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Updated: | 06-25-13 02:23 AM |
Created: | 09-21-12 10:42 AM |
Downloads: | 2,460 |
Favorites: | 38 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
2.03r1 |
72kB |
adelea |
06-20-13 03:07 AM |
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1.10r4 |
32kB |
adelea |
10-08-12 05:37 AM |
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1.10r4 |
32kB |
adelea |
10-08-12 05:35 AM |
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1.10r3 |
32kB |
adelea |
10-05-12 06:46 AM |
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1.10r2 |
26kB |
adelea |
09-22-12 11:05 AM |
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1.10r2 |
27kB |
adelea |
09-22-12 08:16 AM |
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1.10r1b1 |
3kB |
adelea |
09-21-12 01:24 PM |
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1.10r1 |
3kB |
adelea |
09-21-12 10:42 AM |
Comment Options |
wrink |
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11-07-13, 01:50 AM | ||
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Quote:
In order to allow Docker to do its thing, there are several things the addon being added must do (or rather not do), and once this choice is made, there isnt anything that could be done to undo the choice. One thing you could try, is searching the addon code for the addon you dont want to use Docker, and look for "MINIMAPDOCKER" in the .lua files. Then if you put the following near the top of those lua files (after anything that looks like local addon, data = ...) local MINIMAPDOCKER = nil That may work to override the normal behaviour on a per-addon basis. |
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adelea |
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11-04-13, 03:46 PM | |
Forum posts: 0
File comments: 11
Uploads: 0
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Love the addon and have been using it for quite a while now. However, I was wondering if you had any plans on adding an option that would allow us to pick and choose which addons were contained within the docker. There are a couple addon icons that I'd like to remain outside of the docker, but I don't know how to keep them out with the docker addon enabled.
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wrink |
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07-08-13, 03:10 PM | ||
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Quote:
I dont really like float mode, I use it in Docked mode across the top of the screen. I'll have to have a think to see what I can do about float mode
Last edited by adelea : 07-08-13 at 03:10 PM.
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adelea |
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07-08-13, 01:55 PM | |
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It seems that with Teleporter, Rifter it works, but say you click on Gadget to pop it's buttons up, if you move outside of the Docker strip like down to Unlock in Gadget it hides everything so you can't get to it. It's the only reason I can't use this addon.
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fostot |
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06-23-13, 09:00 AM | ||
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Quote:
We cant do that - there is very little we CAN do with the default UI frames! |
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adelea |
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06-23-13, 05:38 AM | ||
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Epitah |
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06-21-13, 01:12 PM | ||
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Quote:
Placing the Docker arrow button next to the menu bar, and locking it. Bringing up the configuration menu, and selecting: FLOAT Setting the direction to (presumably) left Ticking autohide This way, when you put the mouse over the docker icon, all the docked icons would pop up, extending the menu bar, for you to choose the one you want. |
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adelea |
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06-21-13, 12:38 PM | |
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Hello and thank you for this great addon.
I need to ask, is there a way to put these on the menu bar on the default UI, instead of moving them around? It doesn't fit with the UI very well. I suppose it wouldn't be so bad if there was 'atleast' a feature to have them only show up on mouse over. Those are the only 2 features I am requesting. This is still very helpful. I just wish it was easier to make it fit with the UI. |
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Epitah |
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05-20-13, 02:38 AM | ||
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Re: Docs?
Quote:
/docker reset Which attempts to reposition the icon if it is offscreen - though looking at the code, it doesnt move it at that point, so a /reloadui would be needed. Failing that: /script Docker_Settings = nil /reloadui That should clear out all settings back to the defaults. I have to admit I dont like the way I handled the configuration in Docker - and its on my list of things to redo. |
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adelea |
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05-19-13, 05:29 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Docs?
Is there any documentation for this addon? Besides what's on the description page?
The icon for Docker vanished on one of my characters, and I can't figure out how to get it to reappear. The 'docker reset' command doesn't recall it, and even deleting the Docker information from my addons folder for that character doesn't make it reappear either. I'm sure there are probably other / commands, but I've no idea what they'd be, and there's nothing in the ZIP file itself. |
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Valethar |
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10-05-12, 07:03 AM | |||
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adelea |
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10-01-12, 08:44 PM | ||
Forum posts: 0
File comments: 10
Uploads: 0
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porsche |
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10-01-12, 09:21 AM | ||
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Quote:
However, since the only released addons that suppport it are mine, I can do something about it - but what? The API that handles MouseIn/Out is sort of broken - if you have a window with some icons on it, then moving over the icon causes a mouseOUT event for the parent window. This makes detecting the mouse leaving the window a non-trivial exercise, so what I end up doing is using something else to see if the mouse pointer is still inside the box area, and hide the popup if it isnt - that means if you move the mouse in such a way as to open two, that overlap, then there will be common area that covers both. If you can think of a better way to do this, then I welcome the suggestions! |
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adelea |
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09-30-12, 08:47 PM | |
Forum posts: 0
File comments: 10
Uploads: 0
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Would be nice if going from one item to another hid the previous one. Two open subitems at once is hugely confusing and awkward.
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porsche |
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