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Updated: | 10-19-11 10:57 PM |
Created: | 09-28-11 09:14 AM |
Downloads: | 20,177 |
Favorites: | 61 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.2 |
532kB |
grantus |
10-18-11 12:17 AM |
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1.3b |
531kB |
grantus |
10-15-11 08:30 AM |
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1.3a |
531kB |
grantus |
10-14-11 11:57 PM |
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1.3a |
530kB |
grantus |
10-14-11 11:37 PM |
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1.3 |
529kB |
grantus |
10-13-11 10:58 PM |
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1.2a |
461kB |
grantus |
10-06-11 11:33 PM |
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1.2 |
461kB |
grantus |
10-06-11 10:55 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:16 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:04 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:29 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:25 PM |
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1.1c |
461kB |
grantus |
10-06-11 07:40 PM |
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1.1b |
459kB |
grantus |
10-06-11 07:27 AM |
|
1.1a |
459kB |
grantus |
10-06-11 12:36 AM |
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1.0 |
16kB |
grantus |
10-04-11 11:19 PM |
|
0.0.5 |
8kB |
grantus |
09-29-11 09:54 AM |
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0.0.5 |
8kB |
grantus |
09-29-11 07:27 AM |
|
0.0.2 |
6kB |
grantus |
09-28-11 11:14 PM |
|
0.0.1 |
6kB |
grantus |
09-28-11 09:14 AM |
Comment Options |
Liamdrien |
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weasoug |
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10-15-11, 01:03 PM | |
Forum posts: 0
File comments: 4
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I know that was just wondering if anyone else is having issues with the aura buffs. Sorry wasn't clear in that post.
Edit: It was working before todays update.
Last edited by Liamdrien : 10-15-11 at 01:04 PM.
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Liamdrien |
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10-15-11, 01:01 PM | ||
Quote:
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weasoug |
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10-15-11, 12:49 PM | |
Forum posts: 0
File comments: 4
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Only problem after putting the -- in to the code is for some reason I'm not able to see my aura buffs even with it enabled. Is anyone else having this problem? Great addon by the way.
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Liamdrien |
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10-15-11, 12:29 PM | ||
Quote:
Code:
if(barType == "comboPointsBar" and (barToUpdate == "combo" or barToUpdate == "all")) then --print( "refreshing ", barType, " on ", self.unitName ) self:updateComboPointsBar( ) end i can see he forgot to do the -- on the print when he was trying to get the combo ponts working again. and with the resize like what was said down a bit. he is going to look into it. at this time i just put none on MinUIConfig castbar = "none", -- above below or none on player.target.target focus
Last edited by weasoug : 10-15-11 at 12:38 PM.
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weasoug |
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10-15-11, 12:25 PM | ||
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Quote:
also one bug i've noticed when resizing width. Castbars are now wider than the bar itself (off to the right) its not really a problem as such as you can still see the cast go off just that it has resized past the unit frame.
Last edited by Farius Kaupus : 10-15-11 at 12:28 PM.
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Farius Kaupus |
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10-15-11, 12:10 PM | ||
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Quote:
Really nice stuff so far, also updating to the latest version took the cpu usage down here from around 10% to 3% on average. |
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BuGi |
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10-15-11, 12:03 PM | |
Bomani Harbinger
Forum posts: 8
File comments: 24
Uploads: 0
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can this be down for part frames too?
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kenze |
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10-15-11, 10:47 AM | ||
Quote:
ps it seems you did not change debug quotes. as on the ghub one there on. ie "refreshing code" when you change target. been looking tough to code to see where is has come from. also i see in UnitFrame.lua needs -- for anyone with the prob. Code:
if(barType == "comboPointsBar" and (barToUpdate == "combo" or barToUpdate == "all")) then print( "refreshing ", barType, " on ", self.unitName ) self:updateComboPointsBar( ) end
Last edited by weasoug : 10-15-11 at 12:07 PM.
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weasoug |
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10-15-11, 09:58 AM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Any way to show if it is an Elite target or such?
Last edited by Eryl : 10-15-11 at 10:28 AM.
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Eryl |
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10-15-11, 09:30 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Low FPS
I am using the most recent version of MUI but my FPS in large fights goes in the toilet with the UI enabled, any suggestions?
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Shadowulf |
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10-15-11, 08:52 AM | ||
Quote:
yes and your doing a great job. I see an update coming on here. did you remove the debug quotes. as on the ghub one there on. ie "refreshing code" and with the GUI, i like an edit lua file to a GUI, as there a memory use.
Last edited by weasoug : 10-15-11 at 09:20 AM.
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weasoug |
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10-15-11, 08:34 AM | ||
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grantus |
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10-15-11, 08:27 AM | |
Forum posts: 0
File comments: 9
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Would love to see the ability to have the buffs/debuffs anchored to the left or right of the frame(s).
Or just the ability to anchor elements (bars, text, icons, buff, debuffs) independently. My favorite all time WoW mod is STUF. I can easily see this being very comparable to STUF for Rift. Keep up the fantastic work ! |
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grumpus |
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