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Updated: | 12-14-11 08:21 AM |
Created: | 10-06-11 03:15 PM |
Downloads: | 28,417 |
Favorites: | 49 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
0.6.3 |
1MB |
Wire |
11-23-11 03:47 PM |
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0.6.2 |
1MB |
Wire |
11-22-11 01:05 AM |
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0.6.1 |
1MB |
Wire |
11-21-11 07:04 PM |
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0.6.0 |
1MB |
Wire |
11-21-11 03:30 PM |
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0.5.1 |
712kB |
Wire |
11-04-11 07:42 PM |
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0.5.0 |
701kB |
Wire |
10-31-11 07:53 PM |
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0.4.1 |
681kB |
Wire |
10-28-11 01:47 PM |
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0.4.0 |
681kB |
Wire |
10-24-11 05:26 PM |
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0.3.1 |
475kB |
Wire |
10-20-11 01:17 PM |
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0.3 |
474kB |
Wire |
10-17-11 05:52 PM |
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0.2 |
22kB |
Wire |
10-11-11 06:08 PM |
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0.1 |
2kB |
Wire |
10-06-11 03:15 PM |
Comment Options |
Wire |
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11-20-11, 01:25 AM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Is this working in 1.6?
Is this working in 1.6? The other day I had a lag attack and I turned all my addons off. That might've been myUI, but I wanted to make sure there were no issues with Raidkiller...
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Valthirus |
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11-18-11, 09:12 PM | |
Rift's LUA can't read the log file, so it only has access to whatever emote medium they've alllowed it to see, and it doesn't cover most of those emotes.
I'm done converting GP and DH to a more cast-oriented trigger style, but I still need to finish coding the new version. Also, Hydriss wasn't working because she was mislabeled. |
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Wire |
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11-18-11, 08:59 PM | ||
Forum posts: 0
File comments: 8
Uploads: 0
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Quote:
Doing DH and GP Sunday or Tuesday, not sure what day yet, but will try and report what works and what doesn't. Unless someone can test and post sooner than I will be able to. I did find out that the warnings I had thought were broken on Anrak the Foul for me, were due to my positioning and distance from him. I'm always at the max range, when I ran up last week closer to melee on accident, the Anrak warnings started working. Pretty sure though that Anrak the Foul was/is the only boss I'm positioned that far away. Will make sure I'm closer to the bosses in both DH and GP best I can, before I test each boss warning. |
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Hawkes |
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11-18-11, 08:38 PM | ||
Forum posts: 0
File comments: 8
Uploads: 0
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Quote:
Some of my custom triggers stopped working a few patches ago in ACT for this very reason, I was able to get around it by turning on Non-Combat Logging, since that was now logging those previously needed triggers/emotes. Not sure why they moved some emotes from combat to non-combat logs, but perhaps the emotes you need for your triggers can be read from there. <shrug> |
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Hawkes |
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11-18-11, 04:21 AM | |
The issues with Drowned Halls appear to be related to the game's messaging system using a non-standard message type for a lot of the emotes used in the encounters, which Trion's LUA API is unable to recognize.
I'll try to adapt the mechanics as I can, but some just might not be convertable with no emotes to base triggers on. I am curious to know if stuff in GP is working or not. Because the same problem may exist there aswell. |
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Wire |
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11-17-11, 07:47 PM | ||
Quote:
I am in the middle of a LARGE recode currently, so it's preventing me from releasing small updates, as the entire structure has been altered and isn't ready for release yet. I've had reports of DH timers not working, I have yet to get to that section to update the mechanics and look into what might be going on. I know that the first boss works, so I don't understand why the other three wouldn't. It's probably a typo somewhere... |
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Wire |
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11-17-11, 07:44 PM | ||
Quote:
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Wire |
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11-17-11, 07:34 PM | |
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are you still updating this?
DH - None of the items worked there. Waves etc. |
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Papabard |
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11-15-11, 09:20 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Is posible disable ALL the flashes?
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rubapowa |
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11-15-11, 01:10 PM | |
Re: Re: Re: Re: broken
I really do not understand why people are turning "on" debug mode in the first place. It's basically there only for my benefit, and it's off by default.
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Wire |
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11-14-11, 08:24 AM | ||
Re: Re: Re: broken
Quote:
If you're getting this in your chatbox, just turn off debug mode, Thanks Wire, I'm sure you are getting no messages about this error/non-error. |
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Arylenna |
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11-11-11, 04:10 PM | |
Edited
__________________
Last edited by Azounstone : 11-11-11 at 06:51 PM.
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Azounstone |
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11-11-11, 01:58 PM | |||
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: broken
Quote:
thanks for a very useful addon. |
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Tiki Gamer |
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11-11-11, 01:27 AM | ||
Re: broken
Quote:
0.5.0 has a known issue with Prince but it was fixed in 0.5.1. This is not the first report of errors in 0.5.1 for Prince however, so if you could email or PM me screenshots of the errors starting at the "_____" line with the chat box expanded as much as possible, that would be very helpful. Thanks. |
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Wire |
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