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Updated:11-19-11 01:24 AM
Created:09-29-11 03:23 PM
Downloads:95,247
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SimpleMeter  Popular! (More than 5000 hits)
Version: 2.3
by: Jor [More]
== SimpleMeter 2.3.1 ==
by Jor @ Deepstrike
updated November 19th, 2011


SimpleMeter is an easy-to-use DPS/HPS meter that shows damage and healing
for both allies and enemies.


Features:

* View and sort by DPS/HPS/Damage/Healing/etc for both allies and enemies
* Damage/healing breakdowns by ability for both allies and enemies
* 4 display modes (All, Self, Top 5, Totals)
* Export stats for both allies and enemies
* View past encounters
* Keep track of stats across all encounters
* Ally/Enemy names color-coded by calling


== Installation Instructions ==

* Download the addon
* Open Rift
* From character select, click the "Addons" button at the bottom
* Click the "Open Addon Directory" button
* Wait for the directory to open up
* Put the SimpleMeter folder into that directory
* Return to Rift
* Click "Refresh"
* Play the game!


== Thanks To ==

* My guild, The Ancient Order, for helping to test, ideas, and being awesome
* Levva's BossReady mod
* Marru's RiftCount mod
* Trion

Donations of plat to Jor @ Deepstrike welcome!

If you have any suggestions, bug reports, or feature requests, send an email to
[email protected]
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
2.3
12kB
Jor
11-16-11 06:22 PM
2.2.1
12kB
Jor
10-12-11 07:13 PM
2.1
10kB
Jor
10-09-11 10:45 AM
2.0
10kB
Jor
10-02-11 01:26 PM
1.2
8kB
Jor
10-01-11 09:33 AM
1.1
7kB
Jor
09-30-11 12:50 PM
1.0
9kB
Jor
09-29-11 03:23 PM


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Unread 11-06-11, 03:53 AM  
Omenpapa

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Is the developer of this addon still working? No communication/update for weeks. And I would really like some update for this addon, to avoid missleading datas when u die on an encounter, and the addon stops counting dps/hps.
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Unread 10-21-11, 12:18 AM  
Cantspel

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Is there any way to start the DPS meter on first combat from group/raid (such as when the tank pulls) and keep it going even if for some reason you drop combat (such as dieing, slipping away, or certain special boss mechanics).

Personally I would prefer this method due to accidental deaths (whoops...) and this is personally my main issue with the addon. Even if it's not the default setting and is just an option it will still be nice to have instead of the DPS meter basically being inaccurate and unusable if you die early.

It would also be nice if there was a way to show damage absorbed. I'm not sure if it's possible to show damage absorbed credited to other players such as a purifier putting shields on players counting as absorbing damage for the purifier. However it would be extremely helpful to figure out just how effective shielding effects are.
Last edited by Cantspel : 10-21-11 at 12:19 AM.
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Unread 10-20-11, 06:38 AM  
Rustycage
Claw of Regulos
 
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I like this addon, it's pretty good. But is there a feature in the works yet for a way to minimize it when you don't need it on the screen, or to only show up during combat, or both of them features together? Like maybe a + and - sign that changes when you click it, if it shows a + click it to maximize it which allows it to show up on the screen, and then if it shows a - lets you hide it so it doesn't show on the screen, but always keep that button available on the UI screen somewhere. That would be awesome, very great way to have it seamlessly fit a custom built UI (when it's done, which I'm working on).
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Unread 10-19-11, 12:44 PM  
dio_free

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Quote:
Originally posted by Jor
1) I end combat when the player leaves combat. Sometimes it takes a while for the message to come through. I'm not sure there's anything I can do about this, but I'll look into it.

2) Not at the moment but I'm planning on adding configurable settings in version 2.3. Being able to turn off damage done will definitely be an option. In the meantime, on raids I tend to switch the red section to Totals only, which reduces it to a single line. You can do that by left-clicking on the names in the red section.
Thanks for taking the time to reply Jor!
And yes, I do already reduce damage taken to one line. I know I'm being picky!

Still worried about accuracy of these various parsers/addons. I don't know which one to trust when they are different.
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Unread 10-15-11, 02:46 AM  
Omenpapa

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the mage's Split Personality isnt merged with the caster. It shows up as another player on the list.
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Unread 10-14-11, 11:45 PM  
Lildry
Claw of Regulos

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Request for simplemeter

Hey Jor

I would like to see the dmg of each ability added. We were smacking around a dummy the other day tring to find out why lower geared rogue was doing as much dmg as a better geared rogue. We thought that looking at the dmg per skill would give us an idea what the problem might be. I think this would be a great feature to add in. I see you have the % per skill and adding dmg per skill shouldn't be to difficult.
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Unread 10-13-11, 12:28 PM  
Ceres

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You could add % crit on the detailed statistics...
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Unread 10-13-11, 11:42 AM  
Mase123y
Zombie

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I would rather there be an option to only start parsing when the player hits a target and stop after like 4 seconds they arent doing anything. Starting when the player is in combat will give much lower parses for boss fights and may take longer to exit combat. I know the only way to do that would make the first hit on a target not record but thats why its an option.
Last edited by Mase123y : 10-13-11 at 11:43 AM.
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Unread 10-13-11, 09:16 AM  
Liamdrien

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I should mention me and a few guildies have noticed disparities between ACT and Xanadu parsers, it's been like this with pretty much any major patch they seem to have issues. I don't think it's this addon as Riftjunkies and this addon are pretty close it's an ACT and Xanadu thing. Awesome addon hoping to see a better way to stop combat with it and eventually for it to continue parsing the entire fight if I die but I'm sure that will come eventually.
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Unread 10-13-11, 07:07 AM  
Tarien

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Quote:
Originally posted by Jor
1) I end combat when the player leaves combat. Sometimes it takes a while for the message to come through. I'm not sure there's anything I can do about this, but I'll look into it.
With regards this issue, is it only starting and ending when the player running the addon enters and leaves combat? If so what happens if I die in a raid, does it stop parsing? Is there, or will there be, options to only parse yourself, your group or your raid in the same way that the ACT parser does (I don't really care about enemies most of the time)?

Also with regards the time taken to stop parsing, is it possible to perhaps have the addon look at the last hostile actions timestamp and the timestamp of when it thinks combat has ended, and simply remove this time to give a more accurate look at DPS?
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Unread 10-12-11, 03:37 PM  
dd31879

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Quote:
Originally posted by dio_free
GREAT addon JOR. Respect from a fellow Deepstrike(r)

Two quick questions for you:

1) Encounter End: How come the parser keeps running for several seconds after every encounter? Unless I am super quick and manually hit new session, it seems that my dps readout drops a good 300-400 for each person while the addon figures out the encounter is over. Is this just me?

2) Is there a way to turn off the damage taken (red) section of the add on? I am generally not interested in how much damage I or the raid is taking and I prefer a minimalist UI as much as possible.

THANKS!
two questions i can definately apprectiate as well.
the first one i think though was explained on the rift addons forum. i dont recall the exact reason myself but it has to do with the way the system reads the end of combat. like if someone were to one shot something for example. not everyone may get a end combat message. i dunno though thats just part of what i remember being said.

the second one ive been know to set up minimal UI from time to time as well. simple meter fits really nicely with this because it can show your group as [you/top 5/all and do the same for the enemy]. basically just click the red bar so it only shows total damage and voila it takes up minimal space.
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Unread 10-12-11, 08:01 AM  
Jor
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Quote:
Originally posted by Applesaus
These differences have all been on Murdantix and Greenscale.

Last Night on Murdantix

Simple Meter parsed at 1791 while Xanadu parsed at 1206 for 8 min 42 seconds.

I wish I knew what was causing the variance.
That is strange. Does Xanadu have an ability breakdown? Maybe that will give a hint as to where the differences are coming from.

I'll run a RiftJunkies parse on Murd this week and see if there are large discrepancies. I used to run them and wasn't seeing a huge difference.
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Unread 10-12-11, 07:59 AM  
Jor
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Quote:
Originally posted by dio_free
GREAT addon JOR. Respect from a fellow Deepstrike(r)

Two quick questions for you:

1) Encounter End: How come the parser keeps running for several seconds after every encounter? Unless I am super quick and manually hit new session, it seems that my dps readout drops a good 300-400 for each person while the addon figures out the encounter is over. Is this just me?

2) Is there a way to turn off the damage taken (red) section of the add on? I am generally not interested in how much damage I or the raid is taking and I prefer a minimalist UI as much as possible.

THANKS!
1) I end combat when the player leaves combat. Sometimes it takes a while for the message to come through. I'm not sure there's anything I can do about this, but I'll look into it.

2) Not at the moment but I'm planning on adding configurable settings in version 2.3. Being able to turn off damage done will definitely be an option. In the meantime, on raids I tend to switch the red section to Totals only, which reduces it to a single line. You can do that by left-clicking on the names in the red section.
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Unread 10-12-11, 07:40 AM  
Applesaus

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These differences have all been on Murdantix and Greenscale.

Last Night on Murdantix

Simple Meter parsed at 1791 while Xanadu parsed at 1206 for 8 min 42 seconds.

I wish I knew what was causing the variance.
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Unread 10-12-11, 03:11 AM  
Tarien

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Quote:
Originally posted by Applesaus
i love the idea of this meter in game!! However, Im having HUGE differences in data from guildmates running ACT or Xanadu. I mean i can see maybe 50 - 80 but 800 just isnt right. Could you possibly speculate as to what may be causing this? I have run ACT and Xanadu along side this addon to test numbers and Simple Meter is constantly way off compared to the other 2.
Is this maybe due to fight mechanics? For instance, on Plutonus with the crystals, same sorta thing with crystals on Alsbeth in her final stage, etc?

Also the start and stop times might have a small impact, but on a boss fight they should be pretty tight, I am not noticing an 800dps variation, usually less than 50dps.
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