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Updated: | 07-25-13 04:03 AM |
Created: | 08-04-12 05:42 AM |
Downloads: | 1,926 |
Favorites: | 5 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
2.03v01.R |
32kB |
adelea |
07-25-13 02:33 AM |
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1.11r1 |
27kB |
adelea |
10-24-12 07:59 AM |
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1.9r8 |
26kB |
adelea |
08-27-12 12:32 AM |
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1.9r7 |
26kB |
adelea |
08-22-12 03:07 AM |
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1.9r6 |
26kB |
adelea |
08-17-12 01:28 AM |
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1.9r5 |
24kB |
adelea |
08-09-12 11:05 AM |
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1.9r4 |
24kB |
adelea |
08-09-12 05:39 AM |
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1.9r3 |
24kB |
adelea |
08-05-12 04:34 PM |
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1.9r2 |
23kB |
adelea |
08-05-12 07:07 AM |
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1.9r1 |
20kB |
adelea |
08-04-12 05:42 AM |
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0B |
adelea |
01-01-70 12:00 AM |
Comment Options |
09-27-12, 11:09 AM | ||
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Quote:
For instance, Wild Growth will overwrite Illuminate / Spotters Order / Coda of Jeopardy. Most of the stacking buff information was taken from the 1.8 patch notes: http://forums.riftgame.com/official-...9-4-12-eu.html |
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adelea |
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klug |
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09-09-12, 04:51 AM | |
Forum posts: 0
File comments: 8
Uploads: 0
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*skip
Last edited by Calmethar : 09-09-12 at 07:41 AM.
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Calmethar |
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08-29-12, 07:27 AM | |
Forum posts: 0
File comments: 4
Uploads: 0
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All working perfectly again Adelea, seems it was the languages causing the problems.
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Usman |
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Usman |
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adelea |
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08-07-12, 08:09 AM | |
Forum posts: 0
File comments: 10
Uploads: 0
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Buffs
Great work, can't wait to see this in action.
Is there any way to track buffs as well? In particular I'd like to see motif, and mostly resonance up time. |
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earnstaf |
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08-05-12, 01:53 PM | ||
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Quote:
I have a post on the official forums, so hopefully Zorba will see it and advise! |
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adelea |
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08-05-12, 01:42 PM | |
Zombie
Forum posts: 1
File comments: 19
Uploads: 0
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1.9r2 is crashing at startup for both me and another person in my guild:
Error: Incorrect function usage. Parameters: "I7EF950CB9EF0FBB0,4C5C77C36B63AFB5,,,,,," Parameter types: string Function documentation: Provides detailed information about items. item = Inspect.Item.Detail(item) -- table <- item item = Inspect.Item.Detail(itemtype) -- table <- itemtype item = Inspect.Item.Detail(slot) -- table <- slot items = Inspect.Item.Detail(slot) -- table <- slot items = Inspect.Item.Detail(elements) -- table <- table Parameters: elements: A table of slot specifiers, item IDs, or item types. item: A single item ID. itemtype: A single item type. slot: A single slot specifier. Return values: item: Detail table for a single item. items: Detail tables for all requested items. The key is the string used to lookup, the value is the item's detail table. Returned members: bind: The item's binding type. May be "equip", "use", "pickup", or "account". bound: The item's bound flag. category: The item's type category. coin: The amount of silver this item represents. cooldown: The cooldown for using this item. cooldownBegin: The time the current cooldown started, in the context of Inspect.Time.Frame. cooldownDuration: Duration of the current cooldown the item is influenced by, in seconds. cooldownExpired: Number of seconds the current cooldown is past its expiration time. Generally indicates lag. cooldownRemaining: Time remaining in the item's current cooldown, in seconds. crafter: The name of the player who crafted this item. damageDelay: If a weapon, the delay between autoattacks using this weapon. damageMax: If a weapon, the maximum damage done by a single hit with this item. damageMin: If a weapon, the minimum damage done by a single hit with this item. damageType: If a weapon, the damage type done by autoattacks. Values include "life", "death", "air", "earth", "fire", and "water". description: The description of this item. flavor: The flavor text for this item. icon: Resource filename of the item's icon. id: The ID of the requested element. lootable: Indicates that the item contains loot. name: The item's name. range: If a ranged weapon, the maximum range of this item. rarity: The item's rarity. Values include "sellable", "uncommon", "rare", "epic", "relic", "transcendant", or "quest". Common items have a rarity of nil. requiredCalling: Space-delimited list of the required callings to use this item. requiredFaction: The ID of the faction required to use this item. requiredFactionLevel: The faction notoriety required to use this item. requiredLevel: The level required to use this item. requiredPrestige: The prestige rank required to use this item. requiredSkill: The skill required to use this item. requiredSkillLevel: The skill level required to use this item. sell: The sell value of this item, in silver. slots: If a container, the number of slots that this item can contain. stack: The size of this item stack. stackMax: The maximum size of this item stack. stats: The base stats of this item. Members may include "block", "critAttack", "critSpell", "deflect", "dexterity", "dodge", "endurance", "energyMax", "energyRegen", "focus", "hit", "intelligence", "manaMax", "manaRegen", "movement", "parry", "powerAttack", "powerMax", "powerRegen", "powerSpell", "resistAir", "resistDeath", "resistEarth", "resistFire", "resistLife", "resistWater", "stealth", "stealthDetect", "strength", "wisdom", "xp", "valor", "toughness", and "vengeance". statsRune: The added rune stats of this item. May contain the same members as stats. statsRuneTemporary: The added temporary rune stats of this item. May contain the same members as stats. type: The item's type specifier. In RDMonitor / Event.Unit.Availability.Full, event Event.Unit.Availability.Full stack traceback: [C]: in function 'Detail' RDMonitor/RDM_Main.lua:1619: in function <RDMonitor/RDM_Main.lua:1603> |
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Skrumpy |
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08-05-12, 10:26 AM | |
Forum posts: 0
File comments: 4
Uploads: 0
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It got called critical I because I originally asked you to make 2 groups for crit, the second one was monitoring earthen barrage. But we later dropped it as it was a raid buff, rather than a target debuff, and should have 100% uptime anyway if your archon isn't a derp So having dropped Crit II, Crit I was just left behind as you see it now.
Can't remember why cutting disraction was left out. |
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Usman |
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08-05-12, 08:51 AM | ||
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Quote:
I will add an Armor III group w/ Cutting. /combatlog status doesnt seem to have any bearing on whether sets get saved for me, cant see why it would though - we're not parsing the combatlog, we're reacting to ingame events/data. |
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adelea |
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08-05-12, 08:26 AM | |
Forum posts: 0
File comments: 1
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I'm missing "Cutting Distraction" (wich would go under "Armor 3" since it stacks with the other armor debuffs). I realize you can see if it's up by looking at the tanks buffs, and you know it's up as long as he is in range of the boss. But what if it's the offtank and he's not in range of the boss all the time?
And you do have Battlefield Distraction wich works the same way, it just applies another debuff so... Also wondering why the crit debuffs goes under "+critical 1" when there is no 2. Shouldn't it just be "+ critical"? (I know, minor stuff, but I figured it would be an easy fix).
Last edited by Salvas : 08-05-12 at 11:47 AM.
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Salvas |
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08-04-12, 04:37 PM | |
Zombie
Forum posts: 1
File comments: 19
Uploads: 0
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Re: Re: Re: Excellent!
Is there any chance of getting a small minimap style button for this just like your RaidStatus addon? Would be great to be able to hide it when not raiding. Also do you accept donations? =)
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Skrumpy |
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08-04-12, 04:11 PM | |||
Zombie
Forum posts: 1
File comments: 19
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Re: Re: Excellent!
Quote:
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Skrumpy |
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08-04-12, 03:36 PM | ||
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Re: Excellent!
Quote:
If I go wail on a target dummy (using player.target) then press Esc to lose my target it saved. If you do (and use 99 to go back to silent mode) /RDM debug 90 It will output some messages, some of which are Saving fight vs NAME dur XX or Not saving fight. Duration XX < YY This will show it doing something - one way or the other. |
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adelea |
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