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Updated: | 08-15-12 10:08 AM |
Created: | 07-22-12 03:32 PM |
Downloads: | 658 |
Favorites: | 2 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.30 beta 4 |
1MB |
Thorarin |
07-24-12 10:23 AM |
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1.30 beta 3 |
1MB |
Thorarin |
07-23-12 10:11 AM |
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1.30 beta 2 |
1MB |
Thorarin |
07-23-12 06:07 AM |
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Ceres |
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Rasputin |
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07-23-12, 05:01 PM | ||
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Thorarin |
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07-23-12, 05:04 PM | |||
Forum posts: 0
File comments: 73
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Ceres |
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07-23-12, 05:08 PM | ||
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Re: Question about sets
Quote:
Typically you would have a set specifically for a role, and perhaps a sub set for more general alerts. You could have a sub set for PvE raids or for PvP related alerts for example. |
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Thorarin |
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07-23-12, 06:59 PM | |||
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Re: Re: Question about sets
Quote:
An example for me is Blade Dancer's Meditative Trance. I may use a tank build with Blade Dancer and the same build for Elite Grinding. However, when I am tanking I don't care if Meditative Trance buf is healing me but while I am grinding I do. As well I may use stalker phase for griding not Guardian phase. Thus two Roles VIA one "Rift Role" Therefore, you place your base alerts for the "RIFT ROLE" in a set and fine tune your alerts by Utility Roll VIA SubSets. Unfortunately, there are no SUBSUBSets that can manage class specific alerts like combo points or charge. Therefore, one might say, there should be Class alerts, Role alerts and Utility Alerts. |
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zuel |
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07-23-12, 07:35 PM | |
Zombie
Forum posts: 1
File comments: 14
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Tested the new version tonight on the dummy. Cooldowns still do not work correctly for rogues whether you check Cooldown or Ready for the ability. When you don't have the energy to use the skill it is treated as still on CD.
It's very obvious when you specify it as a timer because when you don't have the energy the time display disappears. More work required until I can replace nkRebuff for cooldowns. |
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Rasputin |
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07-23-12, 11:49 PM | ||
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Thorarin |
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07-24-12, 12:54 AM | ||
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Quote:
Oh I was wrong, it was exactly like Rasputin said. it only matched up to GCD cause of thats the energy drop too!
Last edited by zuel : 07-24-12 at 01:23 AM.
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zuel |
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07-24-12, 01:02 AM | |
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Well outside of the strafe thing I have had complete success going for stable to beta release.
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zuel |
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07-24-12, 09:20 AM | |||
Zombie
Forum posts: 1
File comments: 14
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Rasputin |
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07-24-12, 06:06 PM | |
Zombie
Forum posts: 1
File comments: 14
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Tested 1.4 and it's better but still seems to be tied to energy in some way. When I have both the nkRebuff alert and KA alter side by side, the nkRebuff one shows immediately it comes off CD, regardless of energy. The KA Version is about 1 second behind until the energy regens enough for it to show and then it appears.
Edit: I re-read your change log and you only mention the timers, but I don't use timers for Shadow Fire or Strafe etc.
Last edited by Rasputin : 07-24-12 at 06:11 PM.
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Rasputin |
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