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Updated: | 05-14-13 12:11 AM |
Created: | 04-02-13 03:22 AM |
Downloads: | 16,181 |
Favorites: | 32 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.93.Alpha |
306kB |
SinRopa |
05-06-13 02:28 PM |
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1.92.Alpha |
302kB |
SinRopa |
05-04-13 07:18 PM |
|
1.91.Alpha |
302kB |
SinRopa |
05-04-13 06:52 PM |
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1.9.Alpha |
299kB |
SinRopa |
05-03-13 07:13 PM |
|
1.8.Alpha |
298kB |
SinRopa |
05-03-13 11:43 AM |
|
1.7.Alpha |
289kB |
SinRopa |
05-01-13 03:12 AM |
|
1.6.Alpha |
267kB |
SinRopa |
04-29-13 07:06 AM |
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1.5.Alpha |
261kB |
SinRopa |
04-27-13 09:07 AM |
|
1.4.Alpha |
252kB |
SinRopa |
04-25-13 12:28 AM |
|
1.3.Alpha |
244kB |
SinRopa |
04-23-13 10:19 PM |
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1.2.Alpha |
186kB |
SinRopa |
04-23-13 05:15 AM |
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1.1.Alpha |
178kB |
SinRopa |
04-21-13 03:52 AM |
|
1.0.Alpha |
175kB |
SinRopa |
04-20-13 04:10 AM |
|
0.6.Alpha |
96kB |
SinRopa |
04-18-13 06:31 PM |
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0.5.Alpha |
87kB |
SinRopa |
04-12-13 11:19 PM |
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0.4.Alpha |
76kB |
SinRopa |
04-12-13 08:47 PM |
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0.3.Alpha |
62kB |
SinRopa |
04-12-13 02:49 AM |
|
0.2.Alpha |
56kB |
SinRopa |
04-10-13 10:33 PM |
|
0.0.Alpha |
40kB |
SinRopa |
04-02-13 03:22 AM |
Comment Options |
wulffmeister |
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07-12-14, 03:04 PM | |
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GG 2.0
Well I've made my way back into Rift as I expected.
With the added (since I left) artifact tracking in-game, I might finally have a decent solution for implementing artifact data. So here is the situation and plan. 1. Test and upgrade GG 1.0 tonight, once its working the project will be replaced with GG 2.0 2. Re-design the code structure and feature set to utilize any new features of the API (at first glance I didn't see any improvements in over a year, impressive) might play with canvas a bit and see what we can do there. 3. Remove the error prone artifact data in favor of the auto-tracked "exact" locations. As I am not a subbed player atm the data collection will have to wait. I am in the middle of a move / job change - and as a student I don't know when I will have funds to buy artifact tracking / subs. If anyone is interested in contributing I could use REX to purchase the tracking which would move the project along. That said, if I cannot manage the cost, I will implement the system for that which I can track per usual - ie gatherables. Overall I'm excited that the long running task of mapping artifacts might actually be manageable now. Its just kinda sad how little the API has improved... still cant detect loot, still cant play sounds, etc. Will make the best with the tools provided. Once again thank you all for your support and efforts over the process of GG 1.0 and my other addons. -Sin
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SinRopa |
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07-12-14, 10:34 PM | |||
|
Re: Re: Interesting
Quote:
The two addons are not connected. The map maker was used by people who were emailing me data for a period of time. GG was tested today and seems to be working as it always has. There has been almost no significant changes to the API sadly, so a lot of what I wanted to do is still impossible. That said, GG 2.0 would be more focused on artifact hunting as that has always been the goal. Once I review the updates to the API, I will plan out a re-design of GG and begin development. The only difference from now and before is that I can pay to track artifacts via the game store. While I would easily need 1000 potions to map enough artifacts, at least it is now possible - without errors anyway. I am currently looking for donations of artifact potions while I get the design worked out. As always - feedback on design choices is always welcome as well. -SIN
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SinRopa |
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