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Updated: | 10-19-11 10:57 PM |
Created: | 09-28-11 09:14 AM |
Downloads: | 20,177 |
Favorites: | 61 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.2 |
532kB |
grantus |
10-18-11 12:17 AM |
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1.3b |
531kB |
grantus |
10-15-11 08:30 AM |
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1.3a |
531kB |
grantus |
10-14-11 11:57 PM |
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1.3a |
530kB |
grantus |
10-14-11 11:37 PM |
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1.3 |
529kB |
grantus |
10-13-11 10:58 PM |
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1.2a |
461kB |
grantus |
10-06-11 11:33 PM |
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1.2 |
461kB |
grantus |
10-06-11 10:55 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:16 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:04 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:29 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:25 PM |
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1.1c |
461kB |
grantus |
10-06-11 07:40 PM |
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1.1b |
459kB |
grantus |
10-06-11 07:27 AM |
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1.1a |
459kB |
grantus |
10-06-11 12:36 AM |
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1.0 |
16kB |
grantus |
10-04-11 11:19 PM |
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0.0.5 |
8kB |
grantus |
09-29-11 09:54 AM |
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0.0.5 |
8kB |
grantus |
09-29-11 07:27 AM |
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0.0.2 |
6kB |
grantus |
09-28-11 11:14 PM |
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0.0.1 |
6kB |
grantus |
09-28-11 09:14 AM |
Comment Options |
grantus |
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10-10-11, 06:52 PM | |
Feature Request: Visible only in combat
One thing that would really sell me on this addon would be if we could set each frame to only be visible in combat (I have parts of my default UI disappear when in combat, and would add the "normal" player/target/target.target windows to being invisible in combat if I could make this AddOn's replacement windows only appear in combat).
Thanks! |
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nalerian |
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10-10-11, 06:10 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Firstly, props on the only UF AddOn currently in Rift.
Second, I tried to move the rogueComboPointsBar to the top (or bottom) of the target frame, using the command: Code:
/mui bars player.target rogueComboPointsBar,health,resources,text |
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drscogin |
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10-10-11, 04:28 PM | |
Did you try /reloadui after making the change, Rusty? I think that's what's supposed to verify a change made.
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Testercules |
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10-10-11, 04:39 AM | |
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I think you said a few days ago on here somewhere that you were going to try to figure out how to get it to save variables for profiles, well if I'm not mistaken, this will do just that: http://www.riftui.com/downloads/info90-Dongle-Rift.html
By the way, every time I log on I have to disable the Target of Target frame because I don't need it, and it's not saving anywhere, so it just resets that setting every time I log back on. For it to function effectively, it needs to save settings I change somewhere.
Last edited by Rustycage : 10-10-11 at 04:47 AM.
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Rustycage |
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10-09-11, 11:41 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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first off, GREAT addon. my fav by far. i was wondering if i could request a few features
1. show what class as an option (like guild/name/level/planar/vitality/class) (this is mainly for pvp when tab targeting through mages/clerics) 2. a scaling feature (i want my personal bar a lot smaller) 3. a seperate bar for combo pts (i like how we can see right now, but a seperate moveable one would eliminate another addon) this addon is awesome already, and with these features it would pretty much be an All-In-One! thanks for the hard work and lots of updates! |
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phaseshift |
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10-09-11, 09:42 PM | ||
Quote:
You could copy the saved variables folder from one character to another? (I think it's in "/Rift/interface/saved variables/server/character name/" but I am not 100% as I not at a computer with Rift installed). |
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grantus |
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10-09-11, 09:10 AM | ||
Zombie
Forum posts: 2
File comments: 15
Uploads: 0
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Quote:
Sorry for being a NOOB but one more question... is it possible to copy my setup from one toon to another? I got it setup the way I want on my main but cant remember all I did... Great Addon by the way. Now if Trion would allow the right click menu I would get rid of the default UI!
Last edited by Critt : 10-09-11 at 11:43 AM.
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Critt |
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10-09-11, 04:52 AM | |
Cool deal, man. Sounds good. I look forward to those changes. Mouse-over is a cool work-around. I use that for the quest pane on a fade-til-highlighted.
For #3, I targeted someone and simply typed "/inspect" and that worked. Not sure how you are with making icons, but maybe a class icon or letter could be on the frame. ie. W/C/R/M (color coded like in-game R/G/Y/Purple/pink). Or alternatively (prefered) to know if someone is tank spec or dps, support or heals. So a shield/sword/whatever support is (lol), and the plus for healers. I don't know how to do any of those things, I just know how to ramble off ideas. haha Oh, need to be able to tell elites from normal mobs, too. You could put a gold border around elites or something.
Last edited by Testercules : 10-09-11 at 05:41 AM.
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Testercules |
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10-09-11, 03:46 AM | ||
Quote:
2) I really should add colour customisation - I'll add it to my list on GitHub. 3) The AddOn API itself doesn't allow this yet. As a workaround I have the built in frames enabled, but hidden until I mouseover them. It's not great, but it's the best we can do until Trion adds support for click-to-do-something from an AddOn. I can't see why there would be any conflicts - but to be honest I haven't tested it! I shall run a few and make sure nothing goes wrong. |
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grantus |
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10-09-11, 03:14 AM | |
I stopped using BuffBars and am using that buffThreshold you posted about to that other guy, with perm buffs hidden. It's startin' to take shape now
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Testercules |
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10-09-11, 02:42 AM | |
Hi, Firstly, thank you for creating this. I love limiting the distractions on screen of what's important in combat.
I'm new to this addon so I don't know if it's already been answered or not, but I have a few questions: 1. How can you tell when you're out of combat and can drink? 2. Is there a way to show a red bar for mages instead of blue? There probably is and I will try to change it if I find out before then. 3. Is there something that is preventing us from right-clicking the target to inspect them? Also, can't right-click self to do actions like "leave group" etc. I was also wonder if there are any conflicts with any of the other addons on the site. I'm currently using: Simple Meter, Target Cast Bar, Buff Bars (author quit ), and Align. |
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Testercules |
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10-08-11, 06:36 PM | |
Forum posts: 0
File comments: 4
Uploads: 0
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Sweeeet.
Can hardly wait. The cheesy standard UI frames really tweak my tailfeathers the wrong way (Pitbull user for years) and just make the UI seem alot more untidy and chockas with eye candy imo. I STILL have nightmares about trying to heal my first dungeon in this game, lol, i think its gonna stay with me for a very long time... |
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stackman |
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10-08-11, 06:26 PM | ||||
Quote:
/mui buffThreshold player.target <number in seconds here> /mui buffVisibilityOptions player.target all So for instance, I put 9999 in to show everything (and all to show buffs by not just me) Having said that - Auras currently do not show up as they have no duration, I will be patching this as soon as I get time. You can also do the same for debuffs (/mui debuffThreshold, etc) Quote:
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And yeah - that important text is very important if I were a better LUA programmer I probably could of avoided people requiring to do it, but alas, I am not :P |
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grantus |
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10-08-11, 05:19 PM | |
Forum posts: 0
File comments: 4
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The more this mod gets developed, the more I am liking it. the standard UI frames are too gewgew from my taste and am really looking forward to getting a nice clean unit frame mod without all the bells and whistles.
Just one question: any idea on an ETA for mouseover interactibility? In another mmorg (which shall remain nameless) clique was my weapon of choice when it came to mouseover actions - obviously talking from a healer's PoV. Cant wait to see the end result, keep up the good work! p.s. @ p3r3rl1 - "IMPORTANT: When updating from an older version of MinUI to version 1.0 or later, you will need to run /mui reset, then /reloadui to get rid of the errors. Sadly this will discard any previous layouts you had saved to a character. From 1.0 onward hopefully you won't have to do this again." (just do that by the letter and that neverending wall of errors in ur chatbox goes away, I freaked out about it too till I read that, lol)
Last edited by stackman : 10-08-11 at 05:22 PM.
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stackman |
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