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Updated: | 03-24-14 12:55 PM |
Created: | 02-01-14 08:03 PM |
Downloads: | 849 |
Favorites: | 2 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.0.0 |
103kB |
Darrek |
03-19-14 06:01 PM |
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0.9.5 |
100kB |
Darrek |
03-05-14 11:18 AM |
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0.9.4 |
99kB |
Darrek |
02-28-14 02:07 PM |
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0.9.3 |
98kB |
Darrek |
02-23-14 07:41 PM |
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0.9.2 |
34kB |
Darrek |
02-08-14 04:59 PM |
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0.9.1r2 |
35kB |
Darrek |
02-01-14 09:38 PM |
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travislaborde |
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Darrek |
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travislaborde |
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Darrek |
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02-22-14, 10:25 AM | |
Forum posts: 0
File comments: 11
Uploads: 0
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possible to include character in the frames
even while soloing?
this seems to me to be a possible replacement for CBH, which gives some of my toons errors in dungeons. And even easier to use with the concept of the buttons right on the unit frame - I'd really like to use it. but I definitely need my own toon to be included, and for it to be visible while soloing too. |
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travislaborde |
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02-14-14, 11:42 PM | |
Forum posts: 0
File comments: 3
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Re: Re: suggestions
Nice to get the quick response. Thanks!
I wouldn't mind typing in the macro text. That's the way it works in Gadget unit frames and it was no bother setting that up. As for icons, you could just require peeps to use #show if you don't want to do a picker. I'd can't imagine any reasonable person complaining about that. Once you add layout options I'm rather certain I'll use your addon over the Gadget unit frames. One more suggestion. Could you have different frames sets for different roles? (i.e. frames with many healing/shielding spells on a healer role and only a couple taunt/attack spells on a tanking role) Anyhow, not wanting to overload you. It's just I never saw your addon back when I played Wow and I love the concept. Thanks! |
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Zuul |
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02-14-14, 12:45 PM | |
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Re: suggestions
Grid and growth options are actually already on my to-do list. My old WoW addon had those options as well.
As for binding macros, that is possible, but the API won't let me add drag-and-drop support for them, so you'd have to type the macro text directly into the set window. Also I would have to make an icon picker. It's not terribly difficult, just irritating. As for the modifier keys, I had originally wanted to make the icons, tooltips, timers, cooldowns, etc. change when you hold down a modifier key, but the API doesn't let me do that without sucking up all key presses. As it is, you're losing a lot of the visual information. But, I'll keep them for those who want to save screen space. |
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Darrek |
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02-13-14, 09:32 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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suggestions
I'd love to have some more layout options. I suggest the following:
1) Different frames grid options. Currently 4x5 is the only layout. Is it possible to add 2x10, 10x2, 5x4, 1x20 and 20x1? 2) Grid growth direction options. Could the addon have the option to allow the grid to grow up, down, left or right as more party/raid members join? These would allow the addon to work with a larger variety of UI layouts. Also, is it possible to allow the addon to bind macros to the buttons in addition to spells? Anyway, love the addon so far. Would there be any advantages/disadvantages to adding this to the Gadgets addon package? |
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Zuul |
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02-13-14, 08:25 PM | |
Forum posts: 0
File comments: 3
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Please keep modifier keys
I hope you won't disable the modifier keys for this addon. I've just found it and am excited to give it a try. One of the things I really like is the modifier key possibility as it would really allow for a lot of spells to be bound to only a few buttons.
Screen space is valuable so having fewer buttons do more is good. More comments once I give this a try. |
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Zuul |
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02-08-14, 05:02 PM | ||
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Quote:
It shouldn't be difficult to make 2 more frames that only show when solo, I'll look into it when I have time. |
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Darrek |
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02-04-14, 03:12 AM | |
Forum posts: 0
File comments: 9
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Hmm, could well be user error, will have a good look again tonight especially if you're likely to be maintaining it
Would it be easy to have the frames show solo & pet? |
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Yell |
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02-03-14, 10:20 AM | |
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I'm trying to reproduce this issue but having no luck. What exactly is not saving? Are you perhaps right-clicking? To bind to a spell to left-click you left-click, and to bind a spell to right-click you right-click. The icon and tooltips for the buttons represent the left-click spell bound to no modifier.
Also be aware that each modifier exists side-by-side, so if you edit the "shift" modifier it has no effect on the "Modifier: none" spell. Settings are auto-saved as you change them (the settings are saved when you drag a spell into the set dialog, for example) so hitting the "x" button does nothing but close the window. Hmm perhaps I should remove the modifier part, since there are multiple buttons, maybe make it just left-click and right-click. It seems to be making things overly complicated. As to your final question, I'm probably going to be using this actively in RIFT, so I'll probably be releasing updates and fixes. I started it as a project to learn the RIFT addon system, but that doesn't mean I won't be using and updating it. |
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Darrek |
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02-03-14, 02:02 AM | |
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File comments: 9
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Hiya, I can't get the set dialogue box to accept my changes - there is an x to close the box which cancels, but no accept button and the only way I can close it is using the x.
EDIT: Read that the x should autosave, it doesn't seem to for me as nothing is saved. Otherwise interesting alternative to the existing offerings, I use mouseoverui macros so have no need for the buttons but it's handy to watch them fire off rather than having to keep an eye on cooldowns on the hotbar, plus for emergency spells, and the timer will be handy and more visually obvious than CBH or MHF but takes up extra space. Nice to have choices. Cleansable debuff watcher would be handy too. Are you likely to work on this, or is it as you stated simply so you can see the differences between wow & rift UI?
Last edited by Yell : 02-03-14 at 08:11 AM.
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Yell |
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