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Updated: | 10-19-11 10:57 PM |
Created: | 09-28-11 09:14 AM |
Downloads: | 20,177 |
Favorites: | 61 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.2 |
532kB |
grantus |
10-18-11 12:17 AM |
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1.3b |
531kB |
grantus |
10-15-11 08:30 AM |
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1.3a |
531kB |
grantus |
10-14-11 11:57 PM |
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1.3a |
530kB |
grantus |
10-14-11 11:37 PM |
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1.3 |
529kB |
grantus |
10-13-11 10:58 PM |
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1.2a |
461kB |
grantus |
10-06-11 11:33 PM |
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1.2 |
461kB |
grantus |
10-06-11 10:55 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:16 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:04 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:29 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:25 PM |
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1.1c |
461kB |
grantus |
10-06-11 07:40 PM |
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1.1b |
459kB |
grantus |
10-06-11 07:27 AM |
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1.1a |
459kB |
grantus |
10-06-11 12:36 AM |
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1.0 |
16kB |
grantus |
10-04-11 11:19 PM |
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0.0.5 |
8kB |
grantus |
09-29-11 09:54 AM |
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0.0.5 |
8kB |
grantus |
09-29-11 07:27 AM |
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0.0.2 |
6kB |
grantus |
09-28-11 11:14 PM |
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0.0.1 |
6kB |
grantus |
09-28-11 09:14 AM |
Comment Options |
grantus |
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10-07-11, 04:09 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Experience Bar
Can you please please please make an experience bar right above the combo points. im tired of using the main bar as a EXP reference.
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SeiferXJ9 |
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10-07-11, 03:51 AM | ||
Thanks!
Quote:
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grantus |
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10-07-11, 03:17 AM | ||
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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Quote:
http://www.diebythearrow.com/2011/10...he-game-begin/ |
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Aalwein |
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10-06-11, 11:25 PM | ||
Quote:
And I shall add it to the list |
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grantus |
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10-06-11, 11:23 PM | ||
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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Quote:
On that note, I'm still hardcoding the background to 1.0 transparency - can you add that as a saved variable/in-game setting? |
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Aalwein |
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10-06-11, 11:00 PM | |
@Aalwein: You should do everything in game name via /mui [command] [frame] [params]. For instance:
Code:
/mui barHeight player 50 When you /reloadui it stores it for your character, and updates shouldn't overwrite it any more :-) And the target not showing thing is because of the secure frame rules. I think I agree with you, prunkstation, just have them visible for now - until there is a way to disable interactivity when we are in a "secure" mode. |
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grantus |
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10-06-11, 10:47 PM | |
Forum posts: 0
File comments: 2
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I, for one, think it would be better to just leave the frames always visible and consider the screen real estate they cover forfeit for the time being. Considering we already have other frames that do that I do not think a couple more will make a huge difference especially when they still allow you to see through the slight alpha background.
The reason is that, while playing a bit today I found myself without a target frame a little too often and had to fight without it, either because I got in combat while riding, or because I was attacked in pvp. Either way it doesn't really work. I think the better compromise at this stage is to just leave them visible at all times, and rearrange/resize them to fit our screen setups better. Just a thought. |
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prunkstation |
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10-06-11, 10:36 PM | ||
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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Quote:
Also, I noticed that if you get put into combat without having a target, when you do select a target the target frame does not show up (although the buffs/debuffs do). The leaving/entering combat spam is annoying as well. Can we turn that feedback off?
Last edited by Aalwein : 10-06-11 at 10:43 PM.
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Aalwein |
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10-06-11, 10:11 PM | ||
Quote:
Edit: Unless you're editing the MinUIConfig.lua file still?
Last edited by grantus : 10-06-11 at 10:21 PM.
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grantus |
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10-06-11, 09:35 PM | |
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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Since the settings are all stored in the MinUIConfig.lua file, every time you push up a new version I have to redo all my settings every time. I'm not sure exactly how you can address this issue, though, so I'm just throwing it out there to see if anyone can think of a way to avoid this.
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Aalwein |
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10-06-11, 08:38 PM | ||
Quote:
"Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident." I am sorry, it's quite annoying and I'll have to come up with a new way of dealing with it. UPDATE: okay I have fixed this issue as best as I can - will upload shortly. Now, when you are out of combat, the frames can disappear as intended (and you can click through them). However, in combat, or as trion calls it "secure mode" the frames are not allowed to disappear, so they remain as very slight black areas (so you can avoid clicking on them).
Last edited by grantus : 10-06-11 at 08:59 PM.
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grantus |
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10-06-11, 08:35 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Several defects and black squares through which the clicks can not be
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Sarmion |
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10-06-11, 07:24 PM | ||
Re: Chat error spam
Quote:
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grantus |
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10-06-11, 06:24 PM | |
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Chat error spam
I get the same errors on all my chars as well. It happens any time I die or zone back into dungeon from respawning. Most of it is nil errors
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RagebeastRT |
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