
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0.1 |
2kB |
Wire |
10-06-11 03:15 PM |
Comment Options |
Tiki Gamer |
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Wire |
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11-09-11, 07:45 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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The "Frightening Shout" timer on Rune King Molinar is broken! The times are completely off.
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Maverick2828 |
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11-08-11, 01:34 PM | ||
Quote:
I still can't find ANY reason why the red flash would start at the start of the encounter. I've tripple checked the code and it can only happen when he emotes at the END of P1/2. We've also checked many videos and he does NOT emote the end string at the start of the fight, so I'm at a loss as to why a red flash would trigger incorrectly. |
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Wire |
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11-08-11, 12:18 PM | |
Forum posts: 0
File comments: 32
Uploads: 0
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I did speak with our usual pulling tank, and u r right. He dont use dmg spell for like 2 secs First taunt for the 3sec force aggro, then SO, then the first dmg spell. So the addon works as intended in theory. On the next occasion i will pull then he will taunt, and we gonna see if it works that way or not
Honestly i have no idea what that first emote contains.. i never cared to read it:P I will check that next time too. |
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Omenpapa |
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11-07-11, 05:50 PM | ||
Quote:
I can change the first P1 wave timer to 38s, but it might have something to do with how you're pulling him (not with damage?). That timer starts with damage, not with an emote. No one targetting Jornaru would probably make his orbs untimeable. Focusing him would only let you time them, as a player's focus target is not shared with the raid. No, the red flash should occur only at the end of P1, not the start. Is he emoting something at the start which is the same at the end of P1? It's possible I got my messages screwed up. I'll review the phasing also at some point, which might help clear up a few things like that. |
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Wire |
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11-07-11, 05:01 PM | |
Forum posts: 0
File comments: 32
Uploads: 0
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I did unistall the addon, cleared up manually the dirs after that for saved values, then reinstall, ingame /rk clear, then reloadui. The wave timer is late 2-3 secs. Did u add a phase 1 starter red flashing too, like the platform warning? Cuz that red flash happens 2 secs after the pull, and the waves r spawning right when the wavetimer is at 2 secs.
Sadly i have no idea about the suff orb today, i didnt get it even once. No, no1 is targeting jornaru in p2, since he is up at an unreachable platform. If i put him into focus, will that solve the issue in ur opinion(that is if it still exist)? I also use wrk with NPSee disabled. Not with the ingame /nps enable command(cuz the moveable bar is still there, and makes some place unclickable), but manually at the addon panel before login. Can this make any issues ? The 2 sec late was stable on all of our tries today. I guess the wave timer is based on the flashing/first rp text from the boss. Why dont u make the very first wave to happen at 38 sec after the start then, to nullify the 2 sec difference, and let the 2nd/3rd waves 40 sec later from the 1st wave?
Last edited by Omenpapa : 11-07-11 at 05:05 PM.
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Omenpapa |
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11-06-11, 11:17 PM | ||
Quote:
Was Jornaru emoting orbs at people? It will only flash for the person emoted at. The timer's based off the actual cast, so I don't see how either of those could malfunction. Well, I could forsee the timer not working if NO ONE in your raid had Jornaru on target, but I find that somewhat unlikely. Though it may be possible for P2-P3. As for the UI suggestion, my UI revision includes what you're suggesting. No ETA on that though. I'll continue to investigate the Akylios problems, but I have no way of testing or reproducing them. They all worked fine in my debug sessions. |
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Wire |
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11-06-11, 03:48 PM | |
Forum posts: 0
File comments: 32
Uploads: 0
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Suffocating orb's warnings(flashing/timer) is broken now. It was working in earlier version. Now it doesnt do anything. I tried to turn em on/off, reloadui too. The flashing/timer for p1's wave is now perfect, tho I still need to manually click it off on the timer, to prevent p1 wave's timer/flashing to continue in p2 p3 etc.
What i dont like currently in wrk is that even if u dont wanna move the 2 timers with the texts "wire's OCD cooldown" and "wire's raidkiller timers", u still can click em. Thus preventing me to place it at the middle, cuz i need to target there too. Can u make a change to make it on/off like, so if its off, i cant click it at all, thus i can target w/o problem. Edit: For some unknown reason the red flashing+timers just started in p3. After that thing, wavetimers/flashing r late around 3 secs always. Btw multiple ppl used ur addon tonight, and had the same result with suff orb+ wave times(first good, later it was late always).
Last edited by Omenpapa : 11-06-11 at 05:00 PM.
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Omenpapa |
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11-06-11, 03:02 PM | ||
Zombie
Forum posts: 1
File comments: 19
Uploads: 0
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Quote:
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Skrumpy |
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11-04-11, 08:33 PM | ||
Quote:
Last edited by Wire : 11-04-11 at 08:42 PM.
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Wire |
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11-04-11, 07:10 PM | ||
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Wire |
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11-04-11, 06:14 PM | ||
Claw of Regulos
Forum posts: 13
File comments: 6
Uploads: 0
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Quote:
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Lildry |
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11-03-11, 04:00 PM | |
Forum posts: 0
File comments: 32
Uploads: 0
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On akylios, the wave warning/flashing is usually reliable, osmetimes it happens 1-2 sec earlier/later, but its still ok. Tho it is keep flashing in later phases too ,where there isnt any wave.
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Omenpapa |
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11-03-11, 03:26 PM | ||
Quote:
Right now it just tracks anything that starts an encounter as the encounter it knows about, and it only knows about raids right now. At some point I'll probably have separate tracking for chronicles and different dungeon modes, but it's nowhere near a priority. |
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Wire |
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