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Updated: | 02-12-17 04:35 PM |
Created: | 02-03-17 08:33 PM |
Downloads: | 1,653 |
Favorites: | 2 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.2 |
14kB |
Aaeol |
02-07-17 07:00 PM |
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1.1 |
8kB |
Aaeol |
02-05-17 05:46 PM |
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1.0 |
7kB |
Aaeol |
02-03-17 08:33 PM |
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Lasdenjz |
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Aaeol |
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02-07-17, 10:04 PM | |
Zombie
Forum posts: 1
File comments: 3
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Thank you for the detailed explanations and changes added to the addon!
Yeah, the per element stuff is just me being super lazy and wanting to automate everything so only the BiS and maybe 2nd-to-BiS for each fragments-element survive Would it be possible to do away with the tick boxes for elements and instead add a drop down menu with: All Earth Air Fire Water Life Death with the setting screen defaulting to |All| which takes priority over the per-element settings done so players who don't want to use the finer control can just ignore the 6 individual elements. That way the UI necessary to do this isn't getting that bloated either. Meaning once you set a certain filter in |All| like "recycle all fragments with primary Nimble" it should lock that filter (so you can't untick "Nimble" on |Death| alone as it would contradict the |All| setting) tick box on the pages for all the 6 elements until you untick it again in |All|. And maybe change the text red to indicate it's locked by the filter selection in |All| .
Last edited by Lasdenjz : 02-07-17 at 10:06 PM.
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Lasdenjz |
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02-09-17, 09:01 AM | |
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With a drop down menu they are really suited to picking one option out of many, where as the checkboxes allow lots of different combinations to be chosen.
With the 6 choices for elements you can have Fire, Fire + Earth, Fire + Water, etc. so 6! or 720 different combinations, a drop down menu doesn’t really give you that, and even if I implemented some sort of checked menu hybrid thing then I think it is going to be more longwinded to use. If I get time I have one or two ideas that I would like to add to the addon and I can add a ‘ALL’ option then. |
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Aaeol |
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02-11-17, 01:12 PM | |
Zombie
Forum posts: 1
File comments: 3
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What I meant was for each item in the drop down menu to have it's own UI-page of filters set, with "All" being the default and there being safety checks when you select conflicting filters (as in "All" should take preference over single elements every time, or lock out options to be set as I mentioned to avoid that).
So it gives you more options even than checkboxes because the latter ones are too inclusive, it just takes a bit more time to set up than your current solution. If a player however doesn't want to get deeper into that, he can just use the default "All" filter set. Alternatively, tabs would also work as in |All|Earth|Air|Fire|Water|Life|Death| with each one of them having its own filter page to set so you can for example recycle STR-fragments for one element (where Tier-affinity is particularly low) while keeping them intact for others.
Last edited by Lasdenjz : 02-11-17 at 01:18 PM.
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