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Updated: 10-19-11 10:57 PM
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Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:14,809
Favorites:61
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MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


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Unread 10-14-11, 03:53 AM  
Aalwein
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Re: Version 1.4

Quote:
Originally posted by grantus
In Version 1.4 my goal is to not add any more features (except raid markers ) and to implement a decent in game GUI config screen.
Seriously loving 1.4 grantus. Seriously loving it. Once you get the options screen going I may do an entire blog entry featuring it!
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Unread 10-14-11, 12:25 AM  
grantus
 
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Version 1.4

Quote:
Originally posted by Testercules
I love the castbar on the frames now. This is now my favorite add-on!

I just have a small request: in that you add a ".txt" version of the ReadMe file (with the commands in alphabetical order). Coming here to read them on the page or try to read them in the chat frame and type them all out manually is kinda slow. I'm lazy and want to copy and paste everything. lol And I'm sure others probably do, too. The readme in the folder is a "File" extension.

Or is there any plans to have a settings window in-game?
In Version 1.4 my goal is to not add any more features (except raid markers ) and to implement a decent in game GUI config screen.
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Unread 10-14-11, 12:23 AM  
Testercules
 
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I love the castbar on the frames now. This is now my favorite add-on!

I just have a small request: in that you add a ".txt" version of the ReadMe file (with the commands in alphabetical order). Coming here to read them on the page or try to read them in the chat frame and type them all out manually is kinda slow. I'm lazy and want to copy and paste everything. lol And I'm sure others probably do, too. The readme in the folder is a "File" extension.

Or is there any plans to have a settings window in-game?
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Unread 10-12-11, 06:10 PM  
grantus
 
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Quote:
Originally posted by Lisbeth
In your list, can you also add FOR WHEN IT'S POSSIBLE the ability to see the Mark on the player.target
should be in one of the next few releases I upload (1.3 or 1.4)
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Unread 10-11-11, 11:22 PM  
Lisbeth

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In your list, can you also add FOR WHEN IT'S POSSIBLE the ability to see the Mark on the player.target
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Unread 10-11-11, 08:37 AM  
Ebonshadow
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Quote:
Originally posted by grantus
1 - 3: Sadly, the API doesn't support interaction / elite status yet.
4: Working on it right now :-)
Well the API is still young, I'm sure it will evolve into what we need it to be.

Keep up the great work
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Unread 10-11-11, 07:07 AM  
grantus
 
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Quote:
Originally posted by Ebonshadow
VERY nice addon, really enjoy using it over the std frames.

Here are a couple of things I'd like to see added if you can, or tell me how to do it if I missed it

1. Clicking on the player frame targets the player.

2. Right clicking on the player frame brings up the Rift player menu, leave party, set pvp flag etc etc. At the moment I have the original rift player frame up so I can get at these options.

3. Target frame, from what I can tell this does not show if the target is an elite mob or not.

4. Player and Target cast bar. I'm using TCB and CBR addons at the moment and it works real well but i'd prefer to only have 1 addon for my Unit frames

Thanks much.

Eb.
1 - 3: Sadly, the API doesn't support interaction / elite status yet.
4: Working on it right now :-)
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Unread 10-11-11, 05:50 AM  
Ebonshadow
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VERY nice addon, really enjoy using it over the std frames.

Here are a couple of things I'd like to see added if you can, or tell me how to do it if I missed it

1. Clicking on the player frame targets the player.

2. Right clicking on the player frame brings up the Rift player menu, leave party, set pvp flag etc etc. At the moment I have the original rift player frame up so I can get at these options.

3. Target frame, from what I can tell this does not show if the target is an elite mob or not.

4. Player and Target cast bar. I'm using TCB and CBR addons at the moment and it works real well but i'd prefer to only have 1 addon for my Unit frames

Thanks much.

Eb.
Last edited by Ebonshadow : 10-11-11 at 05:53 AM.
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Unread 10-11-11, 02:52 AM  
grantus
 
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Quote:
Originally posted by p3t3rl1
Hey want say thanks again for the great addon! I have included it on my blog- called essential addons for healers lol!

http://dulfycleric.wordpress.com/201...-for-a-healer/
Haha - thanks!
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Unread 10-11-11, 01:11 AM  
p3t3rl1

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Hey want say thanks again for the great addon! I have included it on my blog- called essential addons for healers lol!

http://dulfycleric.wordpress.com/201...-for-a-healer/
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Unread 10-10-11, 09:06 PM  
grantus
 
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Quote:
Originally posted by Rustycage
Yes and it does disable, however it does not stay disabled. Whenever I log back on it is there again. But during that entire session it's gone, because the settings are active during that session, but they reset after, except for the position of the frames, they stay where I put them.
That's very odd, because the position of the frames and the enabled/disabled status of the frame are saved in the same variable now, so it is odd that it is remembering the frames' locations, but not their disabled/enabled-ness.

Let me play around some more and see if I can find why it's not saving...
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Unread 10-10-11, 08:36 PM  
Rustycage
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Quote:
Originally posted by grantus
Cool thanks for that I'll have to have a look at using it.

Also - with the ToT, are you doing "/mui disable player.target.target" then "/reloadui". That is working for me to disable the ToT.
Yes and it does disable, however it does not stay disabled. Whenever I log back on it is there again. But during that entire session it's gone, because the settings are active during that session, but they reset after, except for the position of the frames, they stay where I put them.
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Unread 10-10-11, 08:35 PM  
Rustycage
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Quote:
Originally posted by Testercules
Did you try /reloadui after making the change, Rusty? I think that's what's supposed to verify a change made.
Yes I did actually, it didn't save it.
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Unread 10-10-11, 08:18 PM  
grantus
 
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Re: Feature Request: Visible only in combat

Quote:
Originally posted by nalerian
One thing that would really sell me on this addon would be if we could set each frame to only be visible in combat (I have parts of my default UI disappear when in combat, and would add the "normal" player/target/target.target windows to being invisible in combat if I could make this AddOn's replacement windows only appear in combat).

Thanks!
I shall add it to the list :-)
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Unread 10-10-11, 08:18 PM  
grantus
 
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Quote:
Originally posted by Rustycage
I think you said a few days ago on here somewhere that you were going to try to figure out how to get it to save variables for profiles, well if I'm not mistaken, this will do just that: http://www.riftui.com/downloads/info90-Dongle-Rift.html

By the way, every time I log on I have to disable the Target of Target frame because I don't need it, and it's not saving anywhere, so it just resets that setting every time I log back on. For it to function effectively, it needs to save settings I change somewhere.
Cool thanks for that I'll have to have a look at using it.

Also - with the ToT, are you doing "/mui disable player.target.target" then "/reloadui". That is working for me to disable the ToT.
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