Go to Page... |
Updated: | 06-30-12 01:53 AM |
Created: | 07-09-11 10:44 AM |
Downloads: | 7,089 |
Favorites: | 17 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
2.05 |
93kB |
Kreiri |
06-28-12 11:19 AM |
|
2.04 |
60kB |
Kreiri |
04-21-12 05:16 AM |
|
2.03 |
58kB |
Kreiri |
03-08-12 04:09 PM |
|
2.02 |
63kB |
Kreiri |
03-05-12 03:28 PM |
|
2.01 |
62kB |
Kreiri |
03-05-12 02:29 PM |
|
2.00 |
59kB |
Kreiri |
03-05-12 12:35 PM |
Comment Options |
06-28-12, 11:21 AM | |
|
Uploaded v 2.05.
|
|
Kreiri |
View Public Profile |
Send a private message to Kreiri |
Find More Posts by Kreiri |
Add Kreiri to Your Buddy List |
Kreiri |
View Public Profile |
Send a private message to Kreiri |
Find More Posts by Kreiri |
Add Kreiri to Your Buddy List |
06-11-12, 10:21 AM | ||
Forum posts: 0
File comments: 15
Uploads: 0
|
Quote:
|
|
|
Tarien |
View Public Profile |
Send a private message to Tarien |
Find More Posts by Tarien |
Add Tarien to Your Buddy List |
Kreiri |
View Public Profile |
Send a private message to Kreiri |
Find More Posts by Kreiri |
Add Kreiri to Your Buddy List |
06-11-12, 09:51 AM | ||
Forum posts: 0
File comments: 15
Uploads: 0
|
Quote:
Regarding the second possible solution, would you be able to take the debuff duration when it is applied, but not display it until the assumed time remaining = 'r' (user input variable for time remaining)? No addon that I am aware of allows me to watch buffs/debuffs that have X seconds remaining as specified by the user, you'd be the first, I think. EDIT: At least for my purposes it does not need to be super accurate, and I imagine there are a lot of instances when maintaining a debuff or buff is more important than split second accuracy.
Last edited by Tarien : 06-11-12 at 09:53 AM.
|
|
|
Tarien |
View Public Profile |
Send a private message to Tarien |
Find More Posts by Tarien |
Add Tarien to Your Buddy List |
06-11-12, 09:43 AM | |
|
Actually, addon does not have this information.
When event about new buff added arrives, addon records duration of the buff and remaining time for that moment of time, and then, using internal timer, makes assumption about remaining time (decreasing it on every timer tick - every KBB.throttle seconds). Every KBB.callsThrottle seconds addon asks server about exact remaining time of buffs, to compensate for client-side lags. Default value for KBB.throttle is 0.2; default value for KBB.callsThrottle is 8. Sending buff info request to server every 0.2 seconds would hit performance very hard, even if addon wasn't stopped by addon watchdog. Another possible solution would be to keep record of all buffs on watched units, and check their assumed remaining times every tick - but this again would have an impact on performance (though less than sending server requests every 0.2 seconds), and the more buffs you have - not how many you track - the worse would performance be.
Last edited by Kreiri : 06-11-12 at 09:47 AM.
|
|
Kreiri |
View Public Profile |
Send a private message to Kreiri |
Find More Posts by Kreiri |
Add Kreiri to Your Buddy List |
06-11-12, 09:32 AM | |
Forum posts: 0
File comments: 15
Uploads: 0
|
Yeah I literally just came to that conclusion myself, tested it and confirmed it.
Is there any way perhaps that another variable could be introduced that checks 'r', time remaining? The addon already has this information, it's just a case of filtering for it? |
|
Tarien |
View Public Profile |
Send a private message to Tarien |
Find More Posts by Tarien |
Add Tarien to Your Buddy List |
06-11-12, 09:22 AM | |
|
"t" is filter for duration, not the remaining time.
|
|
Kreiri |
View Public Profile |
Send a private message to Kreiri |
Find More Posts by Kreiri |
Add Kreiri to Your Buddy List |
06-11-12, 09:15 AM | |
Forum posts: 0
File comments: 15
Uploads: 0
|
Hey, I am having issues using multiple operators. I essentially want a bar to appear if Life Leech has less than 6 seconds remaining, as a reminder to cast it.
I create a new group for this, watching debuffs on player.target, filter by whitelist, the filter I use says: my&n=life leech&t<6 This works based on only the name, but once I add the &t<6, it breaks. Tried time first then name, no joy. Tried using two filters, one for each (my&n=LL, my&t<6), still not working how I want. Any ideas? |
|
Tarien |
View Public Profile |
Send a private message to Tarien |
Find More Posts by Tarien |
Add Tarien to Your Buddy List |
06-05-12, 09:48 AM | |
|
Hm. I'll add "use default tooltip" checkbox to my list of improvements.
|
|
Kreiri |
View Public Profile |
Send a private message to Kreiri |
Find More Posts by Kreiri |
Add Kreiri to Your Buddy List |
06-05-12, 05:56 AM | |
|
Hi again.
Duly noted. I guess I'm just used to icons only. In regards to my question about the tooltip being off-screen (since the tooltip is drawn from the cursor): I looked at the addon LUA that you've written, and actually noticed you had commented out several methods for showing the tooltips (OnMouseIn function), so I just (un)commented the one to make it show the buff/debuff tooltip in the regular player tooltip location. |
|
Rustytotem |
View Public Profile |
Send a private message to Rustytotem |
Find More Posts by Rustytotem |
Add Rustytotem to Your Buddy List |
06-04-12, 11:08 PM | |
|
...
The whole point of KBB is having bars with buff names and durations. |
|
Kreiri |
View Public Profile |
Send a private message to Kreiri |
Find More Posts by Kreiri |
Add Kreiri to Your Buddy List |
06-04-12, 11:01 PM | |
|
Ok thanks!
From what I can gather from the options screen, I probably can't remove the buff name/duration from the bars? |
|
Rustytotem |
View Public Profile |
Send a private message to Rustytotem |
Find More Posts by Rustytotem |
Add Rustytotem to Your Buddy List |
06-04-12, 10:59 PM | |
|
1. You can disable default UI elements in 'edit layout" mode of default UI.
2. Good suggestion, but I really don't have time to implement it now. |
|
Kreiri |
View Public Profile |
Send a private message to Kreiri |
Find More Posts by Kreiri |
Add Kreiri to Your Buddy List |
06-04-12, 10:53 PM | |
|
Hi.
I have a (potentially silly) questions. is there any way to ensure that tooltips for buffs/debuffs stay within the bounds of the screen? I've tried to move my new buff bar to the top left of the screen, and the tooltips go off the edge, so I can't actually read them. Thanks. Edit: realised first question wasn't needed.
Last edited by Rustytotem : 06-04-12 at 11:00 PM.
|
|
Rustytotem |
View Public Profile |
Send a private message to Rustytotem |
Find More Posts by Rustytotem |
Add Rustytotem to Your Buddy List |