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Updated: | 05-08-12 02:10 PM |
Created: | 05-07-12 03:41 AM |
Downloads: | 2,492 |
Favorites: | 8 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.0.1 |
57kB |
NerfedWar |
05-07-12 03:41 AM |
Comment Options |
11-05-14, 10:22 AM | ||
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Quote:
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Valixx |
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11-05-14, 07:24 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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@Valixx
Awesome, thank man. |
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FS2K |
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11-05-14, 03:21 AM | |
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Re: quick fix
Hey FS2K.
Yep everything works except the action bar 1. We have to wait until the devs do something. As for the .toc, that file was there since the release. At least for me. You can bump the environment in the .toc file to 3.0. Here's the default code: Code:
Identifier = "Gadgets_Images" Name = "Gadgets_Images" Description = { English = [[ Simple Gadget to load static images and position/scale them on-screen. This addon requires the prior install of the Gadgets addon. Have fun! NerfedWar ]] } Author = "NerfedWar" Website = "http://www.nerfedwar.net" Email = "[email protected]" Version = "1.0.2" Environment = "3.0" RunOnStartup = { "Gadgets_Images.lua" } SavedVariables = { Gadgets_Images_Prefs = "character" } Dependencies = { Gadgets = {"required", "before"}, } Valixx
Last edited by Valixx : 11-05-14 at 03:26 AM.
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Valixx |
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11-01-14, 05:56 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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quick fix
As far as the images not staying behind the default UI, I believe this is because most of the default is hard coded to be the background, especially action bar 1 (try moving it around your screen, it goes behind every other element). I don't think this is 'fixable', at least not now. Maybe someday in the future the Devs will allow action bar mods and we can finally rid ourselves of a major eyesore.
For me, I recently just discovered gadgets and this mod, and I couldnt even get the mod to load. Found out it was just missing a .toc file. Created my own, and here's how: Open up your rift addon directory, go into 'Gadget_Images', and create a file called 'RiftAddon.toc'. Paste the following into it, save, should be gtg! *note* if you're in the game when you do this, you will need to completely exit game and relog to register the .toc file with Rift. Once in game, right click gadget icon, add gadget, should see 'Image Loader' on the left side column, enjoy!: Identifier = "Gadgets_Images" Name = "Gadgets_Images" Description = "Adds Diablo-like Gargoyle Image to Unit Frame" Author = "NerfedWar" Version = "1.0.1" Email = "[email protected]" Environment = "2.8" RunOnStartup = { "Gadgets_Images.lua", } SavedVariables = { imgs_saved_vars = 'character', } Dependencies = { Gadgets = {"required", "before"}, }
Last edited by FS2K : 11-03-14 at 11:54 AM.
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FS2K |
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Epitah |
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09-20-14, 05:52 AM | |
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After some time ( a year now ) I'll ask again: Will there be an update or is this addon dead?
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Valixx |
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10-23-13, 05:49 AM | |
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Same here with the Layer option. Can't get the image behind the actionbars etc. Tried everything... 0, -1, -999999 but nothing helps.
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Valixx |
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ZenDK |
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Yiffy |
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05-08-12, 04:17 PM | |
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Removed the scaling option. Images can now be scaled by dragging the bottom right corner.
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NerfedWar |
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Wildtide |
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