Download
(32 Kb)
Download
Updated: 07-25-13 04:03 AM
Pictures
File Info
Updated:07-25-13 04:03 AM
Created:08-04-12 05:42 AM
Downloads:1,696
Favorites:5
MD5:
RaidDebuffMonitor
Version: 2.03v02.R
by: adelea [More]
RaidDebuffMonitor will monitor and track the application of debuffs on a target.

Trying to maximise your raid DPS - then check to see what debuffs arent being applied.

Debuffs are grouped into stacking groups - the currently active debuff in a group is shown, and uptime across all possible debuffs in a group are tracked.

The default interface shows a header bar, showing new target selection, a row of icons, and then a grid of icons / group names.

You can right-click a group name to hide it. Right-clicking the header bar will unhide any individually hidden groups.

Putting the mousover the header bar will popup the control panel.

This has 7 icons, which are (left to right - see screenshot)

- Zoom - alters scale factor, use the mousewheel up/down to change the scale of the interface
- Details - this toggles display of the categories under the icon row. Note: Mouseover'ing the header bar will show the detail if hidden.
- Clock w/ Arrow - changes the update frequency, use the mousewheel up/down to change this in 0.05s units. Lower numbers give more accurate data, but have a bigger system impact.
- Clock w/ Plus - changes the duration required to save the fight data, again use the mousewheel up/down to change this in 5s units.
- Binder - toggles display of the saved set selection window.
- Clock w/ Stop box - forces current fight to end, and a new one to begin - useful to split a fight for whatever reason.
- Scope - cycles through target selection modes : player.target / player.target.target / focus

In use, the row of icons under the header will change as debuffs apply and wear off.

NOTE: You can mouseover these icons to get a popup window showing current status of the debuff group (See screenshot)

They start a fight as black "?"'s

When a debuff in a group is applied, the icon changes to the debuff applied, and has a green border.

When the debuff wears off, it goes red.

This way you can tell at a glance what debuffs are currently active, which have never been applied at all and which are currently being slacked upon!

If the detail bars are being shown, then the bar color will reflect the current status, and its size will reflect percentage uptime of the group over the fight.

On the Saved Data screen, you can left-click an entry to bring up the summary, or right-click to remove it.

The summary screen shows all groups and debuffs in the group.

NOTE:

1. The target selection mechanism is used to determine what your tracked target will be, when a new target is required.

2. A fight ends:
- when your target dies
- when the client cannot find the target (despawn, or nothing in your raid is targetting it)
- when everyone in your group/raid dies
- when the STOP button on the control panel is pressed

3. If you die, but the raid stays alive, then the target will continue to be tracked.

3. A new target is chosen if you are in combat. Friendly or offline targets will not be chosen.

NOTE:: Currently using ability names since I wasnt able to find the IDs for all the abilities, so will probably only work on English language clients.

NOTE2:: In order for Crushing Runeshard to be detected properly, it needs to find the item details - if you get a NOTICE: message to this effect, then find one! Either find a link, or look on the AH. Once you have seen one, it should detect this and notify you.
2.03v02.R
* Oops. Fix a fatal bug.

2.03v01.R
* Updated for 2.2 event model
* Modified buff groups

1.11r1
* Updated for 1.11 stacking (http://forums.riftgame.com/rift-general-discussions/dungeons-raids/336018-raid-buff-debuff-analysis.html)

1.9r8
* Auto-detection of translations was causing problems, so its gone - none English clients need to provide a translation file.

1.9r7
* Realised I have silenced by default all output - so have undone that
* Added text notifier ontop of scope icon indicating current target mode (T, T.T, F)

1.9r6
* Moved realtime tracker (Detailview) to seperate moveable window
* Moved popup from current active icon set to anchor at the UI tooltip anchor location
* Added a new '?' icon to the row of icons. Previous functions from the titlebar are now on this icon (control panel icons/drag to move)
* removed the old titlebar
* Added new icon to control panel - page with blue swoosh - click to toggle between horizontal and vertical layouts [or use /rdm orientation]

1.9r5 - Small bug fix

1.9r4 - Added some new groups:
+CRITICAL II = Earthen Barrage
+DAMAGE = Volcanic Bomb / Natural Dedication
+STATS = Resonance

1.9r3 - Changed the detection of Crushing Runeshard. Should no longer cause an error!

1.9r2 - Added new debuff group "-DMG OUT" (Infestation, Power Drain) NOTE: Assumes Reaver applying Infestation has Crippling Infestation - but why wouldnt they??
+ Added minimap icon - Right click it toggles active state of addon, inactive it shuts down almost completely - stops tracking & hides windows.

1.9r1 - Initial release
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Author
Date
2.03v01.R
32kB
adelea
07-25-13 02:33 AM
1.11r1
27kB
adelea
10-24-12 07:59 AM
1.9r8
26kB
adelea
08-27-12 12:32 AM
1.9r7
26kB
adelea
08-22-12 03:07 AM
1.9r6
26kB
adelea
08-17-12 01:28 AM
1.9r5
24kB
adelea
08-09-12 11:05 AM
1.9r4
24kB
adelea
08-09-12 05:39 AM
1.9r3
24kB
adelea
08-05-12 04:34 PM
1.9r2
23kB
adelea
08-05-12 07:07 AM
1.9r1
20kB
adelea
08-04-12 05:42 AM
0B
adelea
01-01-70 12:00 AM


Post A Reply Comment Options
Unread 08-04-12, 03:09 PM  
Skrumpy
Zombie

Forum posts: 1
File comments: 19
Uploads: 0
Excellent!

Did you just put this together from the request I made in the forums? If so that is some amazing speed and for such high quality work. I can't wait to try this out when we raid tomorrow. I'll make sure to put it front and center on our stream.

Any chance that support for marked targets (#1 through #8) could be included as well? Often times as a tank I am targeting and focusing different mobs throughout the fight and it would be nice to have a different static indicator not tied to one of those other options if needed. Also I am not seeing any data pop up for the Saved Data, despite testing for much longer than the minimum fight duration to save I had chosen.

Thanks for this!
Skrumpy is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: