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Updated:09-30-14 08:10 AM
Created:09-23-11 07:13 AM
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King Boss Mods  Popular! (More than 5000 hits)
Version: v1.5.9
by: Snarty [More]
Follow me on Twitter @KMBossMods for in-game update notifications.
You can also follow development news at KBM's Facebook page.

KBM Plug-Ins:Click here to lend your support!

You can help test KBM by using the alpha version by downloading via The Curse Client. If you are using alpha versions please ensure any bug reports include which alpha version you were using at the time.

Work has started on the How To section of the development site. If you have anything you'd like to see added, please email or message me.

Credits
  • Written and Designed by Safe@Deepwood
  • German Translations and Coordination by Dooc@Butmutter
  • French Translations by Céres@Brisesol & Kettricken@Brisesol
  • Korean Translations by Geniee@Seastone (워려@자렌)
  • Russian Translations by
    • Toz@Akylios, Zveryga@Akylios & Extra@Akylios
    • Эксперт@Маэлфордж & Экстра@Маэлфордж
Special Thanks to
  • Arisae@Deepwood (my Wife) for putting up with me during the long hours I put in to this.
  • Decayed@Deepwood (my Guild) also for their patience while I curse randomly when KBM crashes during testing.
Public Benefactors
  • Gaucho@Deepwood
  • Decompose@Blightweald
  • Kad@Argent
  • And all private benefactors for their on-going donations and support!

Video Spotlight:
Nexilis
  • Downing Warboss Drak with KBM tagging along. This is a very early version of KBM in ID, it has already improved since and the next release will include personal interrupt alerts and purge alerts.
Imperium of Steampike
  • YouTube Hammerknell 11 Boss playlist including Akylios & Jornaru, Murdantix, Matron Zamira, Grugonim, Rune King Molinar, Inquisitor Garau, Sicaron, Vladmal Prime, Estrode, Inwar Darktide and Soulrender Zilas all with vent overlay and KBM in action.
  • Live Stream! of Imperium in action with Vent overlay and KBM working in real time. Sign-up details also available.
More Guilds' YouTube videos with KBM in action.
Manual Installation Instructions:
Extract the Zip.
Copy folder within the extracted zip to your addons folder.

Credits
  • Written and Designed by Safe@Deepwood
  • German Translations and Coordination by Dooc@Butmutter
  • French Translations by Céres@Briseso
  • Russian Translations by
    • Tier 1 and Menus: Toz@Akylios, Zveryga@Akylios & Extra@Akylios
    • Tier 2: Эксперт@Маэлфордж & Экстра@Маэлфордж

This Addon includes fully tested support for all Rift instanced raid content, including partial support for: Endless Eclipse and full support for: Frozen Tempest, Triumph of the Dragon Queen, Infernal Dawn, Hammerknell, River of Souls, Greenscale's Blight, Rise of the Phoenix, Drowned Halls and Guilded Prophecy plus new support for Expert and Master Dungeons. Various new and existing features are being included on a regular basis including; Mechanic Timers, Custom Mechanic Monitors (e.g. King Molinator), Encounter Timers, Tank Swap monitors, Adjustable boss casting bars, Boss cast bar ability filtering, Enrage Timers and many more.

Currently, this evolving Boss Mod Addon is housing the latest version of the original King Molinator Addon. This mod will still be worked on along with the addition of any other encounters I add in the near future.

* Note: All Encounters have full English, Russian and German support unless explicitly stated. Partial support for the French client.

Tank-Swap Monitor (T-SM)
  • Automatically tracks all tanks simultaneously and displays debuff stack and cool-down information.
  • Full tracking of tank stack and debuff duration by any raid member.
  • New! Displays each tanks HP bar, updates real-time.
  • New! Tracks and displays all tanks death states.
Advanced Encounter Tracking
Each supported boss encounter includes the following:
  • Encounter timer display in MM:SS format.
  • Enrage timer display in MM:SS format. (where applicable)
  • Phase tracking display. (where applicable)
  • Objective tracking display. (where applicable)
  • Main boss always visible castbar tracking. (skill filters where supported)
  • Selection of optional mechanic or skill timers and screen alerts.
  • Customize the size of all Timers, Alerts, Castbars and Phase Tracking.
  • Customize individual colors of Timers, Alerts and Cast filters.
  • English, German, Russian and French client support.

Click here to lend your support!

Commands

/kbmoff Turns off the Addon's triggering methods.
/kbmon Turns on the Addon's triggering methods.
/kbmoptions Toggle the GUI Options screen on/off.
/kbmhelp Display these commands in-game.
/kbmversion Displays the current version in chat.
/kbmreset Try this before using /reloadui, or if the encounter has ended in success didn't announce a victory.

/ReloadUI Use this in-case of any errors during the encounter. It'll reset it and the monitor "should" continue from where it left off.
v1.5.9

Tier 3
* New: Bindings of Blood: Maelforge (By Apuch@Zaviel & Lifeismystery@Galidra)
* New: Bindings of Blood: Laethys (By Apuch@Zaviel)
* New: Bindings of Blood: Greenscale (By Lupercal@Brisesol)
* New: Bindings of Blood: Akylios (By Lupercal@Brisesol)

LibSUnit
* Change: Reworked some of the Raid/Group handling code and also optimized it a little.

LibSCast
* Fixed: Error 1280 (nil UnitObj). Now has checking to ensure Object exists.

Tier 1 Raids
* Increased all enrage timers by 2 minutes.

Tier 2 Raids
* Increased all enrage timers by 1 minute.

----
v.1.5.8

LibSUnit (Safe's Unit Lib)
* Fixed: Error 1120, which could possibly cause raid tracking issues.
* Optimized: Reworked raid tracking code to be more streamlined.

Menu
* Changed: Reworked menu code to be better separated from the main code.
* New: Started work on new Drop Down menu items.

LibSGui (Safe's GUI Lib)
* New: Added new Drop Down graphics and initial code base.

Res Master (Thanks to RePyH1 on Curse for the Ids)
* New: Added Warrior combat res: Soul Redemption
* New: Added Rogue combat res: Kiss of life

Ready Check
* New: Added Wind Sigil for Clerics. (Sorry it took so long, I feel bad)

Raids
* Planebreaker Bastion
** New: Encounter support for Inyr'Kta (By Noshei)
** New: Encounter support for Abominus (By Noshei)

Experts
* Archive of Flesh
** Emphareal
*** Added: Alert for Flood the Halls (Warning)
*** Added: Alert for Flood the Halls (Duration)

Dungeons
* Archive of Flesh
** Emphareal
*** Added: Alert for Flood the Halls (Warning)
*** Added: Alert for Flood the Halls (Duration)
** Ahzrius
*** Added: Alert for Drastic Renovations.

----
v1.5.7

Raids
* Planebreaker Bastion
** Thrax
*** Fixed: File Encoding to UTF-8

Slivers
* Intrepid Drowned Halls
** Isskal
*** Change: Changed dance notification to simple say "Change"

Translations
* German Updates

----
v1.5.6

Defaults
* New: Added the follow to /kbmdefault
** PlayerCastbar : Resets the position of the Player Castbar.
** TargetCastbar : Resets the position of the Target Castbar.
** FocusCastbar : Resets the position of the Focus Castbar.
** BossCastbar : Resets the position of the global Boss Castbars.
** Castbars : Resets all of the above.

Development
* Timers
** Change: :SetLink(TimerObj) method will now Attach to a Master Timer. This allows for multiple Timers to link to a single Timer.
** Fixed: Master Timers now apply their settings to all slave timers when they are changed in the menu. This includes enabled and color settings.

System
* Fixed: Removed KBM table from Global Namespace.
* Fixed: Removed KBM_Debug function from Global Namespace.
* Fixed: Removed TriggerObj from Global Namespace.
* Fixed: Removed AlertObj from Global Namespace.
* Fixed: Removed _lsu from Global Namespace (LibSUnit)
* Fixed: Removed AlertObj from Global Namespace.
* Fixed: Removed a bunch of Globals from (Objects.Lua)

Add-Watch
* Change: Requires you to have at least Add-Watch 0.2.9 (Including Alpha)

Mechanic Timers
* Fixed: Issues where color changes were not implemented immediately via the menu.

Alerts
* Fixed: Issues where color changes were not implemented immediately via the menu.
* Fixed: (Error 193) Changing the Border/Notify option in the side panel for individual Alerts would throw an error. (And not change it)
* New: Added :SetLink(AlertObject) method. (Works the same way as the new Timer:SetLink(TimerObj) method)

Mechanic Spies
* Fixed: Issues where color changes were not implemented immediately via the menu.
* New: Added :SetLink(SpyObject) method. (Works the same way as the new Timer:SetLink(TimerObj) method)

LibSBuff
* Changed: Halved call time for buff handling.
* Fixed: Added capture for unhandled .Unit fields.

Raids
* New: Planebreaker Bastion
** New: Eggtenders
*** New: Timers added for Bile Faucet
*** New: Mechanic Spy and Screen Alert added for Pool of Bile
*** New: Castbars added for all Eggtenders.
** New: Warden Thrax
*** New: Alerts and Timers added for Greater Tectonic Transference.
*** New: Alerts and Timers added for Chain Gang.
*** New: Alert added for Knockback (Seismic Disturbance)
*** New: Alert added for Execution.
*** New: Alert added for Rockslide.
*** New: Castbar added.
** New: Proteus
*** New: Added Mechanic Spy and Screen Alert for Unstoppable Rampage.
*** New: Glacial Lure and Screen Alert for Glacial Lure.

* The Infinity Gate
** Volan (Work in Progress)
*** New: Timer added for Energy Beam.
*** New: Timer added for Spine Shatter.
*** New: Timers added for Exitinciton.
*** New: Timers, Mechanic Spy and Alert added for Outbreak.
*** New: Eve of Oblivion.

Slivers
* Grim Awakening
** Salvarola
*** New: Added Alert and Spy for Infernal Burn.
*** New: Added Personal Alert for Infernal Burn.
* New: Intrepid Drowned Halls
** New: All bosses and mechanics have been duplicated in Template mode. (UTID's required)
** Note: There seems to be some confusion to the new Dance pattern for Isskal. Some are saying there are 2 now, and possibly shorter.
* Fixed: Drowned Halls Menu Options.

----
v1.5.5

Rift Version
* Change: Now supports Rift 2.5

Marks
* New: Added all new marks available with Rift 2.5.

Percentage Monitor
* Fixed: Issues with Mark sizes and transparency.

----
v1.5.4

Castbars
* Fixed: Error 111 when unpinning castbars via the encounter castbar tab while global bars are not visible.

----
v1.5.3

Castbars
* Fixed: Error 609 related to Dynamic unit castbar handling.
* Fixed: A few lag issues with texture loading. (any "ui" based errors, including error 690)
* Fixed: Added catch for error 4535 (possibly performance related).

LibSBuff
* Fixed: Error 81 for buff monitoring.

Encounters
* Infinity Gate
** New: Added Breaker X-1 "Onyx"
*** New: Added Enrage timer of 9 minutes.
*** New: Added Tank-Swap for Fission Burst.
*** New: Added Alert and Spy for Ionic Decay.
*** New: Added Alert and Spy for Kinetic Distortion.
*** New: Added Alert for Quantum Disruptor.
** New: Added Viktus and Mordan
*** New: Added Enrage timer of 6 minutes 30 seconds.
*** New: Added Timer and Alert for Sibling Rivalry casts.
*** New: Added Timer and Alert for Ensnaring Creepers.
*** New: Added Timer and Alert for Ravenous Legion.
** New: Added Template for Volan.
* Grim Awakening
** Salvarola
*** New: Added Percentage Monitor for Flames and Blood
*** New: Added Phase Tracking in Phase Monitor to account for Flames and Blood.

Translations
* French updates
* German updates

----
v1.5.2

Castbars
* Fixed: Error 1304 - Passive castbar creation.
* Fixed: Error 70 - Player castbar pin scaling.
* Fixed: Error 621 - For either missing Name or missing object creation.
* Fixed: Error 1236 - Cast data access error.

KBM Messenger
* Change: Now uses new API event system.
* Change: Decreased the time it takes to gather KBM version info by 50% (This will be most noticeable in Ready Check)

Res Master
* Fixed: Issues with Raid/Group members being only partially available when first encountered, and being locked out from updating.

LibSUnit
* Change: Prevented Units visible via damage [Idle] from being listed in Target List.
* Fixed: Partially available units were never registering themselves in the Name Lookup list, and never doing so from that point forward.

Tank-Swap
* Change: Tanks are now listed in order of Group/Raid position.

Menu
* Fixed: Error 906 - Menu items without settings tables.

Encounters
* Fixed: Error 4134 - Failed boss mod start attempt (forced reset).

Endless Eclipse
* Kain the Reaper
** New: Added Foul Blood debuff duration (Hard Mode usually)

----
v1.5.2

Castbars
* Fixed: Error 1304 - Passive castbar creation.
* Fixed: Error 70 - Player castbar pin scaling.
* Fixed: Error 621 - For either missing Name or missing object creation.
* Fixed: Error 1236 - Cast data access error.

KBM Messenger
* Change: Now uses new API event system.
* Change: Decreased the time it takes to gather KBM version info by 50% (This will be most noticeable in Ready Check)

Res Master
* Fixed: Issues with Raid/Group members being only partially available when first encountered, and being locked out from updating.

LibSUnit
* Change: Prevented Units visible via damage [Idle] from being listed in Target List.
* Fixed: Partially available units were never registering themselves in the Name Lookup list, and never doing so from that point forward.

Tank-Swap
* Change: Tanks are now listed in order of Group/Raid position.

Menu
* Fixed: Error 906 - Menu items without settings tables.

Encounters
* Fixed: Error 4134 - Failed boss mod start attempt (forced reset).

Endless Eclipse
* Kain the Reaper
** New: Added Foul Blood debuff duration (Hard Mode usually)

----
v1.5.1

LibSUnit
* New: Added event Event.SafesUnitLib.Unit.Detail.Position (X or Y or Z position has changed) table{[UnitID] = UnitObj}
* New: Added a clean method for retrieving Unit objects. UnitObj = LibSUnit:RequestDetails(UnitID)
* Note: Using this method will create the Unit if available, or return an existing unit object.
* New: Now checks for .relation member during the standard damage/heal handler. If changed, this will trigger Event.SafesUnitLib.Unit.Detail.Relation(table{Key = UID, Value = UnitObject})
* Note: The Rift Addon API still doesn't support native Event.Unit.Detail.Relation, so until it does, the above will remain in the standard damage/heal handler.
* Fixed: Prevented UnitObj.Health sometimes being nil.
* Fixed: Table entry errors for new units created via Unit.Target.
* Fixed: Some odd behaviour with cross-shard raid messages.
* Fixed: Forced removal of targets which have become idle/removed. (Disposable pet fix for Add-Watch)
* Removed: Redundant raid queue code. Slight performance increase.

LibSBuff
* Optimized: Removed training wheels from the system. Performance boost.

Res Master
* Fixed: Graphical glitch with some death states. This should now be more reliable.

Encounters
* Fixed: Moved Combat state checking higher in the condition stage to prevent false encounter starts, and Mods locking themselves from starting correctly.
* Note: Recently I've noticed Mobs and Players having no combat state both in-game and via the Addon API, this was messing with KBM's Encounter validity states.
* Change: Should a Mod incorrectly attempt a start due to unusual client states, KBM will hard reset the mod preventing it from locking up entirely.

Menu
* Fixed: All custom color settings will now work as intended. It'll remember default colors, and last color chosen when switching to/from custom.
* Change: Custom colors for objects are applied immediately.

Notify and Chat Events
* Fixed: Removed global references.
* Change: Prevented capture method sending nil for Target.
* Change: Now sends Boss.Name as the Caster field.

New Castbar System (During Alpha)
* IMPORTANT: ALL Castbar settings have be reset to default due to how the new system works.
* New: Engine and Bar for Player castbar.
* New: Engine and Bar for Target castbar.
* New: Engine and Bar Player Focus castbar.
* New: Engine and Bars for all Encounters.
* New: Global Encounter Castbar settings are just that, regardless of Multi-boss fights.
* New: Castbar placement is now based on relative screen coordinates rather than absolute.
* New: Encounter castbars automatically dock to the global anchor and expand outward should more than 1 be casting at a time.
* Change: Overriding Global Encounter Castbar settings will allow you to disable/enable, pin/unpin and/or scale on a per castbar basis.
* Change: All cast, channel and interrupt triggers are now handled via the new engines event system.
* Change: Maximum castbar size has been increased to 200%.
* Change: Pinned castbars inherit the Global Encounter Castbar settings.
* Change: Custom castbars retain Style and Texture settings from global settings. These cannot be changed individually.
* Change: Simple style castbars now follow the same
* Removed: Old KBM Castbar system has been completely removed freeing up CPU cycles for KBM's main loop.

Phase Monitor
* Change: Added a catch for cases when the monitor incorrectly starts and remains visible.

Raids
* Endless Eclipse
** Dreadlord Goloch
*** New: Added Alert for Baneful Smash.
*** Removed: Cast alert for End of Days. Only Buff purge remains as an alert.
* Frozen Tempest
** Kolmasveli and Toinenveli
*** New: Timer for 60% DPS gate breach for first hide. (1:30)
*** Change: Kolmasveli's Hide mechanic is now cyan (light blue) to match his Ire mechanic.
*** Change: Kolmasveli's Ire debuff mechanic spy is now blue.
*** Change: Tempest Flare now defaults to yellow, as it's an interrupt mechanic.
** Artifex Zaviel
*** New: Updated UTID for Zaviel. (Recording will now start)
*** New: Updated UTID for Power Conducer.
** Crucia
*** Fixed: Alert Tab not showing.

Slivers
* Grim Awakening
** Magma Lord Kaliban
*** New: Added Alert for Sanguine Incantation. (Standard Yellow interrupt)
*** Change: Alert color changed for soul shatter. Now Orange by default.
** Salvarola
*** New: Added Mechanic Spy for Curse of Magma.
*** New: Added Enrage Timer for 5:30.
*** Change: Incineration timer changed from a Wait style to standard.
** Ultane
*** New: Added Tank-Swap monitoring for Devil's Pact.
*** New: Added Alert and Spy for Spirit Shackle
*** New: Added Alert and Spy for Infernal Radiance.
*** New: Enrage Timer added.

----
Archived Files (81)
File Name
Version
Size
Author
Date
v1.5.8
1MB
Snarty
06-08-14 02:04 PM
v1.5.2
1MB
Snarty
09-20-13 11:02 AM
v1.5.0
1MB
Snarty
07-16-13 08:57 AM
v1.4.9
1MB
Snarty
07-14-13 02:19 PM
v1.4.8
1MB
Snarty
07-04-13 08:05 PM
v1.4.7
1MB
Snarty
06-25-13 05:40 PM
v1.4.6
1MB
Snarty
06-24-13 02:35 PM
v1.4.5
1MB
Snarty
05-28-13 07:55 PM
v1.4.2
1MB
Snarty
03-21-13 03:20 PM
v1.4.1
1MB
Snarty
02-10-13 03:58 PM
v1.4.0
1MB
Snarty
01-13-13 03:30 AM
v1.3.9
1MB
Snarty
01-11-13 06:35 AM
v1.3.8
1MB
Snarty
12-18-12 03:14 AM
v1.3.7
1MB
Snarty
12-13-12 04:34 PM
v1.3.6
1MB
Snarty
12-01-12 06:37 PM
v1.3.5
1MB
Snarty
11-27-12 10:51 AM
v1.3.4
1MB
Snarty
11-14-12 03:12 PM
v1.3.3
1MB
Snarty
11-09-12 01:40 PM
v1.3.2
1MB
Snarty
10-22-12 11:16 AM
v1.3.1
1MB
Snarty
10-11-12 05:19 AM
v1.3.0
1MB
Snarty
10-11-12 02:50 AM
v1.2.9
1MB
Snarty
10-01-12 03:33 PM
v1.2.8
1MB
Snarty
10-01-12 11:18 AM
v1.2.7
1MB
Snarty
09-19-12 05:35 AM
v1.2.6
1MB
Snarty
09-17-12 11:18 PM
v1.2.5
1MB
Snarty
09-15-12 08:06 PM
v1.2.4
1MB
Snarty
09-13-12 10:16 PM
v1.2.3
1MB
Snarty
09-10-12 11:50 AM
v1.2.2
1014kB
Snarty
08-07-12 02:27 AM
v1.2.1
904kB
Snarty
08-02-12 02:36 PM
v1.2.0
904kB
Snarty
08-01-12 01:52 PM
v1.1.9
901kB
Snarty
07-27-12 05:41 AM
v1.1.8
901kB
Snarty
07-26-12 04:24 PM
v1.1.7
887kB
Snarty
07-14-12 09:27 PM
v1.1.6
887kB
Snarty
07-12-12 05:50 AM
v1.1.5
887kB
Snarty
07-09-12 10:16 PM
v1.1.4.458
887kB
Snarty
07-08-12 08:21 PM
v1.1.3
883kB
Snarty
07-03-12 12:29 AM
v1.1.2
883kB
Snarty
06-30-12 10:27 PM
v1.1.1
871kB
Snarty
06-28-12 03:42 AM
v1.1.0
871kB
Snarty
06-27-12 10:20 AM
v1.0.9
866kB
Snarty
06-24-12 09:21 AM
v1.0.8
821kB
Snarty
06-14-12 04:33 AM
v1.0.7
818kB
Snarty
06-07-12 10:14 PM
v1.0.7
817kB
Snarty
06-07-12 01:46 AM
v1.0.5
809kB
Snarty
05-20-12 11:14 AM
v1.0.4
802kB
Snarty
05-09-12 07:25 PM
v1.0.3
802kB
Snarty
05-08-12 10:28 PM
v1.0.2
795kB
Snarty
04-29-12 06:03 PM
v1.0.1
789kB
Snarty
04-21-12 10:27 PM
v1.0.0
594kB
Snarty
04-04-12 03:50 PM
v0.9.9
579kB
Snarty
03-23-12 10:33 AM
v0.9.8
545kB
Snarty
02-29-12 10:09 AM
v0.9.7
513kB
Snarty
02-19-12 12:50 PM
v0.9.6
338kB
Snarty
01-30-12 01:07 AM
v0.9.5
338kB
Snarty
01-28-12 02:21 PM
v0.9.4
338kB
Snarty
01-28-12 10:54 AM
v0.9.3
329kB
Snarty
01-24-12 12:43 AM
v0.9.2
325kB
Snarty
01-15-12 11:37 PM
v0.9.1
325kB
Snarty
01-15-12 07:38 AM
v0.9.0
318kB
Snarty
01-09-12 11:26 PM
v0.8.9
316kB
Snarty
01-06-12 12:01 AM
v0.8.8
314kB
Snarty
01-05-12 12:03 AM
v0.8.7
313kB
Snarty
01-01-12 11:12 PM
v0.8.6
313kB
Snarty
12-31-11 08:27 PM
v0.8.5
309kB
Snarty
12-26-11 10:57 PM
v0.8.4
309kB
Snarty
12-26-11 03:28 PM
v0.8.3
304kB
Snarty
12-23-11 12:21 PM
v0.8.2
300kB
Snarty
12-21-11 01:54 PM
v0.8.1
296kB
Snarty
12-18-11 03:43 PM
v0.8.0
756kB
Snarty
12-15-11 09:41 AM
v0.7.9
755kB
Snarty
12-15-11 09:15 AM
v0.7.9
755kB
Snarty
12-14-11 02:11 PM
v0.7.7
745kB
Snarty
12-04-11 05:21 PM
v0.7.6
745kB
Snarty
12-04-11 04:50 PM
v0.7.5
745kB
Snarty
12-04-11 06:50 AM
v0.7.4
743kB
Snarty
12-03-11 07:29 PM
v0.7.3
742kB
Snarty
12-01-11 11:37 PM
v0.7.2
741kB
Snarty
12-01-11 12:02 AM
v0.7.1
739kB
Snarty
11-29-11 04:10 AM
v0.0.5 Beta
11kB
Snarty
10-05-11 05:48 AM


Post A Reply Comment Options
Unread 08-18-12, 06:11 AM  
UnrealEgg

Forum posts: 0
File comments: 2
Uploads: 0
Is there any way to put KBM in a sort of "demo" state so I can edit my layout knowing things won't overlay?

For example, the Rez Anchor is all well and good as a little box, but in a raid there could be say 5 people that can Rez which may then drop off my screen. So, maybe a "demo" mode could be overkill by showing say 10 people with Rez and multiple Phases and Objectives so that people can better edit their layout without having to do it mid raid.

Other than that, keep up the excellent work
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Unread 08-18-12, 12:35 AM  
Uphir
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Quote:
Originally Posted by Snarty
Quote:
Originally Posted by Uphir
Quote:
Originally Posted by Snarty
if You type in /kbmdefault it'll reset the buttom to the center of the screen. Hope this fixes it. I would also recommend checking the "Save for this character only" option as this should sort individual character problems.
Will this default all of my setting changes I've made on my bosses such as changing which alerts show up during King or Sicaron and so on?
It'll only default the button and options screen positioning. No layout, encounter settings or Records will be effected.
Ok, thank you for clearing that up. Will do.
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Unread 08-17-12, 10:21 PM  
Snarty
 
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Forum posts: 0
File comments: 226
Uploads: 6
Quote:
Originally Posted by Uphir
Quote:
Originally Posted by Snarty
if You type in /kbmdefault it'll reset the buttom to the center of the screen. Hope this fixes it. I would also recommend checking the "Save for this character only" option as this should sort individual character problems.
Will this default all of my setting changes I've made on my bosses such as changing which alerts show up during King or Sicaron and so on?
It'll only default the button and options screen positioning. No layout, encounter settings or Records will be effected.
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Unread 08-17-12, 07:22 PM  
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Quote:
Originally Posted by Snarty
if You type in /kbmdefault it'll reset the buttom to the center of the screen. Hope this fixes it. I would also recommend checking the "Save for this character only" option as this should sort individual character problems.
Will this default all of my setting changes I've made on my bosses such as changing which alerts show up during King or Sicaron and so on?
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Unread 08-17-12, 05:50 PM  
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Originally Posted by Ceres
For your new modules Ready Check could it be possible to have a new button to activate/disactivate the display the information windows.

Something like it was done for Wire's option windows showing an additional button when click on the W button

OR

Simply add Right-click option on KBM button for it to show Ready check modules
It'll probably be a right click of the KBM button when it's locked. I've not decided yet. I really want to avoid having too many buttons on screen. For now (the current Alpha) you can type or macro /kbmreadycheck to show/hide the window.

The slide-out option could also be a possibility. There will be some form of quick access before release though.

Also note that many of the automation options are not yet included.
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Unread 08-17-12, 05:43 PM  
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Originally Posted by Uphir
The KBM button seems to be either going offscreen or just plain ole disappearing for me alot on several of my toons (I have verified the option is checked to be visible.) Is there anyway you can put another checkbox in there to make the button center on the screen for those times when it does go missing? Instead of defaulting my entire KBM or uninstalling and reinstalling.
if You type in /kbmdefault it'll reset the buttom to the center of the screen. Hope this fixes it. I would also recommend checking the "Save for this character only" option as this should sort individual character problems.
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Unread 08-17-12, 04:14 AM  
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The KBM button seems to be either going offscreen or just plain ole disappearing for me alot on several of my toons (I have verified the option is checked to be visible.) Is there anyway you can put another checkbox in there to make the button center on the screen for those times when it does go missing? Instead of defaulting my entire KBM or uninstalling and reinstalling.
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Unread 08-17-12, 03:22 AM  
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For your new modules Ready Check could it be possible to have a new button to activate/disactivate the display the information windows.

Something like it was done for Wire's option windows showing an additional button when click on the W button

OR

Simply add Right-click option on KBM button for it to show Ready check modules
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Unread 08-11-12, 03:27 AM  
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1.2.3 Dev Notes

A big thank you for the continued donations. A portion of this months income has gone towards a new art package which is helping me put together some new graphics for KBM - Ready Check module.

I should have some screenshots for this very soon, and a working Alpha will be around the same time. Almost finished the Frame-work for the system, and I do have some visuals on-screen now.
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Unread 08-05-12, 03:02 PM  
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Originally Posted by Skrumpy
Likely one more thing to add to the list I know.. heh but I was wondering if you could put something in that would allow you to quickly see whether or not someone in your raid had KBM and if they did what version they had? It would be great to look at a glance to see this information if there are certain timers only available in particular versions. Also, a recent addition to KA was the ability to share setups with other people. Something like this would be awesome as well as we have some less technical (probably just lazy) people as well.
Good news is, you can technically already query someones version. There are two methods, both use the slash command /kbmversion.

1st: /kbmversion playersName
2nd: /kbmversion %t

The 2nd one can be used in a macro, and will retrieve the KBM version for your current target.

BUT, there is a Ready Check type list incoming to KBM. This will display a bunch of info in the Options screen, and allow you display the list in a slightly more compact form outside of the options screen.

Details listed for Ready Check within KBM will include things such as: Actual Ready Check response, KBM Version, Planar Charges, HP, Mana, PvP State, Vail, Food buff, Weapon stones.

The above list is an initial list, but I have plans to expand this to include correct buffs for current Role and total Resistances. There will probably be more once the system is implemented. For the most part KBM already tracks most of the initial list, but the front end design will take a little time.

The sharing of KBM settings, is actually a bloody good idea. I think I can get this to work quite well and you'll be able to share individual bosses settings (including full layouts) and also global settings and layouts. This will come sometime after Ready Check and Raid Boost (tracking for raid damage boosts such as Flaring, VoJ and Wild Growth), both in-built Mods.

The next version of KBM already has some minor fixes to a rare bug, and two additional colors for Timers, Alerts, Text and Mechanic Spies. Plus some extra mechanic support for various bosses (including Alltha the Reaper).

Stay tuned! (WTB more than 24hrs in a day)
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Unread 08-05-12, 01:40 PM  
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Likely one more thing to add to the list I know.. heh but I was wondering if you could put something in that would allow you to quickly see whether or not someone in your raid had KBM and if they did what version they had? It would be great to look at a glance to see this information if there are certain timers only available in particular versions. Also, a recent addition to KA was the ability to share setups with other people. Something like this would be awesome as well as we have some less technical (probably just lazy) people as well.
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Unread 08-04-12, 06:51 PM  
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Quote:
Originally Posted by Snarty
Quote:
Originally Posted by Uphir
Hey, there has been something I have wanted an addon to do for quite some time now. I was wondering if KBM could accomplish this as an addon to KBM or whatnot.

I would like to be able to track my raid's Wild Growth, Natural Conversion, and all other mage abilities that might be needed in a rotation during raids.

I know that Wire's Raidkiller OCD still does this but that addon has been dead since around the new year. Was hoping you could maybe write another version of something similar.
It is coming, it'll be something designed to only watch for Raid buffs and will be built in like Rez Master, with various options on what you do and do not wish to track.

This will include Raid wide buffs like Flaring, VoJ and Wild Growth.
You are my new hero, seriously.

Thanks so much for your hard work and contribution to RIFT. Your addons are top notch.
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Unread 08-04-12, 06:06 PM  
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Re: Thanks

Quote:
Originally Posted by Skrumpy
Just sent a donation. Thanks for the hard work and excellent product with timely updates!
Thanks Skrumpy! Greatly appreciated.

And thanks to all the donations received, really does help me allocate more time to development.
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Unread 08-04-12, 04:44 PM  
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Thanks

Just sent a donation. Thanks for the hard work and excellent product with timely updates!
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Unread 08-04-12, 12:44 AM  
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Quote:
Originally Posted by Uphir
Hey, there has been something I have wanted an addon to do for quite some time now. I was wondering if KBM could accomplish this as an addon to KBM or whatnot.

I would like to be able to track my raid's Wild Growth, Natural Conversion, and all other mage abilities that might be needed in a rotation during raids.

I know that Wire's Raidkiller OCD still does this but that addon has been dead since around the new year. Was hoping you could maybe write another version of something similar.
It is coming, it'll be something designed to only watch for Raid buffs and will be built in like Rez Master, with various options on what you do and do not wish to track.

This will include Raid wide buffs like Flaring, VoJ and Wild Growth.
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