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Updated: | 09-30-14 08:04 AM |
Created: | 12-09-12 07:50 PM |
Downloads: | 20,739 |
Favorites: | 72 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
0.2.0 |
80kB |
Snarty |
05-15-14 07:45 PM |
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0.1.8 |
85kB |
Snarty |
09-23-13 02:31 PM |
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0.1.7 |
86kB |
Snarty |
09-17-13 03:33 PM |
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0.1.4 |
67kB |
Snarty |
06-22-13 10:51 AM |
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0.1.3 |
68kB |
Snarty |
06-16-13 12:40 AM |
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0.1.2 |
68kB |
Snarty |
05-31-13 05:53 PM |
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0.1.1 |
68kB |
Snarty |
02-01-13 03:21 AM |
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0.1.0 |
67kB |
Snarty |
01-04-13 04:35 PM |
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0.0.9 |
67kB |
Snarty |
12-18-12 01:19 AM |
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0.0.8 |
67kB |
Snarty |
12-12-12 06:58 AM |
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0.0.7 |
67kB |
Snarty |
12-12-12 05:53 AM |
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0.0.6 |
66kB |
Snarty |
12-11-12 06:46 PM |
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0.0.5 |
66kB |
Snarty |
12-11-12 02:50 PM |
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0.0.4 |
66kB |
Snarty |
12-10-12 07:37 PM |
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0.0.3 |
53kB |
Snarty |
12-10-12 06:20 AM |
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0.0.2 |
52kB |
Snarty |
12-10-12 01:13 AM |
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0.0.1 |
52kB |
Snarty |
12-09-12 07:50 PM |
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Masios |
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Snarty |
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I don't know if the quests available are being filtered by player faction, or how it's being done if it is, but it tells me I'm missing 4 quests for Cape Jule which all appear to be for Defiants, and the character I'm checking on is Guardian.
It shows Dacia's Departure, Ancient Technology, Empyrean Invention, and The Synthetic Soul. All 4 of those are started by, involve, and/or are turned into well-known Defiant NPCs. Like I said, I don't know how, or if any, faction filtering is being done, or if there's a way to fix it, but in case there is, I wanted to post these. Thanks for your time, and thanks for making this addon. |
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Elaani |
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Quote:
However, I am looking in to linking quest givers/turn in NPCs with the quests, this in turn may offer another layer of parsing. But again, this will depend on the consistency of unit data in the NPCs.xml. Hopefully those units do have a <Faction> tag. Last resort will be hard-coding certain quests to be flagged. Although, once I've added the GUI element, I'm thinking of giving the player an option to Black-List quests you know to be for the opposite faction, or appear for only X crafting/gathering professions. Either way, I'll eventually have some way for them to be correctly aligned. Please also note that 0.0.7 is due soon. This will include a new "/qfind full" search option. This will output the quest summary for each missing quest and map co-ordinates if available for the first objective (note, not the Quest giver just yet). |
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Snarty |
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This looks interesting, but any chance you can put it into a retractable button to have it display on the UI, instead of in the chat box? Cause it's just going to spam it... and I don't really wanna push all the important messages down just for this to work.
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Rustycage |
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I'm currently taking a break from playing Rift and not sure if I'll continue progression. However, I am tempted to purely develop all manner of Addons for Rift. The current grind is quite depressing, and is akin to walking down a very long dark tunnel. |
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Snarty |
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Forum posts: 0
File comments: 4
Uploads: 0
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only issue for me was that i could see guardian quests as a defiant in my lsit in cape jule (also the IA quest which i would consider a "repeatable" quest unless it actually counts toward the achievement for that area)
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Good113 |
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Forum posts: 0
File comments: 1
Uploads: 0
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quest bug
I think this is a great addon, however, while questing in Ashora I show 1 quest missing to complete all quest. What is showing is "Survival in Isolation" this is not a quest but rather an event timer and it should be deleted from the list.
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[email protected] |
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I'm currently working on a comprehensive UI library, which will first be utilized by KBM. What this means, is that Quest Finder will gain a nice UI and some more advanced options sharing the same library. Note: since it is a library it will not require KBM, it'll just mean if you have both installed, they share resources for less impact on Rift.
With the above in mind, Quest Finder will expand to replace and/or add to the Rift quest tracker at the side of the screen. You'll also have the ability to blacklist quests you know are being reported incorrectly for your character. I'll post more once I start development, but first thing you'll see is a new options menu. |
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Snarty |
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Forum posts: 0
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When typing /qfind full, you say it shows the coordinates for the first objective if possible. A suggestion might be to instead post the coordinate for where the quest is received. I'm going through and trying to find quests I've missed, I'm wondering if you have a feature I'm unaware of that allows you to see where the quest originates.
Thanks! |
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bitterdeath |
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Quote:
Fear not, I'm looking in to it and my external database engine is moving along nicely. I'm currently hooking Lua in to a C++ engine which will allow me to manipulate the supplied data from Trion better. If I run in to road blocks with quest starters, I'll look in to a way for the addon to gather data as people quest, and then give them the option to help expand its database with more meaningful start information. |
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Snarty |
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/qfind
When I type /qfind I keep getting the message that it doesn't recognize it and to type /help. What am I doing wrong?
__________________
:Padget: |
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Padget |
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Re: /qfind
Quote:
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Snarty |
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Forum posts: 0
File comments: 2
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Great app...
Any chance you can create a UI for it? Things I'd like to see: 1) An option to filter Guardian or Defiant quests only (with the default set to only show quests on your current faction) 2) Start and End quest coordinates, possibly a compass arrow pointing to nearby quest points. Keep up the good work! |
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FlimFlam69 |
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Quote:
As for the Guardian/Defiant issues that's something I'm trying to work on based on the data from Trion. Not all individual quests are marked with a faction tag unfortunately. But I'm working on expanding it to link to start NPC and Quest chains and hope something there defines the correct faction. Not an easy thing unfortunately, but I'm working on it. Start/End coordinates will actually be possible once the above is complete. The arrow will be further down the road though, as I've not created my animation library yet. But it hasn't been marked as "never happening". Also to note. We have no control over the Map or Mini-Map within the addon API yet, so anything fancy like placing way-points is going to depend on that. I'd hate to work on a new map system and then have the API enable a Map/Mini-Map right after I've finished. |
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Snarty |
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