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Updated: | 10-18-15 05:27 AM |
Created: | 01-24-13 09:07 AM |
Downloads: | 14,719 |
Favorites: | 26 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
3.00v02.R |
226kB |
adelea |
11-13-14 01:38 AM |
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3.00v01.R |
225kB |
adelea |
11-08-14 04:14 AM |
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2.08v02.R |
222kB |
adelea |
09-02-14 12:44 AM |
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2.08v01.R |
222kB |
adelea |
09-01-14 07:42 AM |
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2.03v05.R |
212kB |
adelea |
08-02-13 07:05 AM |
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2.03v04.R |
212kB |
adelea |
08-02-13 03:35 AM |
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2.03v03.R |
210kB |
adelea |
07-27-13 11:43 AM |
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2.03r2 |
213kB |
adelea |
06-30-13 03:22 PM |
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2.03r1 |
212kB |
adelea |
06-19-13 06:25 AM |
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2.02r8 |
199kB |
adelea |
05-28-13 09:32 AM |
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2.02r7 |
199kB |
adelea |
03-18-13 05:34 AM |
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2.02r6 |
200kB |
adelea |
03-07-13 01:34 PM |
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2.02r5 |
200kB |
adelea |
03-04-13 07:37 AM |
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2.02r4 |
200kB |
adelea |
03-02-13 12:16 PM |
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2.02r3 |
198kB |
adelea |
03-01-13 03:45 AM |
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2.02r2 |
198kB |
adelea |
03-01-13 01:07 AM |
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2.02r1 |
198kB |
adelea |
02-28-13 09:05 AM |
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2.01r4a |
196kB |
adelea |
02-13-13 02:19 AM |
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2.01r4 |
196kB |
adelea |
02-12-13 04:23 PM |
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2.01r3 |
181kB |
adelea |
01-29-13 04:16 AM |
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2.01r2 |
181kB |
adelea |
01-25-13 01:26 PM |
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2.01r1 |
177kB |
adelea |
01-24-13 09:07 AM |
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0B |
adelea |
01-01-70 12:00 AM |
Comment Options |
01-25-13, 01:06 PM | |
Forum posts: 0
File comments: 45
Uploads: 0
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working well, one problem, addon cpu usage can get high spikes if loot of mob around.
Sampel at ghr invasions |
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topiland |
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adelea |
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02-02-13, 10:13 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Саn it place an icon in the Docker?
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Arlequino |
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02-02-13, 10:50 AM | ||
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Quote:
The icon is meant to be clicked on - and for most purposes, the docker would be out of the way. If you really want it docked, I can put in something to allow this - but I dont think it would be terribly useable! Unless of course, you only want the notification of it going from red/green. |
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adelea |
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02-12-13, 06:40 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Docker
I think what he meant is a docker icon that toggles whether or not the UI is showing. I am absolutely loving this addon but the fact that it takes up a large portion of my screen and I can't hide it without disabling the whole addon is a drag. +1!
Oh! and an idea, not sure if it is possible or not. But have an option where the targeting macro is automatically spammed when in range of a rare mob. That way you don't have to spam click it all the time. <3
Last edited by Zezy : 02-12-13 at 06:42 AM.
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Zezy |
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02-12-13, 01:04 PM | ||
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Re: Docker
Quote:
Once you start making a dent in the list though, it does start to take up seriously less space! |
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adelea |
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02-12-13, 08:07 PM | ||
Just loaded the new version (2.01r4) and received the following error on login:
Quote:
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Elaani |
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02-28-13, 09:31 PM | |
Getting an error with 2.02r1:
Code:
Error: Incorrect function usage. Parameters: (userdata: ), (userdata: ), "", "Event.UI.Input.Mouse.Left.Down" Parameter types: userdata, eventFrame, string, string Function documentation: Attaches an event handler to an event. Not permitted on a frame with "restricted" SecureMode while the addon environment is secured. Layout:EventAttach(event, callbackOrMacro, label) -- eventFrame, function/string, string Layout:EventAttach(event, callbackOrMacro, label, priority) -- eventFrame, function/string, string, number Parameters: callbackOrMacro: A callback function or macro to search for. event: The event's name. "." characters will be treated as hierarchy delimeters. label: Human-readable label used to identify the handler in error reports, performance reports, and for later detaching. priority: Priority of the event handler. Higher numbers trigger first. In RareTracker / Event.System.Update.Begin, event Event.System.Update.Begin stack traceback: [C]: ? [C]: in function 'EventAttach' RareTracker/RareTracker_Main.lua:495: in function 'SetMacro' RareTracker/RareTracker_Main.lua:556: in function <RareTracker/RareTracker_Main.lua:508> |
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Elaani |
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03-01-13, 03:48 AM | ||
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Quote:
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adelea |
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03-02-13, 02:09 AM | |
No errors so far with new version, but I seem to be unable to "check off" a mob when I kill it. I can right-click and it turns green, but when I left-click nothing happens. Have tried in both "All" and "Available" modes. Tried a /reloadui and made no difference. It did however generate an error with Resource Tracker so ya, be posting that there.
Thanks again for all your hard work. |
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Elaani |
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03-05-13, 12:02 PM | |
Forum posts: 0
File comments: 32
Uploads: 0
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In scarwood reach there is a macro "target Ironfang", which targets normal mobs too.
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Omenpapa |
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03-05-13, 01:06 PM | ||
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Quote:
EDIT: just noticed date of original message - not sure how I missed it before!
Last edited by adelea : 03-05-13 at 01:12 PM.
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adelea |
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03-05-13, 01:13 PM | ||
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Quote:
Can maybe try with /targetexact instead.. Will have a play around. |
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adelea |
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03-05-13, 11:11 PM | |
Forum posts: 0
File comments: 32
Uploads: 0
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Yes, targetexact will definately solve this issue.
EDIT: I can remove the mobs from the available list w/o any problem.
Last edited by Omenpapa : 03-07-13 at 12:59 PM.
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Omenpapa |
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05-25-13, 10:06 PM | |
Been running around on PTS, got this when zoning into Ashora on the latest PTS build.
(I know it's not an immediate problem since whatever is causing this is on PTS only, but wanted to give you a heads-up since this will probably be an issue once 2.3 goes live) Code:
Error: Incorrect function usage. Parameters: (Texture: RareTracker.RT.UI.button.0x27485658), (userdata: ), "suppressmacrofailures targetexact Ranger Fahrand", "Event.UI.Input.Mouse.Left.Click" Parameter types: Texture, eventFrame, string, string Function documentation: Attaches an event handler to an event. Not permitted on a frame with "restricted" SecureMode while the addon environment is secured. Layout:EventAttach(handle, callback, label) -- eventFrame, function, string Layout:EventAttach(handle, callback, label, priority) -- eventFrame, function, string, number Parameters: callback: A global event handler function. This will be called when the event fires. The first parameter will be the standard frame event handle, any other parameters will follow that. handle: A handle to a frame event, usually pulled out of the "Event.UI." hierarchy. label: Human-readable label used to identify the handler in error reports, performance reports, and for later detaching. priority: Priority of the event handler. Higher numbers trigger first. In RareTracker / Event.System.Update.Begin, event Event.System.Update.Begin stack traceback: [C]: ? [C]: in function 'EventAttach' RareTracker/RareTracker_Main.lua:492: in function 'SetMacro' RareTracker/RareTracker_Main.lua:551: in function <RareTracker/RareTracker_Main.lua:506> |
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Elaani |
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