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Updated: | 10-18-12 07:16 PM |
Created: | 10-03-11 04:59 PM |
Downloads: | 3,581 |
Favorites: | 12 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.9.1 |
16kB |
adracamas |
10-17-12 06:43 PM |
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1.9.0 |
16kB |
adracamas |
09-19-12 08:21 PM |
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1.6.1 |
16kB |
adracamas |
11-17-11 01:47 PM |
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1.5.19 |
17kB |
adracamas |
11-08-11 09:46 PM |
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1.5.18 |
16kB |
adracamas |
11-08-11 02:43 PM |
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1.5.17 |
16kB |
adracamas |
11-06-11 08:08 PM |
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1.5.17 |
16kB |
adracamas |
11-06-11 06:36 PM |
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1.5.16 |
16kB |
adracamas |
11-05-11 07:49 PM |
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1.5.15 |
16kB |
adracamas |
10-15-11 08:36 AM |
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1.5.14 |
16kB |
adracamas |
10-14-11 09:18 PM |
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1.5.13 |
10kB |
adracamas |
10-13-11 10:46 PM |
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1.5.12 |
9kB |
adracamas |
10-13-11 06:06 AM |
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1.5.11 |
9kB |
adracamas |
10-12-11 09:47 PM |
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1.5.10 |
9kB |
adracamas |
10-12-11 08:14 PM |
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1.5.9 |
6kB |
adracamas |
10-09-11 08:47 PM |
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1.5.8 |
6kB |
adracamas |
10-08-11 08:56 PM |
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1.5.7 |
6kB |
adracamas |
10-08-11 01:47 PM |
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1.5.6 |
6kB |
adracamas |
10-08-11 09:41 AM |
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1.5.5 |
5kB |
adracamas |
10-07-11 05:39 PM |
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1.5.4 |
5kB |
adracamas |
10-05-11 08:09 AM |
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1.5.2 |
5kB |
adracamas |
10-04-11 08:58 PM |
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1.5.1 |
3kB |
adracamas |
10-03-11 09:31 PM |
|
1.5.0 |
2kB |
adracamas |
10-03-11 04:59 PM |
Comment Options |
Rustycage |
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10-07-11, 05:19 PM | |
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On it. Thanks for posting. I can only make it better if I know what people want.
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adracamas |
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Kerosive |
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10-07-11, 09:42 PM | ||
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Quote:
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adracamas |
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10-08-11, 09:43 AM | ||
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Quote:
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adracamas |
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10-08-11, 11:09 AM | |
Forum posts: 0
File comments: 4
Uploads: 0
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This is great, thanks a bunch for the work on this.
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Kerosive |
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10-08-11, 01:48 PM | |
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She can save now! Huzzah! (just make sure you let me know of any issues you find)
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adracamas |
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10-08-11, 04:07 PM | |
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With the mousover information now, this is pretty nice.
Couple things: 1. Options to remove any or all of the bars and associated text. 2. Add level to the name tag. 3. Add raidmark, maybe center top. 4. When creating the cti.target.hpbar frame, bind it to cti.target, and hpbar:SetLayer(-1) - it will allow the text to show thru at full opacity, but it places the colored portion of the hpbar behind the alpha portion, thereby darkening the color. I think you need another frame for the text to sit ontop of the colored bar, and the alpha back. 5. Class colored names - Code:
ClassColors = { ["cleric"] = {0.0, 1.0, 0.5, 1.0}, ["mage"] = {1.0, 0.0, 1.0, 1.0}, ["rogue"] = {1.0, 1.0, 0.0, 1.0}, ["warrior"] = {1.0, 0.0, 0.0, 1.0}, ["none"] = {1.0, 1.0, 1.0, 1.0}, } local function nameColor(details) if not details then return { 1,1,0,1 } end if details.player then return ClassColors[details.calling] elseif details.relation == "friendly" then return { 0, 1, 0, 1} elseif details.relation == "hostile" then return { 1, 0, 0, 1} else return { 1, 1, 0, 1} end end Code:
local function valShort(num) local val = tonumber(num) if val >= 10000000 then return string.format( "%.1f m", val / 1000000 ) elseif val >= 1000000 then return string.format( "%.2f m", val / 1000000 ) elseif val >= 100000 then return string.format( "%.0f k", val / 1000 ) elseif val >= 10000 then return string.format( "%.1f k", val / 1000 ) else return val end end Code:
local function levelColor( level, playerLevel ) if type(level)=="string" or level>playerLevel+4 then -- Red return { 0.75,0,0 } elseif level>playerLevel+2 then -- Orange return { 0.75,0.75/2,0 } elseif playerLevel+2>=level and level>=playerLevel-2 then -- Yellow return { 0.75,0.75,0 } else -- Green if playerLevel<=9 and level>=playerLevel-4 then return { 0,0.75,0 } elseif playerLevel<=19 and level>=playerLevel-5 then return { 0,0.75,0 } elseif playerLevel<=29 and level>=playerLevel-6 then return { 0,0.75,0 } elseif playerLevel<=39 and level>=playerLevel-7 then return { 0,0.75,0 } elseif playerLevel<=70 and level>=playerLevel-8 then return { 0,0.75,0 } elseif playerLevel<=80 and level>=playerLevel-8 then return { 0,0.75,0 } elseif playerLevel<=85 and level>=playerLevel-9 then return { 0,0.75,0 } else -- Grey return { 0.75,07.5,0.75 } end end end
Last edited by DaemonSambe : 10-08-11 at 05:39 PM.
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DaemonSambe |
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10-08-11, 09:06 PM | |
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Wow! What a list! I'll do my best to give you what you want. Thank you for the code.. that will help me quite a bit. (I'm still very new to this.. I've only taken over another addon in another game and kept the syntax up with the changes in their api but never have I tried to make one of my own Xo)
Thank you again for your input and help. |
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adracamas |
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10-09-11, 07:34 AM | |
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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Lovin this addon, great work. I like the idea of seeing the raid marker on the tooltip that DaemonSambe mentioned.
Also, is it possible to show who the hovered target is agroed to? This would be great for a tank to scan mobs and see if they have the agro or who it is agroed to. |
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Aalwein |
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10-09-11, 09:43 AM | |
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The only way at the moment I can say about the aggro thing is who it is targeting, that could be possible too. (there's no aggro tables in the APi yet. )
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adracamas |
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10-09-11, 10:50 PM | ||
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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Quote:
What i *really* want is an "encounter window" like Vanguard has. A window with the names of all the mobs I'm currently in combat with that I can click on to select the enemies. Obviously, that ain't happening anytime soon, so this would be about the best we can get, I suppose.
Last edited by Aalwein : 10-09-11 at 10:52 PM.
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Aalwein |
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10-10-11, 08:32 AM | ||
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Quote:
How many raid markers can you use? Is it up to 9? Edit: It's 8 it seems.. and also my idea won't work the way I want it to. Could still MAKE it work though. Wish the addon's could cross communicate.. that'd be nice.
Last edited by adracamas : 10-10-11 at 08:09 PM.
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adracamas |
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10-12-11, 09:52 PM | |
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Under my name <== over there it says zombie. Yeah.. I feel like that a lot lately XD
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adracamas |
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10-13-11, 07:43 AM | ||
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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Some errors I've encountered
Quote:
When hovering over Ariston Dion in Meridian (by the portal - the guy that gives the first Quantum sight quest. The error also occurs when I hover over Sylver Valis in the College of Planar Studies (near the quest giver for expert and raid dailies). I also got a repeating error when hovering over Alsbeth today. The screenshot was terrible quality (I used RIFT's jpg instead of Fraps's png) but maybe you can make something out of it.
Last edited by Aalwein : 10-13-11 at 09:56 AM.
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Aalwein |
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