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Updated: | 06-30-12 01:53 AM |
Created: | 07-09-11 10:44 AM |
Downloads: | 7,016 |
Favorites: | 17 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
2.05 |
93kB |
Kreiri |
06-28-12 11:19 AM |
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2.04 |
60kB |
Kreiri |
04-21-12 05:16 AM |
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2.03 |
58kB |
Kreiri |
03-08-12 04:09 PM |
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2.02 |
63kB |
Kreiri |
03-05-12 03:28 PM |
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2.01 |
62kB |
Kreiri |
03-05-12 02:29 PM |
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2.00 |
59kB |
Kreiri |
03-05-12 12:35 PM |
Comment Options |
06-11-12, 09:59 AM | ||
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Quote:
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Kreiri |
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06-11-12, 10:21 AM | ||
Forum posts: 0
File comments: 15
Uploads: 0
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Quote:
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Tarien |
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06-27-12, 12:16 AM | |
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KBB will be updated after 1.9 goes live on EU servers - I have to make sure it works on live servers before uploading.
Note: there have been some changes in saved variables format. The version check/data format conversion seems to be working fine, but backup your saved variables file[1] before updating, just in case. [1] - Interface\Saved\SavedVariables\KreiriBuffBars.lua
Last edited by Kreiri : 06-28-12 at 11:00 AM.
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Kreiri |
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06-28-12, 11:21 AM | |
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Uploaded v 2.05.
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Kreiri |
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06-29-12, 12:24 AM | |
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Great update!
I've noticed a (very) minor bug/add-on conflict. I'm using this add-on for (de)buff bars, and nkThings for unit frames. The tooltips from this add-on when mousing over buffs and such (not the native tooltip) appear underneath the unit frames. Will there ever be any way to change the frame level of the tooltips/buffbars? Again, this is very minor, so probably not worth much time, if any. Edit: I should say, when I say "bug/add-on conflict" I mean more of an unintended consequence - there aren't any Lua errors or anything.
Last edited by Rustytotem : 06-29-12 at 12:25 AM.
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Rustytotem |
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06-29-12, 01:06 AM | |
Hi Kreiri,
I wanted to try out you addon yesterday but the game told me this: Error: KreiriBuffBars/KBB_UI.lua:609: attempt to index local 'group' (a nil value) In KreiriBuffBars / KreiriBuffBars.KBB.uiWindow.playerRadioCheck:LeftClick stack traceback: KreiriBuffBars/KBB_UI.lua:609: in function 'RadioButtonChange' LibSimpleWidgets/radiobuttongroup.lua:74: in function 'RadioButtonSelected' LibSimpleWidgets/radiobutton.lua:31: in function 'SetSelected' LibSimpleWidgets/radiobutton.lua:138: in function <LibSimpleWidgets/radiobutton.lua:136> PS: I'm playing with the german client - don't know if this is a problem. |
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Wryn |
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06-29-12, 04:54 AM | |
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I'll check this when I get home from work. Thank you for the report. I apologize for the inconvenience.
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Kreiri |
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06-29-12, 05:10 AM | ||
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Quote:
Last edited by Kreiri : 06-29-12 at 05:20 AM.
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Kreiri |
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06-29-12, 05:12 AM | ||
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Quote:
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Kreiri |
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06-29-12, 09:00 AM | ||
Quote:
Hope you had a lunch break afterall. And I get this error message as soon as I made a klick under "general" in "Player" for example. Does this help? Sorry, I'm really bad at this stuff... @_@ |
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Wryn |
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06-30-12, 01:58 AM | |
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Updated to version 2.06: additional nil checks in event handlers.
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Kreiri |
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06-30-12, 03:41 AM | ||
Quote:
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Wryn |
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06-30-12, 10:23 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Is it possible to have debuffs/buffs that have completely expired remain visible as alerts? It seems like it might be, but I haven't figured out a way to do it. Maybe it isn't. For example, if I have a DoT that falls off completely, I would like to have its bar remain on my screen at 0.00 seconds or something rather than completely disappear as a reminder that I need to recast it. If this addon could do that it would be pretty much perfect for me.
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Zyme |
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06-30-12, 10:25 AM | |
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No, sorry.
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Kreiri |
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