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Updated: | 08-15-12 10:08 AM |
Created: | 07-22-12 03:32 PM |
Downloads: | 658 |
Favorites: | 2 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.30 beta 4 |
1MB |
Thorarin |
07-24-12 10:23 AM |
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1.30 beta 3 |
1MB |
Thorarin |
07-23-12 10:11 AM |
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1.30 beta 2 |
1MB |
Thorarin |
07-23-12 06:07 AM |
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Thorarin |
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07-23-12, 11:13 AM | |
Zombie
Forum posts: 1
File comments: 14
Uploads: 0
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Rogue cooldowns have never worked correctly with Karuual Alert due to how they are processed. The addon assumes that if you have insufficient energy to activate an ability then it is still on CD.
I reported this to Karuul over a year ago and he said nothing could be done. This is the only reason I run nkRebuff as well as KA so that I get proper notification of when an ability actually does come off of CD. In a raid environment you may not notice it because you will almost certainly have Fervor up but if you remove Fervor and test on a dummy it is fairly easily reproducible. |
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Rasputin |
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07-23-12, 11:09 AM | |
Zombie
Forum posts: 1
File comments: 14
Uploads: 0
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Does this version co-exist with the current stable Karuul Alert? I wouldn't want to overwrite any saved variables if I install this version for testing.
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Rasputin |
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07-23-12, 10:58 AM | |
Forum posts: 0
File comments: 22
Uploads: 0
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Like a fine wine, KaruulAlert just gets better with age!
Beta 2 working flawlessly. (although I'm not a rogue ) |
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Hawkmoon |
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07-23-12, 09:37 AM | ||
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Quote:
The second error is related to combo-point alerts. I think I have both of them fixed, but I want to do some additional testing before releasing a beta 3. Thanks for the reports! |
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Thorarin |
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07-23-12, 08:12 AM | |
Forum posts: 0
File comments: 73
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Getting this error with Hasten call to invoke my pet with beta 2
Code:
Error: kAlert/main.lua:1285: attempt to perform arithmetic on field 'currentCooldownBegin' (a nil value) In kAlert / cooldownBegin, event Event.Ability.New.Cooldown.Begin stack traceback: kAlert/main.lua:1285: in function <kAlert/main.lua:1276> Code:
14:17:38: [Karuul's Alerting System] kAlert/main.lua:1421: attempt to index a nil value
Last edited by Ceres : 07-23-12 at 08:20 AM.
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Ceres |
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07-23-12, 07:56 AM | |
Forum posts: 0
File comments: 6
Uploads: 0
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1.30 beta 2 works
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Herpaderp |
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07-23-12, 06:25 AM | ||
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Quote:
Since many things are now so much faster, I've actually removed some of the Watchdog safeguards since they didn't make sense anymore. Perhaps there is something I overlooked though. |
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Thorarin |
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07-23-12, 06:22 AM | ||
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Re: Some impressive changes, a few minor bugs
Quote:
In any case, beta 2 should take case of the buff alert problem. Also a localization issue has been fixed. Thanks for your feedback |
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Thorarin |
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07-23-12, 06:20 AM | |
Forum posts: 0
File comments: 73
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I just try the 1.30 beta and got the watchdog warning i never got before with karuul...
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Ceres |
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07-23-12, 12:03 AM | |
Forum posts: 0
File comments: 22
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Some impressive changes, a few minor bugs
The first thing I noticed with the new beta version was the response time. I had an alert to show skill=ready "Ravaging Darkness", a cleric cab skill that needs at least one stack of decay to cast. If I used all my decays, the alert vanished, and then re-appeared... at first I thought, 'odd bug', and then I realized: it vanished because the skill is no longer available without any decays, which never happened previously! The add-on is moving extremely fast, it's excellent.
SOME Buff/Debuff timers on target don't appear to be working. Vex (checking for active@target) Code:
Vex;1;T;player.target;1;T;T;T;Vex;A0A0277E199184720;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\vex.dds;925;687;48;48;1;0.5;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;6;F;0 Code:
Lightning;1;T;player.target;1;F;T;T;Lightning;A32E80B1D6A7C166A;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\shaman-lighting_hammer.dds;921;685;48;48;1;0.5;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;14;F;0 Code:
Bane of Madness;1;T;player;1;T;T;T;Bane of Madness;;0;1;F;F;0;0;Rift;Data/\UI\item_icons\2h_hammer_water_epic_a.dds;816;685;48;48;1;0.5;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;6;F;0 Code:
Caregiver's Buff;1;T;player.target;1;T;F;T;Caregiver's Blessing;A73FF4B9D9B52ADA7;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\spiritofsaints3.dds;748;987;48;48;1;1;;CENTER;1;;0;0;0;30;T;T;CENTER;30;T;6;F;0 Code:
Crystal;1;T;player.target;1;T;F;T;Asphodel's Purifier Crystal;none;0;1;F;F;0;0;Rift;Data/\UI\item_icons\enchanting_material_16a.dds;633;988;48;48;1;1;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;6;F;0 However, things like self cast buffs work fine: Rage of the North (checking for Ready, combat only, with full CD timer) Code:
Rage of the North;1;T;player;2;T;T;F;Rage of the North;A05D6203D8AA4B8C8;0;1;F;F;0;0;Rift;Data/\UI\ability_icons\spiritofcrusader2.dds;871;685;48;48;1;0.5;;CENTER;1;;1;1;1;30;T;T;CENTER;30;T;91;F;0 Gotta be honest tho- with your history of bug fixes, I'm not too worried at all... and the improvements are amazing. Looks very promising.
Last edited by Hawkmoon : 07-23-12 at 12:04 AM.
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Hawkmoon |
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07-22-12, 06:53 PM | |
Bomani Harbinger
Forum posts: 5
File comments: 7
Uploads: 0
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My alerts aren't showing up
Is there someone specific I have to do to 're-enable' my alerts? I saw they all carried over, but none were showing up. I only tested for about 30 minutes, but I tried editting the alert, switching to a different one and back and neither would get them to show up.
Alert set only had 3 simple alerts (2 of which were tested). A 5 second countdown before radiant spores falls off or if it's missing, and another showing if I was above 80 charge. Neither would show up. |
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taldaas |
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