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Updated: | 03-24-14 12:55 PM |
Created: | 02-01-14 08:03 PM |
Downloads: | 926 |
Favorites: | 2 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.0.0 |
103kB |
Darrek |
03-19-14 06:01 PM |
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0.9.5 |
100kB |
Darrek |
03-05-14 11:18 AM |
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0.9.4 |
99kB |
Darrek |
02-28-14 02:07 PM |
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0.9.3 |
98kB |
Darrek |
02-23-14 07:41 PM |
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0.9.2 |
34kB |
Darrek |
02-08-14 04:59 PM |
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0.9.1r2 |
35kB |
Darrek |
02-01-14 09:38 PM |
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twistdshade |
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Darrek |
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03-06-14, 10:02 PM | |
Forum posts: 0
File comments: 11
Uploads: 0
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all very nice!
this may be my favorite healing unit frames ever!
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travislaborde |
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Darrek |
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Darrek |
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03-02-14, 07:40 PM | |
Forum posts: 0
File comments: 11
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another thing about the pet frame...
another problem with the way it works right now... if you join a group, the pet frame goes away. you knew that already, but... when you leave the group, it doesn't come back. you have to reloadui to get it back.
just fyi |
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travislaborde |
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03-01-14, 04:38 PM | |
Forum posts: 0
File comments: 11
Uploads: 0
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detachable pet would be AWESOME!
still just like all the other units... the same config would apply. but you could put that frame wherever you want. that would be exactly great
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travislaborde |
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03-01-14, 11:55 AM | ||
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Re: just ran an instance with it...
Quote:
I can't take credit for the buttons and timerbars ideas, they come from the Rewatch addon from WoW. Actually, my old GroupWatch addon for WoW didn't have timerbars, just buttons. I added them to my RIFT addon and now it looks eerily similar to ReWatch. Oh well As for using buttons as buff indicators, we came up with that together. Perhaps I should add you to the credits I'll try and figure out something for the pet, perhaps I'll make it detachable in a simple way. Right now I'm working on performance enhancements and tweaks.
Last edited by Darrek : 03-01-14 at 03:23 PM.
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Darrek |
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02-28-14, 07:04 PM | |
Forum posts: 0
File comments: 11
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just ran an instance with it...
this was really great! you have a couple of ideas here that are head-and-shoulders better than any competing addon.
first - the whole idea to actually have BUTTONS on each frame, instead of expecting the player to remember what spell is on what mouse button, with what modifier... OMG. this was pure pleasure second, your idea to combine the buff BUTTON with the buff INDICATOR is pure genius too. less places for your eyes to have to wander. awesome. I think I'm just gonna run a gadget frame for my pet while in groups. until you get that back in I don't see myself going back to CBH or MHF any time soon - nice work!!! |
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travislaborde |
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02-28-14, 12:17 PM | ||
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Re: sounds interesting!
Quote:
I'm not sure what to do about the pet frame. It was originally meant only to accompany the solo frame. I can't do a frame for everyone's pet, since already the number of frames updating all the time is causing performance issues on older systems. That's also the reason I cannot add a third row of buttons. There is a trick, however. If you edit the raw macro, and use "@unit.pet" then the ability will target the unit's pet. I imagine one could have it bound to the ctrl modifier or something like that. This doesn't track the health, but it works for casting to pet. Actually, between writing these paragraphs, I added "unit-pet" as a 4th option on the target slider. This will be in 0.9.4. I'm just running into some difficulty with testing the buff tracking. EDIT: I did as much testing as I can, it's difficult to test a buff tracker for other group-member's buffs when you don't know the buffs of the group you're get put into. I did specifically test it with Burnout though, that worked.
Last edited by Darrek : 02-28-14 at 02:12 PM.
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Darrek |
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02-27-14, 09:34 PM | |
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File comments: 11
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sounds interesting!
also just noticed - when you join a group, the pet frame goes away
sigh, hate me yet? |
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travislaborde |
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02-27-14, 09:06 PM | |
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I just implemented two new buff tracking methods:
I got all day tomorrow to test it and drive out the bugs. |
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Darrek |
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02-26-14, 06:26 PM | |
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yep...
the reload fixed the pet thing. and I've gotten the layout going too. I think either I misunderstood or didn't save correctly.
thanks! still hoping for the buff/debuff stuff also would be nice to manually move the pet frame to some non-connected spot. I'm leaving a whole lot of empty space for a row below "my" row, that will only ever have my pet in it |
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travislaborde |
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02-26-14, 03:48 PM | |||
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Re: also, noticed one problem and one annoyance
Quote:
Quote:
Code:
group01 -- group02 -- group03 -- group04 -- group05 group06 -- group07 -- group08 -- group09 -- group10 group11 -- group12 -- group13 -- group14 -- group15 group16 -- group17 -- group18 -- group19 -- group20 Check your options again to see if it didn't save, and if it saved then tomorrow I'll have more time to figure this out.
Last edited by Darrek : 02-26-14 at 04:29 PM.
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Darrek |
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02-26-14, 10:05 AM | |
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File comments: 11
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also, noticed one problem and one annoyance
on the pet frame, clicking the spells cause the target to be the player, not the pet. for example: I have Healing Spray on a slot. When I click it on my pet's frame, to heal him, it heals me instead.
next, so I actually ran a dungeon with this addon instead of CBH for the first time... the layout seems somehow wrong. I want "5 across" so that a 5 man instance gives me one row of units horizontally. I think that is the second option in your layout choices. At least it appears to be and looks like it would be while soloing. But in an actual dungeon with an actual group it comes up vertically. Eww thanks! |
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travislaborde |
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