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Updated: | 11-19-11 01:24 AM |
Created: | 09-29-11 03:23 PM |
Downloads: | 96,327 |
Favorites: | 124 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
2.3 |
12kB |
Jor |
11-16-11 06:22 PM |
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2.2.1 |
12kB |
Jor |
10-12-11 07:13 PM |
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2.1 |
10kB |
Jor |
10-09-11 10:45 AM |
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2.0 |
10kB |
Jor |
10-02-11 01:26 PM |
|
1.2 |
8kB |
Jor |
10-01-11 09:33 AM |
|
1.1 |
7kB |
Jor |
09-30-11 12:50 PM |
|
1.0 |
9kB |
Jor |
09-29-11 03:23 PM |
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Omenpapa |
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Cantspel |
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Rustycage |
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dio_free |
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10-15-11, 02:46 AM | |
Forum posts: 0
File comments: 32
Uploads: 0
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the mage's Split Personality isnt merged with the caster. It shows up as another player on the list.
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Omenpapa |
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10-14-11, 11:45 PM | |
Claw of Regulos
Forum posts: 13
File comments: 6
Uploads: 0
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Request for simplemeter
Hey Jor
I would like to see the dmg of each ability added. We were smacking around a dummy the other day tring to find out why lower geared rogue was doing as much dmg as a better geared rogue. We thought that looking at the dmg per skill would give us an idea what the problem might be. I think this would be a great feature to add in. I see you have the % per skill and adding dmg per skill shouldn't be to difficult. |
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Lildry |
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10-13-11, 12:28 PM | |
Forum posts: 0
File comments: 73
Uploads: 0
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You could add % crit on the detailed statistics...
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Ceres |
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10-13-11, 11:42 AM | |
Zombie
Forum posts: 1
File comments: 19
Uploads: 0
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I would rather there be an option to only start parsing when the player hits a target and stop after like 4 seconds they arent doing anything. Starting when the player is in combat will give much lower parses for boss fights and may take longer to exit combat. I know the only way to do that would make the first hit on a target not record but thats why its an option.
Last edited by Mase123y : 10-13-11 at 11:43 AM.
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Mase123y |
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10-13-11, 09:16 AM | |
Forum posts: 0
File comments: 4
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I should mention me and a few guildies have noticed disparities between ACT and Xanadu parsers, it's been like this with pretty much any major patch they seem to have issues. I don't think it's this addon as Riftjunkies and this addon are pretty close it's an ACT and Xanadu thing. Awesome addon hoping to see a better way to stop combat with it and eventually for it to continue parsing the entire fight if I die but I'm sure that will come eventually.
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Liamdrien |
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10-13-11, 07:07 AM | ||
Forum posts: 0
File comments: 15
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Quote:
Also with regards the time taken to stop parsing, is it possible to perhaps have the addon look at the last hostile actions timestamp and the timestamp of when it thinks combat has ended, and simply remove this time to give a more accurate look at DPS? |
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Tarien |
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10-12-11, 03:37 PM | ||
Forum posts: 0
File comments: 7
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Quote:
the first one i think though was explained on the rift addons forum. i dont recall the exact reason myself but it has to do with the way the system reads the end of combat. like if someone were to one shot something for example. not everyone may get a end combat message. i dunno though thats just part of what i remember being said. the second one ive been know to set up minimal UI from time to time as well. simple meter fits really nicely with this because it can show your group as [you/top 5/all and do the same for the enemy]. basically just click the red bar so it only shows total damage and voila it takes up minimal space. |
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dd31879 |
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10-12-11, 08:01 AM | ||
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Quote:
I'll run a RiftJunkies parse on Murd this week and see if there are large discrepancies. I used to run them and wasn't seeing a huge difference. |
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Jor |
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10-12-11, 07:59 AM | ||
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Quote:
2) Not at the moment but I'm planning on adding configurable settings in version 2.3. Being able to turn off damage done will definitely be an option. In the meantime, on raids I tend to switch the red section to Totals only, which reduces it to a single line. You can do that by left-clicking on the names in the red section. |
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Jor |
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10-12-11, 07:40 AM | |
Forum posts: 0
File comments: 6
Uploads: 0
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These differences have all been on Murdantix and Greenscale.
Last Night on Murdantix Simple Meter parsed at 1791 while Xanadu parsed at 1206 for 8 min 42 seconds. I wish I knew what was causing the variance. |
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Applesaus |
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10-12-11, 03:11 AM | ||
Forum posts: 0
File comments: 15
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Quote:
Also the start and stop times might have a small impact, but on a boss fight they should be pretty tight, I am not noticing an 800dps variation, usually less than 50dps. |
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Tarien |
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