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Updated:09-30-14 08:10 AM
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King Boss Mods  Popular! (More than 5000 hits)
Version: v1.5.9
by: Snarty [More]
Follow me on Twitter @KMBossMods for in-game update notifications.
You can also follow development news at KBM's Facebook page.

KBM Plug-Ins:Click here to lend your support!

You can help test KBM by using the alpha version by downloading via The Curse Client. If you are using alpha versions please ensure any bug reports include which alpha version you were using at the time.

Work has started on the How To section of the development site. If you have anything you'd like to see added, please email or message me.

Credits
  • Written and Designed by Safe@Deepwood
  • German Translations and Coordination by Dooc@Butmutter
  • French Translations by Céres@Brisesol & Kettricken@Brisesol
  • Korean Translations by Geniee@Seastone (워려@자렌)
  • Russian Translations by
    • Toz@Akylios, Zveryga@Akylios & Extra@Akylios
    • Эксперт@Маэлфордж & Экстра@Маэлфордж
Special Thanks to
  • Arisae@Deepwood (my Wife) for putting up with me during the long hours I put in to this.
  • Decayed@Deepwood (my Guild) also for their patience while I curse randomly when KBM crashes during testing.
Public Benefactors
  • Gaucho@Deepwood
  • Decompose@Blightweald
  • Kad@Argent
  • And all private benefactors for their on-going donations and support!

Video Spotlight:
Nexilis
  • Downing Warboss Drak with KBM tagging along. This is a very early version of KBM in ID, it has already improved since and the next release will include personal interrupt alerts and purge alerts.
Imperium of Steampike
  • YouTube Hammerknell 11 Boss playlist including Akylios & Jornaru, Murdantix, Matron Zamira, Grugonim, Rune King Molinar, Inquisitor Garau, Sicaron, Vladmal Prime, Estrode, Inwar Darktide and Soulrender Zilas all with vent overlay and KBM in action.
  • Live Stream! of Imperium in action with Vent overlay and KBM working in real time. Sign-up details also available.
More Guilds' YouTube videos with KBM in action.
Manual Installation Instructions:
Extract the Zip.
Copy folder within the extracted zip to your addons folder.

Credits
  • Written and Designed by Safe@Deepwood
  • German Translations and Coordination by Dooc@Butmutter
  • French Translations by Céres@Briseso
  • Russian Translations by
    • Tier 1 and Menus: Toz@Akylios, Zveryga@Akylios & Extra@Akylios
    • Tier 2: Эксперт@Маэлфордж & Экстра@Маэлфордж

This Addon includes fully tested support for all Rift instanced raid content, including partial support for: Endless Eclipse and full support for: Frozen Tempest, Triumph of the Dragon Queen, Infernal Dawn, Hammerknell, River of Souls, Greenscale's Blight, Rise of the Phoenix, Drowned Halls and Guilded Prophecy plus new support for Expert and Master Dungeons. Various new and existing features are being included on a regular basis including; Mechanic Timers, Custom Mechanic Monitors (e.g. King Molinator), Encounter Timers, Tank Swap monitors, Adjustable boss casting bars, Boss cast bar ability filtering, Enrage Timers and many more.

Currently, this evolving Boss Mod Addon is housing the latest version of the original King Molinator Addon. This mod will still be worked on along with the addition of any other encounters I add in the near future.

* Note: All Encounters have full English, Russian and German support unless explicitly stated. Partial support for the French client.

Tank-Swap Monitor (T-SM)
  • Automatically tracks all tanks simultaneously and displays debuff stack and cool-down information.
  • Full tracking of tank stack and debuff duration by any raid member.
  • New! Displays each tanks HP bar, updates real-time.
  • New! Tracks and displays all tanks death states.
Advanced Encounter Tracking
Each supported boss encounter includes the following:
  • Encounter timer display in MM:SS format.
  • Enrage timer display in MM:SS format. (where applicable)
  • Phase tracking display. (where applicable)
  • Objective tracking display. (where applicable)
  • Main boss always visible castbar tracking. (skill filters where supported)
  • Selection of optional mechanic or skill timers and screen alerts.
  • Customize the size of all Timers, Alerts, Castbars and Phase Tracking.
  • Customize individual colors of Timers, Alerts and Cast filters.
  • English, German, Russian and French client support.

Click here to lend your support!

Commands

/kbmoff Turns off the Addon's triggering methods.
/kbmon Turns on the Addon's triggering methods.
/kbmoptions Toggle the GUI Options screen on/off.
/kbmhelp Display these commands in-game.
/kbmversion Displays the current version in chat.
/kbmreset Try this before using /reloadui, or if the encounter has ended in success didn't announce a victory.

/ReloadUI Use this in-case of any errors during the encounter. It'll reset it and the monitor "should" continue from where it left off.
v1.5.9

Tier 3
* New: Bindings of Blood: Maelforge (By Apuch@Zaviel & Lifeismystery@Galidra)
* New: Bindings of Blood: Laethys (By Apuch@Zaviel)
* New: Bindings of Blood: Greenscale (By Lupercal@Brisesol)
* New: Bindings of Blood: Akylios (By Lupercal@Brisesol)

LibSUnit
* Change: Reworked some of the Raid/Group handling code and also optimized it a little.

LibSCast
* Fixed: Error 1280 (nil UnitObj). Now has checking to ensure Object exists.

Tier 1 Raids
* Increased all enrage timers by 2 minutes.

Tier 2 Raids
* Increased all enrage timers by 1 minute.

----
v.1.5.8

LibSUnit (Safe's Unit Lib)
* Fixed: Error 1120, which could possibly cause raid tracking issues.
* Optimized: Reworked raid tracking code to be more streamlined.

Menu
* Changed: Reworked menu code to be better separated from the main code.
* New: Started work on new Drop Down menu items.

LibSGui (Safe's GUI Lib)
* New: Added new Drop Down graphics and initial code base.

Res Master (Thanks to RePyH1 on Curse for the Ids)
* New: Added Warrior combat res: Soul Redemption
* New: Added Rogue combat res: Kiss of life

Ready Check
* New: Added Wind Sigil for Clerics. (Sorry it took so long, I feel bad)

Raids
* Planebreaker Bastion
** New: Encounter support for Inyr'Kta (By Noshei)
** New: Encounter support for Abominus (By Noshei)

Experts
* Archive of Flesh
** Emphareal
*** Added: Alert for Flood the Halls (Warning)
*** Added: Alert for Flood the Halls (Duration)

Dungeons
* Archive of Flesh
** Emphareal
*** Added: Alert for Flood the Halls (Warning)
*** Added: Alert for Flood the Halls (Duration)
** Ahzrius
*** Added: Alert for Drastic Renovations.

----
v1.5.7

Raids
* Planebreaker Bastion
** Thrax
*** Fixed: File Encoding to UTF-8

Slivers
* Intrepid Drowned Halls
** Isskal
*** Change: Changed dance notification to simple say "Change"

Translations
* German Updates

----
v1.5.6

Defaults
* New: Added the follow to /kbmdefault
** PlayerCastbar : Resets the position of the Player Castbar.
** TargetCastbar : Resets the position of the Target Castbar.
** FocusCastbar : Resets the position of the Focus Castbar.
** BossCastbar : Resets the position of the global Boss Castbars.
** Castbars : Resets all of the above.

Development
* Timers
** Change: :SetLink(TimerObj) method will now Attach to a Master Timer. This allows for multiple Timers to link to a single Timer.
** Fixed: Master Timers now apply their settings to all slave timers when they are changed in the menu. This includes enabled and color settings.

System
* Fixed: Removed KBM table from Global Namespace.
* Fixed: Removed KBM_Debug function from Global Namespace.
* Fixed: Removed TriggerObj from Global Namespace.
* Fixed: Removed AlertObj from Global Namespace.
* Fixed: Removed _lsu from Global Namespace (LibSUnit)
* Fixed: Removed AlertObj from Global Namespace.
* Fixed: Removed a bunch of Globals from (Objects.Lua)

Add-Watch
* Change: Requires you to have at least Add-Watch 0.2.9 (Including Alpha)

Mechanic Timers
* Fixed: Issues where color changes were not implemented immediately via the menu.

Alerts
* Fixed: Issues where color changes were not implemented immediately via the menu.
* Fixed: (Error 193) Changing the Border/Notify option in the side panel for individual Alerts would throw an error. (And not change it)
* New: Added :SetLink(AlertObject) method. (Works the same way as the new Timer:SetLink(TimerObj) method)

Mechanic Spies
* Fixed: Issues where color changes were not implemented immediately via the menu.
* New: Added :SetLink(SpyObject) method. (Works the same way as the new Timer:SetLink(TimerObj) method)

LibSBuff
* Changed: Halved call time for buff handling.
* Fixed: Added capture for unhandled .Unit fields.

Raids
* New: Planebreaker Bastion
** New: Eggtenders
*** New: Timers added for Bile Faucet
*** New: Mechanic Spy and Screen Alert added for Pool of Bile
*** New: Castbars added for all Eggtenders.
** New: Warden Thrax
*** New: Alerts and Timers added for Greater Tectonic Transference.
*** New: Alerts and Timers added for Chain Gang.
*** New: Alert added for Knockback (Seismic Disturbance)
*** New: Alert added for Execution.
*** New: Alert added for Rockslide.
*** New: Castbar added.
** New: Proteus
*** New: Added Mechanic Spy and Screen Alert for Unstoppable Rampage.
*** New: Glacial Lure and Screen Alert for Glacial Lure.

* The Infinity Gate
** Volan (Work in Progress)
*** New: Timer added for Energy Beam.
*** New: Timer added for Spine Shatter.
*** New: Timers added for Exitinciton.
*** New: Timers, Mechanic Spy and Alert added for Outbreak.
*** New: Eve of Oblivion.

Slivers
* Grim Awakening
** Salvarola
*** New: Added Alert and Spy for Infernal Burn.
*** New: Added Personal Alert for Infernal Burn.
* New: Intrepid Drowned Halls
** New: All bosses and mechanics have been duplicated in Template mode. (UTID's required)
** Note: There seems to be some confusion to the new Dance pattern for Isskal. Some are saying there are 2 now, and possibly shorter.
* Fixed: Drowned Halls Menu Options.

----
v1.5.5

Rift Version
* Change: Now supports Rift 2.5

Marks
* New: Added all new marks available with Rift 2.5.

Percentage Monitor
* Fixed: Issues with Mark sizes and transparency.

----
v1.5.4

Castbars
* Fixed: Error 111 when unpinning castbars via the encounter castbar tab while global bars are not visible.

----
v1.5.3

Castbars
* Fixed: Error 609 related to Dynamic unit castbar handling.
* Fixed: A few lag issues with texture loading. (any "ui" based errors, including error 690)
* Fixed: Added catch for error 4535 (possibly performance related).

LibSBuff
* Fixed: Error 81 for buff monitoring.

Encounters
* Infinity Gate
** New: Added Breaker X-1 "Onyx"
*** New: Added Enrage timer of 9 minutes.
*** New: Added Tank-Swap for Fission Burst.
*** New: Added Alert and Spy for Ionic Decay.
*** New: Added Alert and Spy for Kinetic Distortion.
*** New: Added Alert for Quantum Disruptor.
** New: Added Viktus and Mordan
*** New: Added Enrage timer of 6 minutes 30 seconds.
*** New: Added Timer and Alert for Sibling Rivalry casts.
*** New: Added Timer and Alert for Ensnaring Creepers.
*** New: Added Timer and Alert for Ravenous Legion.
** New: Added Template for Volan.
* Grim Awakening
** Salvarola
*** New: Added Percentage Monitor for Flames and Blood
*** New: Added Phase Tracking in Phase Monitor to account for Flames and Blood.

Translations
* French updates
* German updates

----
v1.5.2

Castbars
* Fixed: Error 1304 - Passive castbar creation.
* Fixed: Error 70 - Player castbar pin scaling.
* Fixed: Error 621 - For either missing Name or missing object creation.
* Fixed: Error 1236 - Cast data access error.

KBM Messenger
* Change: Now uses new API event system.
* Change: Decreased the time it takes to gather KBM version info by 50% (This will be most noticeable in Ready Check)

Res Master
* Fixed: Issues with Raid/Group members being only partially available when first encountered, and being locked out from updating.

LibSUnit
* Change: Prevented Units visible via damage [Idle] from being listed in Target List.
* Fixed: Partially available units were never registering themselves in the Name Lookup list, and never doing so from that point forward.

Tank-Swap
* Change: Tanks are now listed in order of Group/Raid position.

Menu
* Fixed: Error 906 - Menu items without settings tables.

Encounters
* Fixed: Error 4134 - Failed boss mod start attempt (forced reset).

Endless Eclipse
* Kain the Reaper
** New: Added Foul Blood debuff duration (Hard Mode usually)

----
v1.5.2

Castbars
* Fixed: Error 1304 - Passive castbar creation.
* Fixed: Error 70 - Player castbar pin scaling.
* Fixed: Error 621 - For either missing Name or missing object creation.
* Fixed: Error 1236 - Cast data access error.

KBM Messenger
* Change: Now uses new API event system.
* Change: Decreased the time it takes to gather KBM version info by 50% (This will be most noticeable in Ready Check)

Res Master
* Fixed: Issues with Raid/Group members being only partially available when first encountered, and being locked out from updating.

LibSUnit
* Change: Prevented Units visible via damage [Idle] from being listed in Target List.
* Fixed: Partially available units were never registering themselves in the Name Lookup list, and never doing so from that point forward.

Tank-Swap
* Change: Tanks are now listed in order of Group/Raid position.

Menu
* Fixed: Error 906 - Menu items without settings tables.

Encounters
* Fixed: Error 4134 - Failed boss mod start attempt (forced reset).

Endless Eclipse
* Kain the Reaper
** New: Added Foul Blood debuff duration (Hard Mode usually)

----
v1.5.1

LibSUnit
* New: Added event Event.SafesUnitLib.Unit.Detail.Position (X or Y or Z position has changed) table{[UnitID] = UnitObj}
* New: Added a clean method for retrieving Unit objects. UnitObj = LibSUnit:RequestDetails(UnitID)
* Note: Using this method will create the Unit if available, or return an existing unit object.
* New: Now checks for .relation member during the standard damage/heal handler. If changed, this will trigger Event.SafesUnitLib.Unit.Detail.Relation(table{Key = UID, Value = UnitObject})
* Note: The Rift Addon API still doesn't support native Event.Unit.Detail.Relation, so until it does, the above will remain in the standard damage/heal handler.
* Fixed: Prevented UnitObj.Health sometimes being nil.
* Fixed: Table entry errors for new units created via Unit.Target.
* Fixed: Some odd behaviour with cross-shard raid messages.
* Fixed: Forced removal of targets which have become idle/removed. (Disposable pet fix for Add-Watch)
* Removed: Redundant raid queue code. Slight performance increase.

LibSBuff
* Optimized: Removed training wheels from the system. Performance boost.

Res Master
* Fixed: Graphical glitch with some death states. This should now be more reliable.

Encounters
* Fixed: Moved Combat state checking higher in the condition stage to prevent false encounter starts, and Mods locking themselves from starting correctly.
* Note: Recently I've noticed Mobs and Players having no combat state both in-game and via the Addon API, this was messing with KBM's Encounter validity states.
* Change: Should a Mod incorrectly attempt a start due to unusual client states, KBM will hard reset the mod preventing it from locking up entirely.

Menu
* Fixed: All custom color settings will now work as intended. It'll remember default colors, and last color chosen when switching to/from custom.
* Change: Custom colors for objects are applied immediately.

Notify and Chat Events
* Fixed: Removed global references.
* Change: Prevented capture method sending nil for Target.
* Change: Now sends Boss.Name as the Caster field.

New Castbar System (During Alpha)
* IMPORTANT: ALL Castbar settings have be reset to default due to how the new system works.
* New: Engine and Bar for Player castbar.
* New: Engine and Bar for Target castbar.
* New: Engine and Bar Player Focus castbar.
* New: Engine and Bars for all Encounters.
* New: Global Encounter Castbar settings are just that, regardless of Multi-boss fights.
* New: Castbar placement is now based on relative screen coordinates rather than absolute.
* New: Encounter castbars automatically dock to the global anchor and expand outward should more than 1 be casting at a time.
* Change: Overriding Global Encounter Castbar settings will allow you to disable/enable, pin/unpin and/or scale on a per castbar basis.
* Change: All cast, channel and interrupt triggers are now handled via the new engines event system.
* Change: Maximum castbar size has been increased to 200%.
* Change: Pinned castbars inherit the Global Encounter Castbar settings.
* Change: Custom castbars retain Style and Texture settings from global settings. These cannot be changed individually.
* Change: Simple style castbars now follow the same
* Removed: Old KBM Castbar system has been completely removed freeing up CPU cycles for KBM's main loop.

Phase Monitor
* Change: Added a catch for cases when the monitor incorrectly starts and remains visible.

Raids
* Endless Eclipse
** Dreadlord Goloch
*** New: Added Alert for Baneful Smash.
*** Removed: Cast alert for End of Days. Only Buff purge remains as an alert.
* Frozen Tempest
** Kolmasveli and Toinenveli
*** New: Timer for 60% DPS gate breach for first hide. (1:30)
*** Change: Kolmasveli's Hide mechanic is now cyan (light blue) to match his Ire mechanic.
*** Change: Kolmasveli's Ire debuff mechanic spy is now blue.
*** Change: Tempest Flare now defaults to yellow, as it's an interrupt mechanic.
** Artifex Zaviel
*** New: Updated UTID for Zaviel. (Recording will now start)
*** New: Updated UTID for Power Conducer.
** Crucia
*** Fixed: Alert Tab not showing.

Slivers
* Grim Awakening
** Magma Lord Kaliban
*** New: Added Alert for Sanguine Incantation. (Standard Yellow interrupt)
*** Change: Alert color changed for soul shatter. Now Orange by default.
** Salvarola
*** New: Added Mechanic Spy for Curse of Magma.
*** New: Added Enrage Timer for 5:30.
*** Change: Incineration timer changed from a Wait style to standard.
** Ultane
*** New: Added Tank-Swap monitoring for Devil's Pact.
*** New: Added Alert and Spy for Spirit Shackle
*** New: Added Alert and Spy for Infernal Radiance.
*** New: Enrage Timer added.

----
Archived Files (81)
File Name
Version
Size
Author
Date
v1.5.8
1MB
Snarty
06-08-14 02:04 PM
v1.5.2
1MB
Snarty
09-20-13 11:02 AM
v1.5.0
1MB
Snarty
07-16-13 08:57 AM
v1.4.9
1MB
Snarty
07-14-13 02:19 PM
v1.4.8
1MB
Snarty
07-04-13 08:05 PM
v1.4.7
1MB
Snarty
06-25-13 05:40 PM
v1.4.6
1MB
Snarty
06-24-13 02:35 PM
v1.4.5
1MB
Snarty
05-28-13 07:55 PM
v1.4.2
1MB
Snarty
03-21-13 03:20 PM
v1.4.1
1MB
Snarty
02-10-13 03:58 PM
v1.4.0
1MB
Snarty
01-13-13 03:30 AM
v1.3.9
1MB
Snarty
01-11-13 06:35 AM
v1.3.8
1MB
Snarty
12-18-12 03:14 AM
v1.3.7
1MB
Snarty
12-13-12 04:34 PM
v1.3.6
1MB
Snarty
12-01-12 06:37 PM
v1.3.5
1MB
Snarty
11-27-12 10:51 AM
v1.3.4
1MB
Snarty
11-14-12 03:12 PM
v1.3.3
1MB
Snarty
11-09-12 01:40 PM
v1.3.2
1MB
Snarty
10-22-12 11:16 AM
v1.3.1
1MB
Snarty
10-11-12 05:19 AM
v1.3.0
1MB
Snarty
10-11-12 02:50 AM
v1.2.9
1MB
Snarty
10-01-12 03:33 PM
v1.2.8
1MB
Snarty
10-01-12 11:18 AM
v1.2.7
1MB
Snarty
09-19-12 05:35 AM
v1.2.6
1MB
Snarty
09-17-12 11:18 PM
v1.2.5
1MB
Snarty
09-15-12 08:06 PM
v1.2.4
1MB
Snarty
09-13-12 10:16 PM
v1.2.3
1MB
Snarty
09-10-12 11:50 AM
v1.2.2
1014kB
Snarty
08-07-12 02:27 AM
v1.2.1
904kB
Snarty
08-02-12 02:36 PM
v1.2.0
904kB
Snarty
08-01-12 01:52 PM
v1.1.9
901kB
Snarty
07-27-12 05:41 AM
v1.1.8
901kB
Snarty
07-26-12 04:24 PM
v1.1.7
887kB
Snarty
07-14-12 09:27 PM
v1.1.6
887kB
Snarty
07-12-12 05:50 AM
v1.1.5
887kB
Snarty
07-09-12 10:16 PM
v1.1.4.458
887kB
Snarty
07-08-12 08:21 PM
v1.1.3
883kB
Snarty
07-03-12 12:29 AM
v1.1.2
883kB
Snarty
06-30-12 10:27 PM
v1.1.1
871kB
Snarty
06-28-12 03:42 AM
v1.1.0
871kB
Snarty
06-27-12 10:20 AM
v1.0.9
866kB
Snarty
06-24-12 09:21 AM
v1.0.8
821kB
Snarty
06-14-12 04:33 AM
v1.0.7
818kB
Snarty
06-07-12 10:14 PM
v1.0.7
817kB
Snarty
06-07-12 01:46 AM
v1.0.5
809kB
Snarty
05-20-12 11:14 AM
v1.0.4
802kB
Snarty
05-09-12 07:25 PM
v1.0.3
802kB
Snarty
05-08-12 10:28 PM
v1.0.2
795kB
Snarty
04-29-12 06:03 PM
v1.0.1
789kB
Snarty
04-21-12 10:27 PM
v1.0.0
594kB
Snarty
04-04-12 03:50 PM
v0.9.9
579kB
Snarty
03-23-12 10:33 AM
v0.9.8
545kB
Snarty
02-29-12 10:09 AM
v0.9.7
513kB
Snarty
02-19-12 12:50 PM
v0.9.6
338kB
Snarty
01-30-12 01:07 AM
v0.9.5
338kB
Snarty
01-28-12 02:21 PM
v0.9.4
338kB
Snarty
01-28-12 10:54 AM
v0.9.3
329kB
Snarty
01-24-12 12:43 AM
v0.9.2
325kB
Snarty
01-15-12 11:37 PM
v0.9.1
325kB
Snarty
01-15-12 07:38 AM
v0.9.0
318kB
Snarty
01-09-12 11:26 PM
v0.8.9
316kB
Snarty
01-06-12 12:01 AM
v0.8.8
314kB
Snarty
01-05-12 12:03 AM
v0.8.7
313kB
Snarty
01-01-12 11:12 PM
v0.8.6
313kB
Snarty
12-31-11 08:27 PM
v0.8.5
309kB
Snarty
12-26-11 10:57 PM
v0.8.4
309kB
Snarty
12-26-11 03:28 PM
v0.8.3
304kB
Snarty
12-23-11 12:21 PM
v0.8.2
300kB
Snarty
12-21-11 01:54 PM
v0.8.1
296kB
Snarty
12-18-11 03:43 PM
v0.8.0
756kB
Snarty
12-15-11 09:41 AM
v0.7.9
755kB
Snarty
12-15-11 09:15 AM
v0.7.9
755kB
Snarty
12-14-11 02:11 PM
v0.7.7
745kB
Snarty
12-04-11 05:21 PM
v0.7.6
745kB
Snarty
12-04-11 04:50 PM
v0.7.5
745kB
Snarty
12-04-11 06:50 AM
v0.7.4
743kB
Snarty
12-03-11 07:29 PM
v0.7.3
742kB
Snarty
12-01-11 11:37 PM
v0.7.2
741kB
Snarty
12-01-11 12:02 AM
v0.7.1
739kB
Snarty
11-29-11 04:10 AM
v0.0.5 Beta
11kB
Snarty
10-05-11 05:48 AM


Post A Reply Comment Options
Unread 08-03-12, 11:20 PM  
Uphir
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Hey, there has been something I have wanted an addon to do for quite some time now. I was wondering if KBM could accomplish this as an addon to KBM or whatnot.

I would like to be able to track my raid's Wild Growth, Natural Conversion, and all other mage abilities that might be needed in a rotation during raids.

I know that Wire's Raidkiller OCD still does this but that addon has been dead since around the new year. Was hoping you could maybe write another version of something similar.
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Unread 07-27-12, 06:35 AM  
Snarty
 
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Forum posts: 0
File comments: 226
Uploads: 6
Quote:
Originally Posted by Mase123y
Suggestion

Anyway you guys can add in a "Taunt Watch" to see when Tanks have used their taunts? Its useful for when a tank loses aggro so you can know if/when they taunt to see if they tell the truth when the raid wipes or in 5 mans when a bad tank says he taunted but didnt.

lol
It certainly is possible, although at first glance would require some more Network bandwidth to be fully accurate. I'll put it on the to do list though.
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Unread 07-16-12, 08:08 PM  
Mase123y
Zombie

Forum posts: 1
File comments: 19
Uploads: 0
Suggestion

Anyway you guys can add in a "Taunt Watch" to see when Tanks have used their taunts? Its useful for when a tank loses aggro so you can know if/when they taunt to see if they tell the truth when the raid wipes or in 5 mans when a bad tank says he taunted but didnt.

lol
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Unread 07-15-12, 08:03 PM  
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Originally Posted by Arylenna
Thanks Snarty, do I request here or just fill out the request tingy-ma-jig in the request database for the add-on?

I'll put it here and in the requests....

Is there a way that you can put a color picker thingy in the castbars alerts thingy

and/or is there a way to put a button for testing the colors out that you have picked so that you don't have to change them in the middle of raid?

Thanks
I sent you a reply via the request system, but I'll also briefly reply here.

There are only preset colors to select from at the moment, until the API fleshes out a bit and I can actually change foreground colors.

I could easily add a few more colors to the ones supplied if you feel you're really missing some. The idea behind presets is I can ensure that for the most part the text remains visible. All alerts and borders can be changed freely.

I'm thinking of a Colorblind mode too to compliment these. Not sure how to go about that exactly though, it'll need more research.
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Unread 07-15-12, 06:41 PM  
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Thanks Snarty, do I request here or just fill out the request tingy-ma-jig in the request database for the add-on?

I'll put it here and in the requests....

Is there a way that you can put a color picker thingy in the castbars alerts thingy

and/or is there a way to put a button for testing the colors out that you have picked so that you don't have to change them in the middle of raid?

Thanks
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Unread 07-14-12, 08:26 PM  
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Ok, I found the issue with the image you posted (no luck with Add-Watch yet). It's actually the diagnostic tracking. It may not be initializing correctly or loading correctly.

These will be remove in the next version since they're only supposed to be temporary to combat the Watchdog, but I've given up on that.

Edit: 1.1.7 should solve the stability issues with the diagnostic tracking.
Last edited by Snarty : 07-14-12 at 09:37 PM.
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Unread 07-14-12, 07:27 PM  
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Quote:
Originally Posted by Arylenna
Figured I would help ya out with this...

from my log

[KBM-AW] -------- Addon error (details)
19:37:22: [KBM-AW] Error: KBMAddWatch/AddWatch.lua:900: attempt to index field 'UnitAfter' (a nil value)
19:37:22: [KBM-AW] In KBMAddWatch / Unit_Unavailable, event KingMolinator.Unit.Unavailable
19:37:22: [KBM-AW] stack traceback:
19:37:22: [KBM-AW] KBMAddWatch/AddWatch.lua:900: in function 'Remove'
19:37:22: [KBM-AW] KBMAddWatch/AddWatch.lua:937: in function <KBMAddWatch/AddWatch.lua:933>
19:37:22: [KBM-AW] KingMolinator/KingMolinator.lua:4579: in function 'Idle'
19:37:22: [KBM-AW] KingMolinator/KingMolinator.lua:6819: in function <KingMolinator/KingMolinator.lua:6809>
19:37:22:

is there an issue with the LUA ??

I have updated Every time it says there's an update, maybe Trion has changed stuff again?

and a picture of the addon thingymajig that trion has now....

I'll take a look at it, but it's looking like it could be caused by anything. I understand the Watchdog can inject errors sometimes, so it makes it difficult if it's a real error, or like you said, something changed.

But, maybe I can at least see if there are any captures for nil I can install in places.

I run KBM and Add-Watch myself on a daily basis, and not seen either of these. Not saying they don't exist, just could be a hard to reproduce rare bug.
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Unread 07-14-12, 01:43 PM  
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Figured I would help ya out with this...

from my log

[KBM-AW] -------- Addon error (details)
19:37:22: [KBM-AW] Error: KBMAddWatch/AddWatch.lua:900: attempt to index field 'UnitAfter' (a nil value)
19:37:22: [KBM-AW] In KBMAddWatch / Unit_Unavailable, event KingMolinator.Unit.Unavailable
19:37:22: [KBM-AW] stack traceback:
19:37:22: [KBM-AW] KBMAddWatch/AddWatch.lua:900: in function 'Remove'
19:37:22: [KBM-AW] KBMAddWatch/AddWatch.lua:937: in function <KBMAddWatch/AddWatch.lua:933>
19:37:22: [KBM-AW] KingMolinator/KingMolinator.lua:4579: in function 'Idle'
19:37:22: [KBM-AW] KingMolinator/KingMolinator.lua:6819: in function <KingMolinator/KingMolinator.lua:6809>
19:37:22:

is there an issue with the LUA ??

I have updated Every time it says there's an update, maybe Trion has changed stuff again?

and a picture of the addon thingymajig that trion has now....

Last edited by Arylenna : 07-14-12 at 02:52 PM.
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Unread 07-09-12, 10:13 PM  
Snarty
 
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Quote:
Originally Posted by Mase123y
Looking at the Rez Master. Im in a full raid with 4 healing clerics and 2 chloros and it only shows 2 clerics as having any battle rez. Whats the deal with that.
Only those with KBM will show. There's no support for knowing anyone's skills in the basic Rift Addon API, KBM houses a unique messaging system I devised to bypass the short-comings.

As such, to have a useful listing, it relies on an X-way communication system which can only be achieved with client-2-client coding on each machine.

If I guessed who has a Rez, and (in the case of Mages) who has a talented Rez the system would be so inaccurate and need so much manual override it'd be more trouble than it's worth.
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Unread 07-09-12, 05:50 PM  
Mase123y
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Looking at the Rez Master. Im in a full raid with 4 healing clerics and 2 chloros and it only shows 2 clerics as having any battle rez. Whats the deal with that.
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Unread 07-02-12, 11:40 AM  
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lol Watchdog

For those not sure what the deal is with Rift's new Watchdog. Read my post below (and the entire thread for those tech savvy people out there).

http://forums.riftgame.com/addon-api...ml#post3859726
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Unread 07-01-12, 08:24 PM  
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A special message to our 21st raider.....

We are still your biggest fans!

From all of us at Imperium keep your chin up
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Unread 06-28-12, 02:49 PM  
Snarty
 
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Thumbs up Thank you!

Quote:
Originally Posted by Hawkmoon
Just want to give a mad thanks to Snarty and the KBM team for keeping this up-to-date with all the crazy API changes with 1.9. You guys must have your hands full- it's great that the Rift Add-on community has people like you around!

Donation sent!
Well, thank you! It's very heartwarming to hear praise for KBM, and you're certainly correct, it's been some long hours over the last few days ensuring any errors lasted for as short a time as possible.

There's more to come too. I've just finished some further engine conversions as I remove soon to be discontinued API commands and ensure KBM will last strong through to the expansion and any further changes to the API.

Finally, a huge thanks for the donation, every last dollar helps me to throw more and more hours in to development and continued support.
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Unread 06-28-12, 02:11 PM  
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Just want to give a mad thanks to Snarty and the KBM team for keeping this up-to-date with all the crazy API changes with 1.9. You guys must have your hands full- it's great that the Rift Add-on community has people like you around!

Donation sent!
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Unread 06-25-12, 10:36 PM  
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Quote:
Originally Posted by ithorien
Snarty great job with the new features.

One question however. Are you planning on implementing a more precise position/scale adjustment?

I have my global castbar where I want it to. However, I cannot for the life of me find the place in the .lua where the other coordinates are to just copy and paste the global settings. I thought I found them, but no matter what I change they don't adjust at all. Any way you could let me know where to adjust?
They'll be in the Saved Vars for your character if you have them saved per character, or per account otherwise. Some bosses have multi-castbars so they use their own settings, but any bosses which use the global should be in the correct place providing you don't override it (in game option).

I'll be adding to how things are moved in Rift 1.9, with additional x & y text boxes. I could also add the option to inherit the global settings for multi-castbar encounters. There will also be sliders incoming for sizing, along with text entry as an option, and a new alpha setting.

Finally thanks for the kind words

Edit: Quick tip. When changing settings, you MUST be logged out of Rift first. If you're logged in, any reloadui, any manual changes will be lost the moment you log out, quit Rift or reloadui.
Last edited by Snarty : 06-25-12 at 10:37 PM.
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