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Updated: | 10-19-11 10:57 PM |
Created: | 09-28-11 09:14 AM |
Downloads: | 20,177 |
Favorites: | 61 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.2 |
532kB |
grantus |
10-18-11 12:17 AM |
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1.3b |
531kB |
grantus |
10-15-11 08:30 AM |
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1.3a |
531kB |
grantus |
10-14-11 11:57 PM |
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1.3a |
530kB |
grantus |
10-14-11 11:37 PM |
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1.3 |
529kB |
grantus |
10-13-11 10:58 PM |
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1.2a |
461kB |
grantus |
10-06-11 11:33 PM |
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1.2 |
461kB |
grantus |
10-06-11 10:55 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:16 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:04 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:29 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:25 PM |
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1.1c |
461kB |
grantus |
10-06-11 07:40 PM |
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1.1b |
459kB |
grantus |
10-06-11 07:27 AM |
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1.1a |
459kB |
grantus |
10-06-11 12:36 AM |
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1.0 |
16kB |
grantus |
10-04-11 11:19 PM |
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0.0.5 |
8kB |
grantus |
09-29-11 09:54 AM |
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0.0.5 |
8kB |
grantus |
09-29-11 07:27 AM |
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0.0.2 |
6kB |
grantus |
09-28-11 11:14 PM |
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0.0.1 |
6kB |
grantus |
09-28-11 09:14 AM |
Comment Options |
09-28-11, 12:30 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Can't wait for something like this. Any idea of when combo points will be added?
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Draegan |
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Eloora |
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grantus |
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09-28-11, 06:55 PM | ||
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grantus |
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09-28-11, 10:11 PM | ||
Forum posts: 0
File comments: 6
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Quote:
If you edit MinUI.lua line 460 to say: -- Show the bar and set the data. if (unitName=="player.target") then bar:SetVisible(true) else bar:SetVisible(false) end bar:SetBuff(buff, time) it will remove the buffbars from the otherwise clean summary windows of yourself and your target of target. I would suggest "BuffBar --Modification of Zorba's buff bars" as a decent buffbar replacement.
Last edited by Taldren : 09-28-11 at 10:21 PM.
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Taldren |
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09-28-11, 10:22 PM | ||
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Last edited by grantus : 09-28-11 at 10:33 PM.
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grantus |
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09-28-11, 10:42 PM | ||
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Quote:
I would suggest only putting debuffs over the player frame, your debuffs over the target frame, and removable debuffs (if a cleaning class) over the target of target. That is all you really need to know about at the time, especially in PvP. There are seperate UI mods already for rebuff display and buffbar replacement that can complement what you have already in place. When I created UI mods for DAoC, WoW, and WAR I learned early that you don't want to make one large ui mod when you can break it down into smaller UI mods. Makes it easier to update, diagnose, manage, and gives players much more control of what is loaded in memory. Btw, you need to save possition of frames to saved variables or they always reset position to default. Overall, a very good first step. |
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Taldren |
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09-28-11, 11:05 PM | ||
Quote:
And yeah - the click and drag code was just something I chucked in there at the last minute hehe |
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grantus |
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09-29-11, 07:26 AM | |
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Still no combo points for me on my rogue, are they working on the live update?
Many Thanks. |
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Codeine |
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09-29-11, 07:30 AM | ||
Quote:
In the mean time https://github.com/grantus/MinUI has it. You should be able to download it from there - but you'll need to rename the folder it creates to MinUI.
Last edited by grantus : 09-29-11 at 07:31 AM.
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grantus |
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09-29-11, 11:00 AM | |
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Good evolution ... nice work.
Have you looked into flash and fade bar movement for health? When you take a hit your bar instantly drops to the new health point and does a flash pulse, but there is a low alpha bar of your original health value below your current health that fades out. At low health they usually loop the red flash pulse. It really helps in PvP ... especially when you start to see flashes of Orange/Red. I would also like to suggest that you segment the rogue mechanic bar into 5 pieces (-----) rather then (_____) to more clearly see how many points you have. Another suggestion is to add to the player frame short duration self buffs (t<15 or 30 seconds) and have them either go below the player frame or above the debuffs.
Last edited by Taldren : 09-29-11 at 11:56 AM.
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Taldren |
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09-29-11, 12:56 PM | ||
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Quote:
That being said I'd love to just see a large solid font number to the left of the UI frame. Rough mock up here. I'd love to see the option of that "combo box" be moveable on it's own and scalable as well. Not sure if that's possible though. Edit: Just noticed the buff/debuff portion of the display (I originally thought it was part of another mod). I love it, especially for us rogues needing to keep Impale up etc. It's exactly how I had set up my buff/debuffs for my DK in WOTLK. The debuffs look good, though I would like to see those buffs be customizable. Like being able to only see the 60s buffs like Annihilate and Head Shot. The rest of the buffs/debuffs can be tossed into a seperate buff bar mod. I don't need to see poisons on my player frame. Editx2: I want a mod essentially to track 60s or less buffs above my target frame or at least moveable to where I want them. Then I want a mod to track my current debuffs on the target like impale and fiery spike. and then have that be moveable and scalable. Good start.
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Last edited by Draegan : 09-29-11 at 01:05 PM.
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Draegan |
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09-29-11, 05:19 PM | |
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Ok, since we are allowed PICTURES!! I have a better way to show my suggestions ...
Basically, to make this a true minimal ui, you really don't need to know your own name, class, and level. You should already know this stuff. So I removed that from the player frame. I showed the short duration buffs below the player frame, but they could also reside above the debuffs. I would personally prefer below as I usually have these frames in the middle of my screen near my character. The target frame should show your debuffs if it is an enemy target ... if it is a friendly target it should show your buffs on the target. This means you could get rid of /muidps and /muihealing and instead do a /muitargetbuffs if you want to show removable debuffs on a friendly target or purgable buffs on an enemy target. The target of target doesn't need to be that large or detailed as the target frame. Just a health bar, name, and buffs (same setup as target frame). |
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Taldren |
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09-29-11, 06:19 PM | |
Thanks for the great suggestions guys!
I really like the idea of short term buffs / debuffs so I'll add them as an option soon. @Taldren: Yeah I agree 100% regarding the pet / tot frame size, my plan was that eventually they'd default to a smaller health only display. And.. removing the name from the bottom of the UnitFrames is something I've been meaning to do for the exact reason you have posted - so users can have buffs below debuffs above. @Draegan: Me too RE: the DK and I like the combo box idea - it shouldn't be very hard to implement, so I'll make it an option. In the mean time, I hope it's functional enough to last a weekend! I finished my thesis last night (at some ungodly hour) and will be celebrating heavily this weekend - so I probably won't be pushing up many updates until Monday/Tuesday next week. |
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grantus |
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09-29-11, 06:52 PM | ||
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Quote:
Few things I need before I can use it in a raid and have perfect viability:
Thats all I can think of now outside being able to resize some of the windows.
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