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Updated: | 10-19-13 07:14 PM |
Created: | 07-12-13 10:50 AM |
Downloads: | 6,336 |
Favorites: | 8 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
v3.7.4_release |
193kB |
RagebeastRT |
10-09-13 06:17 PM |
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v3.7.3_release |
193kB |
RagebeastRT |
10-05-13 05:47 PM |
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v3.7.1_beta_a |
192kB |
RagebeastRT |
09-29-13 12:17 AM |
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v3.7_beta_a |
192kB |
RagebeastRT |
09-28-13 09:24 PM |
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3.6.1 |
184kB |
RagebeastRT |
09-25-13 03:48 PM |
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3.6 |
184kB |
RagebeastRT |
09-25-13 02:09 PM |
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3.52 |
182kB |
RagebeastRT |
09-23-13 10:28 PM |
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3.5 |
182kB |
RagebeastRT |
09-23-13 09:36 PM |
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3.4 |
180kB |
RagebeastRT |
09-23-13 01:38 PM |
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3.3 |
180kB |
RagebeastRT |
09-23-13 12:43 AM |
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3.2 |
180kB |
RagebeastRT |
09-22-13 07:11 PM |
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3.1 |
180kB |
RagebeastRT |
09-22-13 05:49 PM |
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3.0 |
181kB |
RagebeastRT |
09-21-13 01:59 AM |
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2.0 |
2MB |
RagebeastRT |
09-13-13 10:29 PM |
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1.53 |
1MB |
RagebeastRT |
09-08-13 08:35 PM |
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1.52 |
1MB |
RagebeastRT |
09-06-13 11:42 AM |
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1.51 |
1MB |
RagebeastRT |
08-29-13 12:45 PM |
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1.5 |
1MB |
RagebeastRT |
08-25-13 08:45 PM |
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1.4 |
1MB |
RagebeastRT |
07-29-13 08:49 AM |
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1.3 |
1MB |
RagebeastRT |
07-19-13 02:44 PM |
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1.2 |
1MB |
RagebeastRT |
07-18-13 09:24 PM |
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1.1 |
1MB |
RagebeastRT |
07-17-13 11:20 PM |
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1.0 |
1MB |
RagebeastRT |
07-12-13 10:50 AM |
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Comment Options |
eekthecat |
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New Forums
I have created forums for the addon over at Curse addons site. Here you can report problems, request new changes oe even see whats being worked on. Try to use them please. Will help organize so I dont have to chech muliple places all the time. Thanks in advance.
CurseForge Forums for RiftHud
Last edited by RagebeastRT : 09-27-13 at 11:50 AM.
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RagebeastRT |
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Zombie
Forum posts: 1
File comments: 15
Uploads: 0
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Re: Space between the frames
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chavo |
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Solsis00 |
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Solsis00 |
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Re: Profiles
Quote:
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RagebeastRT |
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Zombie
Forum posts: 1
File comments: 15
Uploads: 0
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Profiles
Thanks a lot for the quick update, everything is working great and I got it set up just the way I like it.
I could only think of one more thing that might be an improvement. Profiles for those altoholics out there, me included. Well after getting it setup on one character I didn't want to do it again for another. I just copied the savedvariables.lua file into each characters folder since I like the same setup anyway, but profiles would be a nice touch. |
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chavo |
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shields
Error: Incorrect function usage.
Parameters: (userdata: ), (table: ), (table: ), (table: ) Parameter types: userdata, table, table, table Function documentation: Sets the canvas shape. Must have at least one of "fill" or "stroke". Canvas:SetShape(path, fill, stroke) -- nil, nil, nil Canvas:SetShape(path, fill, stroke) -- table, table, nil Canvas:SetShape(path, fill, stroke) -- table, nil, table Canvas:SetShape(path, fill, stroke) -- table, table, table Parameters: fill: A fill style. By default, "gradientLinear" spreads on the X axis, between 0 and 100. "gradientRadial" is centered around the local origin, with a radius of 100 units. "texture" starts at the origin and extends out to the texture size. Members: type: One of "solid", "gradientLinear", "gradientRadial", "texture". Required. r: Red color value, betwen 0 and 1. Available and required for "solid". g: Green color value, betwen 0 and 1. Available and required for "solid". b: Blue color value, betwen 0 and 1. Available and required for "solid". a: Alpha color value, betwen 0 and 1. Defaults to 1. Available for "solid". color: Gradient color values. A table containing a series of tables, with consecutive integer keys starting from 1. Each internal table contains color values and a gradient position. Available and required for "gradientLinear" and "gradientRadial". Members: r: Red color value, between 0 and 1. Required. g: Green color value, between 0 and 1. Required. b: Blue color value, between 0 and 1. Required. a: Alpha color value, between 0 and 1. Defaults to 1. position: Location within the gradient. Must be nondecreasing. Gradient automatically rescales to fit the largest position value seen. transform: An array containing the first two rows of a 3x3 transformation matrix. The third row is set to (0,0,1). Defaults to {1, 0, 0, 0, 1, 0}, representing the identity matrix. See Utility.Matrix.Create() for basic functionality. Available for "gradientLinear", "gradientRadial", and "texture". focus: Number between 0 and 1 controlling the center bias of radial gradients. Defaults to 0. Available for "gradientRadial". wrap: Control the bounds behavior of textures. Must be either "clamp" or "wrap". Defaults to "clamp". Available for "texture". smooth: Boolean controlling texture smoothing behavior. Defaults to true. Available for "texture". source: Source addon ID of the texture to be rendered. See Texture:SetTexture() for details. Available and required for "texture". texture: Texture identifier of the texture to be rendered. See Texture:SetTexture() for details. Available and required for "texture". path: A path. Consists of a table containing a series of tables, with consecutive integer keys starting from 1. Each internal table contains coordinates, either as an absolute value relative to the top-left corner of the frame, or Proportional to the frame size, as a number from 0 to 1. Giving both an absolute value and a proportional value for any coordinate is not allowed. Members: x/xProportional: x coordinate of this point. Required. y/yProportional: y coordinate of this point. Required. xControl/xControlProportional: x coordinate of the curve control handle. If this exists, yControl/yControlProportional must also exist. yControl/yControlProportional: y coordinate of the curve control handle. If this exists, xControl/xControlProportional must also exist. stroke: A stroke style. Members: r: Red color value, betwen 0 and 1. Required. g: Green color value, betwen 0 and 1. Required. b: Blue color value, betwen 0 and 1. Required. a: Alpha color value, betwen 0 and 1. Defaults to 1. cap: Endcap behavior for non-loops. May be "none", "square", or "round". Defaults to "round". miter: Corner behavior. May be "miter", "round", or "bevel". Defaults to "miter". miterLimit: Determines how small the corner angle can be until the miter is chopped off. Defaults to 3. Available only if miter behavior is set to "miter". thickness: Line thickness. Required. In RiftHud / UpdateHudDetails, event Event.System.Update.Begin stack traceback: [C]: ? [C]: in function 'SetShape' RiftHud/globals.lua:122: in function 'fillarc' RiftHud/main.lua:81: in function <RiftHud/main.lua:11> |
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Solsis00 |
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Zombie
Forum posts: 1
File comments: 15
Uploads: 0
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Alright after this latest update everything is working well. Thanks a lot.
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chavo |
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Zombie
Forum posts: 1
File comments: 15
Uploads: 0
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Re: Fixed
Quote:
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chavo |
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Fixed
Fixed the magical bars from reappearing I hope.
As for bars disappearing when trying to change color...you got me. I cannot replicate that problem. Try to do a /rhud reset. That will reset all values back to default. |
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RagebeastRT |
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Zombie
Forum posts: 1
File comments: 15
Uploads: 0
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Quote:
As far as the bars disappearing they still do after I leave or enter combat. This only happens after I try to change the colors on the player resource bar. All the other seem ok, at least the ones I've tried. The outline for the absorb bar will show, and then the health bar and resource bar will not show. I can get them to go back to the right state by toggling them as I said, but they do the same as soon as I enter combat.
Last edited by chavo : 09-22-13 at 07:18 PM.
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chavo |
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Quote:
I knew something would go wrong. I will fix the bars from reappearing. Not sure whats going on with bars disappearing though. I will try to get this to happen somehow so I know what to fix. As for the gaps, just go to the second tab, select what arc you want to move. The arc on the screen will have a white background. Just click and drag it where you want. You can do this with any element on the screen. |
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RagebeastRT |
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Zombie
Forum posts: 1
File comments: 15
Uploads: 0
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Thanks for this addon it's a nice update.
I downloaded the latest update 3.1 and I'm still having some problems with the config. Whenever I go to change colors of the bars, they will disappear also the absorb bar will reappear even though I've toggled it off. I started with a new profile by deleting all the saved variable files. Edit... After reopening the config and toggling the bars off and then back on they will reappear. I am still unable to change the color Also since I'm commenting I'd like to request one more feature. I'd like to be able to move the arcs closer together so there's less space between them. Thanks again for your hard work.
Last edited by chavo : 09-22-13 at 06:49 PM.
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chavo |
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Forum posts: 0
File comments: 6
Uploads: 0
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![]() Very nice upgrade, RagebeastRT. ^^
Mostly, i like the Orbs & Rings. And thanks for the Target PvP Sign. I've testet it on 3 chars (Mage, Hunter and Warrior) and didn't find any error. Next, i will test it with my cleric. |
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Cassiopeija |
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