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Updated: | 03-24-14 12:55 PM |
Created: | 02-01-14 08:03 PM |
Downloads: | 926 |
Favorites: | 2 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.0.0 |
103kB |
Darrek |
03-19-14 06:01 PM |
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0.9.5 |
100kB |
Darrek |
03-05-14 11:18 AM |
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0.9.4 |
99kB |
Darrek |
02-28-14 02:07 PM |
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0.9.3 |
98kB |
Darrek |
02-23-14 07:41 PM |
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0.9.2 |
34kB |
Darrek |
02-08-14 04:59 PM |
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0.9.1r2 |
35kB |
Darrek |
02-01-14 09:38 PM |
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Yell |
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Darrek |
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Yell |
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Darrek |
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02-13-14, 08:25 PM | |
Forum posts: 0
File comments: 3
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Please keep modifier keys
I hope you won't disable the modifier keys for this addon. I've just found it and am excited to give it a try. One of the things I really like is the modifier key possibility as it would really allow for a lot of spells to be bound to only a few buttons.
Screen space is valuable so having fewer buttons do more is good. More comments once I give this a try. |
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Zuul |
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02-13-14, 09:32 PM | |
Forum posts: 0
File comments: 3
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suggestions
I'd love to have some more layout options. I suggest the following:
1) Different frames grid options. Currently 4x5 is the only layout. Is it possible to add 2x10, 10x2, 5x4, 1x20 and 20x1? 2) Grid growth direction options. Could the addon have the option to allow the grid to grow up, down, left or right as more party/raid members join? These would allow the addon to work with a larger variety of UI layouts. Also, is it possible to allow the addon to bind macros to the buttons in addition to spells? Anyway, love the addon so far. Would there be any advantages/disadvantages to adding this to the Gadgets addon package? |
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Zuul |
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02-14-14, 12:45 PM | |
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Re: suggestions
Grid and growth options are actually already on my to-do list. My old WoW addon had those options as well.
As for binding macros, that is possible, but the API won't let me add drag-and-drop support for them, so you'd have to type the macro text directly into the set window. Also I would have to make an icon picker. It's not terribly difficult, just irritating. As for the modifier keys, I had originally wanted to make the icons, tooltips, timers, cooldowns, etc. change when you hold down a modifier key, but the API doesn't let me do that without sucking up all key presses. As it is, you're losing a lot of the visual information. But, I'll keep them for those who want to save screen space. |
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Darrek |
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02-14-14, 11:42 PM | |
Forum posts: 0
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Re: Re: suggestions
Nice to get the quick response. Thanks!
I wouldn't mind typing in the macro text. That's the way it works in Gadget unit frames and it was no bother setting that up. As for icons, you could just require peeps to use #show if you don't want to do a picker. I'd can't imagine any reasonable person complaining about that. Once you add layout options I'm rather certain I'll use your addon over the Gadget unit frames. One more suggestion. Could you have different frames sets for different roles? (i.e. frames with many healing/shielding spells on a healer role and only a couple taunt/attack spells on a tanking role) Anyhow, not wanting to overload you. It's just I never saw your addon back when I played Wow and I love the concept. Thanks! |
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Zuul |
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02-22-14, 10:25 AM | |
Forum posts: 0
File comments: 11
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possible to include character in the frames
even while soloing?
this seems to me to be a possible replacement for CBH, which gives some of my toons errors in dungeons. And even easier to use with the concept of the buttons right on the unit frame - I'd really like to use it. but I definitely need my own toon to be included, and for it to be visible while soloing too. |
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travislaborde |
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02-23-14, 04:36 PM | ||
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Sorry for the wait, I was sick for a while and then had to make up work... but I'm sure you don't want excuses. I owe everyone a status update.
I ran into some trouble with them, but I just finished adding solo frames for you and your pet (both optional) in addition to the layout options and custom macros. The #show command was a little tricky, but I got it. In fact, now it not only shows the icon and tooltip, but the timerbars will also track the left-click #show spell (if you use a custom macro on them) In addition, I was able to gather a list of all the cleansing spells, so they will dim out (as if on cooldown) when the group member doesn't have anything to cleanse. This also works with #show if you show a cleansing spell I just have to test the thing to iron out the bugs, should be out tonight or tomorrow (EST) as long as nothing too troublesome emerges. Quote:
EDIT: It's up and ready for download. Sorry again for the delay!
Last edited by Darrek : 02-23-14 at 08:12 PM.
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Darrek |
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02-24-14, 03:05 PM | |
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OMG that was so quick - thanks!
and of course I'm gonna ask for more
is it possible to show certain buffs/debuffs? not looking for anything too fancy. as a matter of fact... just like what you already have. like, we already have the concept of 4-clicks-per-row where we can tell it what macro to run, or what spell to cast.... the same idea.. but a "row" that will display 4 buff icons. we can specify which buffs we care about for each icon. and a row for debuff icons. same idea. for example, I'd have one slot set up to show me that the unit has the "Symbol of the Torch" buff (or not). and one to show the debuff that prevents you from giving them another Symbol for a few seconds. clicking on these buff/debuff slots wouldn't have to "do" anything. just visual indicators. |
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travislaborde |
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02-24-14, 04:33 PM | |
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Re: OMG that was so quick - thanks!
Hmm, looks like I can do this one of two ways:
I could use your suggestion, adding more buttons, or adding an option to convert a button into a buff watcher. With this the interface would require you to type in the name of the buff, and the icon and tooltip wouldn't appear until the buff is first seen on a target (since there's no way to retrieve buff data other than inspecting the buffs on a target) assuming you typed the name correctly. Or, I could just dim buff abilities when their buffs are on the target. However, this may or may not work with Burnout, which to my understanding is a separate debuff applied with the Symbol of the Tourch. If it doesn't you couldn't track Burnout. If it does, you couldn't see when the shield runs out. (though you could have a separate timerbar for that) I'm curious about this, maybe I'll do some testing. In either case, I have important things due tomorrow and Wednesday, so I won't be able to work on this until Thursday. I shouldn't even be on here right now. I like the idea though, if I can get it to work.
Last edited by Darrek : 02-24-14 at 04:35 PM.
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Darrek |
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02-25-14, 05:31 AM | |
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or, another way to consider....
maybe each slot could be either a spell/macro (like you have now)..... OR it could be a buff/debuff indicator.
this would make it totally configurable and flexible to meet all of the challenges so far discussed. and just as an example, if you also allowed three rows of slots, here is how I'd handle the symbol/buff/debuff scenario: top row, right slot: buff indicator for Symbol of the Torch middle row, right slot: button to cast Symbol of the Torch on this unit bottom row, right slot: debuff indicator for Burnout not every buff would need a three slot solution, and not everyone would want to "waste" three slots on one buff, but... I would another scenario might have a row with a few slots each indicating when a certain debuff is present, with the last slot being a button to cast a cleanse. seems like this would almost give a "sky is the limit" type of configurability for each user. OK, I'm asking for a lot maybe. Sorry if I am. Your addon is just so close to taking over for me, that I want it to |
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travislaborde |
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02-26-14, 10:05 AM | |
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also, noticed one problem and one annoyance
on the pet frame, clicking the spells cause the target to be the player, not the pet. for example: I have Healing Spray on a slot. When I click it on my pet's frame, to heal him, it heals me instead.
next, so I actually ran a dungeon with this addon instead of CBH for the first time... the layout seems somehow wrong. I want "5 across" so that a 5 man instance gives me one row of units horizontally. I think that is the second option in your layout choices. At least it appears to be and looks like it would be while soloing. But in an actual dungeon with an actual group it comes up vertically. Eww thanks! |
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travislaborde |
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02-26-14, 03:48 PM | |||
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Re: also, noticed one problem and one annoyance
Quote:
Quote:
Code:
group01 -- group02 -- group03 -- group04 -- group05 group06 -- group07 -- group08 -- group09 -- group10 group11 -- group12 -- group13 -- group14 -- group15 group16 -- group17 -- group18 -- group19 -- group20 Check your options again to see if it didn't save, and if it saved then tomorrow I'll have more time to figure this out.
Last edited by Darrek : 02-26-14 at 04:29 PM.
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Darrek |
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