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Updated: | 11-19-11 01:24 AM |
Created: | 09-29-11 03:23 PM |
Downloads: | 96,497 |
Favorites: | 124 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
2.3 |
12kB |
Jor |
11-16-11 06:22 PM |
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2.2.1 |
12kB |
Jor |
10-12-11 07:13 PM |
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2.1 |
10kB |
Jor |
10-09-11 10:45 AM |
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2.0 |
10kB |
Jor |
10-02-11 01:26 PM |
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1.2 |
8kB |
Jor |
10-01-11 09:33 AM |
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1.1 |
7kB |
Jor |
09-30-11 12:50 PM |
|
1.0 |
9kB |
Jor |
09-29-11 03:23 PM |
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Zombie
Forum posts: 1
File comments: 3
Uploads: 0
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Is this addon still working 3 years later w/ no updates? thanks
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Fuzzyhugs |
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Forum posts: 0
File comments: 12
Uploads: 0
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Really enjoy this addon.
I am aware of the /sm toggle option. Is there a way to code it so that it starts minimized? |
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wowheadizzmydaddy |
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Jor |
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Forum posts: 0
File comments: 1
Uploads: 0
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simple meter stuck
Is there anyway to reset the location of the meter ? mine is stuck at the top of the page and the name (simple meter) witch is the part you click to move the meter is hidden behind my blue windowed screen. ive tryed everything please help
Last edited by micluvin : 05-12-12 at 10:01 PM.
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micluvin |
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Forum posts: 0
File comments: 22
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Quote:
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Hawkmoon |
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Forum posts: 0
File comments: 3
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Re: ending combat
Quote:
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phaseshift |
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Forum posts: 0
File comments: 1
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ending combat
Lately, simple meter doesnt seem to be stopping session .. for example i was just in a dungeon and ended up with a 23 minute parse, instead of one for each fight.
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LizardKing |
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Forum posts: 0
File comments: 1
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I wonder, does this addon count overhealing as heals?
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ultimateb |
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Forum posts: 0
File comments: 8
Uploads: 0
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Great addon.
But really missing an option to start to fight when the mob is first engaged. So that it's able to show the entire encounter length instead of each players personal one. Not sure if this is doable or not though of course. A faster recognition of people dying would be on my wish list as well. But great work ![]() |
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Calmethar |
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My wife and I are both running this, and we have a slight issue.
Her Simple meter is reporting #'s around 300 higher than mine is, for everyone in the party/ raid. I am typically the main tank, and she is typically the main healer, not sure if that has anything to do with it, but we just can't figure out the disparity. Is it distance? The fact that I get a few seconds more in the fight than everyone else or what? We are both running the latest version and have tried resetting the meter between pulls, still her's is 300 dps (on average) for everyone than my own |
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cirathorn |
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Re: fire elemental damage not being counted
Quote:
I'll try to get Trion to fix this, but until that happens there's not much I can do. |
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Jor |
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fire elemental damage not being counted
Any chance you can update simplemeter to include damage from fire elemental pets? Elementalists are viable DPS now(not uber, but viable), but the fire elementals are a large percent of our damage so simplemeter is kinda useless in tracking our dps right now. I saw where you added support for necro pets, so wouldn't think it would take much more to add in fire elementals as well. Keep up the good work.
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tirall |
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Is it possible, when using the "All" setting instead of showing per session, to not lower the DPS of enemies/allies who were not active in some of the sessions? So it only counts the time that the entities were in a session.
In other words, if there is a session for 1 minute where Jack deals 6000 damage total and Ted deals 6000 damage total, and then another session for 1 minute where Jack left and Ted deals 6000 damage total... when you change from showing session by session to showing everything combined, Jack's DPS would be 100, since he was only in the first 1 minute long session. Currently, Jack's DPS would be 50. If you want me to clarify more, I can. I understand that this feature may not be desirable by everyone, so I propose that, if you were ever able to implement something like what I stated above, there should be perhaps a third toggle. Session per session, All, and a new one, "Dynamic All" or whatever you want to call it. Thanks a lot! Great addon! |
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TimeBomb |
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Quote:
As for the issue where tracking stops on death, that will remain a limitation of this addon for the forseeable future. |
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Jor |
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Jor |
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