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Updated: | 03-29-13 09:46 PM |
Created: | 03-03-13 05:19 PM |
Downloads: | 1,419 |
Favorites: | 8 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.0.4 |
3MB |
Wildtide |
03-14-13 02:30 AM |
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1.0.3 |
3MB |
Wildtide |
03-06-13 10:23 AM |
|
1.0.2 |
3MB |
Wildtide |
03-06-13 02:33 AM |
|
1.0.1 |
1MB |
Wildtide |
03-03-13 05:19 PM |
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Darkforge |
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Re: suggestions?)
Quote:
Buffs are available, I'm not sure why you're not seeing them (have you ticked the option to hide buffs maybe?). You could also use Gadgets:Buffs, and the Buff Icons gadget it provides, which lets you configure your buffs in loads of different ways, and drag them wherever you want. There is some new functionality going into the next release of Gadgets, that enables automatic resizing of unit frames. You can see it in action here: http://www.youtube.com/watch?v=_Kd_NhwCthk. Basically, that frame is so complex that Gadgets' normal resizing mechanism just wasn't up to the job. It took some fairly exotic code to get it working. The size of things like the vitality indicator, and switching bars around... that would need alternate versions of the template right now. I am coding like mad to keep up with the RG guys, who are pushing Gadgets to its limits... so hopefully I'll be able to give them enough functionality that this could be done through options in the future... watch this space ![]() |
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Wildtide |
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Darkforge |
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Bard |
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Deaddawg |
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Forum posts: 0
File comments: 1
Uploads: 0
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Quote:
The cast bar should properly be disabled on the RG Target frame when configured as such. As for the icons, yeah the game doesn't like the fancy icons I've been trying to make/use, and for some reason degrades them much worse than the low quality ones...so if I can't come up with a way to beat the API into submission I'll have to resort to using the lower quality icons. |
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Dysturbed |
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Excellent, I look forward to checking out the changes tonight.
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Bard |
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