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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 48,870 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
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0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
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0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
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0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
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0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
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0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
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0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
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0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
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0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
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0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
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0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
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0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
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0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
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0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
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0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
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0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
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0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
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0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
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0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
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0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
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0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
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0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
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0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
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0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
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0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
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0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
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0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
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0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
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0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
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0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
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0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
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0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
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0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
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0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
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0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
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0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
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0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
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0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
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0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
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0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
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0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
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0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
lifeismystery |
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10-03-13, 05:23 AM | |||
Forum posts: 0
File comments: 8
Uploads: 0
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Quote:
Again thanks for the fast help with my problem. |
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agouraki |
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10-02-13, 08:50 AM | ||
Zombie
Forum posts: 1
File comments: 15
Uploads: 0
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Re: Re: BuffBars
[quote=lifeismystery]
Quote:
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chavo |
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10-02-13, 07:46 AM | |
Forum posts: 0
File comments: 9
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an error came up first time I logged in with update. soon as I deleted old faction panel then created new one, and hit reload UI, no more error.
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Morathie |
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10-02-13, 01:05 AM | ||
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Re: BuffBars
Quote:
RIFT\Interface\Saved\xxxx@xxxxx\Zaviel\xxxx\SavedVariables ->FactionPanel Do it when rift not start. |
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lifeismystery |
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10-01-13, 06:46 PM | |
Zombie
Forum posts: 1
File comments: 15
Uploads: 0
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BuffBars
Hello I have a buffbar setup with some debuffs showing on my rogue. In ranger spec Ace Shot is always showing up twice. It's not that big of a deal so I never thought to mention it.
Edit.. With the latest update I'm getting errors with the faction panel. Code:
Error: Gadgets/wtFactionPanelGadget.lua:134: attempt to index field 'factionBar' (a nil value) In Gadgets / FactionPanel_OnPlayerAvailable, event Event.wtLibUnitDatabase.PlayerAvailable stack traceback: [C]: in function '__index' Gadgets/wtFactionPanelGadget.lua:134: in function 'UpdatePanel' Gadgets/wtFactionPanelGadget.lua:211: in function 'UpdatePanels' Gadgets/wtFactionPanelGadget.lua:344: in function <Gadgets/wtFactionPanelGadget.lua:343> [C]: in function 'PlayerAvailable' wtLibUnitDatabase/wtUnitDatabase.lua:390: in function 'PopulateUnit' wtLibUnitDatabase/wtUnitDatabase.lua:435: in function <wtLibUnitDatabase/wtUnitDatabase.lua:432>
Last edited by chavo : 10-01-13 at 06:49 PM.
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chavo |
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10-01-13, 05:31 PM | |
Forum posts: 0
File comments: 9
Uploads: 0
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Thanks for the Changes to the Fraction Panel, working great.
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Morathie |
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10-01-13, 04:08 AM | ||
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Quote:
Go to Gadgets\wtLibUnitFrame\templates Chose you templates find Code:
labName:SetFontSize(newFontSize) |
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lifeismystery |
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10-01-13, 03:55 AM | |
Forum posts: 0
File comments: 8
Uploads: 0
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Hello is there a way to increase the text size of the unit frame? my text is so small
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agouraki |
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09-23-13, 03:07 PM | |
Forum posts: 0
File comments: 9
Uploads: 0
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Changes
Like some of the changes. I do have some things I would like see added/ajusted on some of them though. Reason being hate having to redo some of my changes every time somethings added Reason I created my own full addons of these so I would not have to keep coping them back over.
Increase the Resize size by alot on all, like with the xp bar I use it small and all the way to 10-40x1920 Data text: 1-would like to be able to turn parts off you dont want. 2-Would also like to beable to see break of all charaters cash, like you get on the total addon, but better layout if you can, if not NP. 3-Is there a way you can make the Plat text grow from the right. Faction Panel: 1-Would like to beable to only show ones I want to track, not all of them. 2-Add in to change Colour and/or Texture dropdown. 3-Resizeable and/or change font size Buff Bars: 1-Add in a dropdown for Background Texture. 2-A foreground texture dropdown. (This I have Behind the text. I also have it offset top and bottom, to allow the white through,) 3-option for texture offsets. (Top, Bottom and maybe incase some would like Left and Right) Charge Meter: Add in a dropdown for Background Texture. Like the Energy meter has. 2-A foreground texture dropdown. (This I have Infront the text. I also have it offset top and bottom, to allow the white through,) 3-option for texture offsets. (Top, Bottom and maybe incase some would like Left and Right) Unit Frames: 1-Can we have a Pet target option, if API allows it. 2-A foreground texture dropdown. (This I have Behind the text. I also have it offset top and bottom, to allow the white through,) 3-Option for texture offsets. (Top, Bottom and maybe incase some would like Left and Right) XP Bar: I have been able to get these drop downs on the setup window but does not change the textures. 1-A brackground texture dropdown. 2-A foreground texture dropdown. (This I have infront of the text. I also have it offset top and bottom, to allow the white through,) 3-option for texture offsets. 4-A way to turn parts of the text off. (eg.. on the xp its all off, but on PA bar I deleted everything but unused and %) 5-Be able to change font size. (I know it scales but, I decrease it a bit to fill the bar better to suit the texture I made.) |
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Morathie |
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09-09-13, 11:43 AM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Hey, is there a way to make a target's unit frame display for different faction, or neutral/hostile? like change the health bar to red for hostile? I found this page online http://forums.riftgame.com/technical...adgets-38.html
but I have no idea about coding or anything, lol. |
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flyleaf1780 |
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08-18-13, 10:45 PM | |
Forum posts: 0
File comments: 9
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XP bar
The PA XP bar only works/updates while you have the text up. When you turn text off it stops working and only reads 50% all the time.
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Morathie |
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08-17-13, 07:41 AM | |
Forum posts: 0
File comments: 5
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Delete Profiles?
Would it be possible to add a "delete layout" option in the "Import Layout" window?
I've got a few many dead entries from transfering or creating alts that I deleted ingame. My list expands almost across the whole screen. I have attempted multiple times to edit wtLibGadget.lua with notepad++ and remove the lines related to nonexistant characters, but everytime a whole new setting file was created.
Last edited by corthreat : 08-17-13 at 07:41 AM.
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corthreat |
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08-14-13, 08:42 AM | |
Forum posts: 0
File comments: 4
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Is there a import/export feature for gadgets?
I have most of my ui elements disabled but when I create a new character or play an alt I have no bars or frames. Do I just copy from a specific file to another or is there an actual cmd for it? |
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runicNomad |
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08-14-13, 12:19 AM | |
Forum posts: 0
File comments: 6
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Hey so I had a couple random suggestions that may or may not be something that you might want to add!
First, is there a way to make the target's healthbar display as hostile(for instance, red bar for hostile, green bar for friendly)? Also, I'd love to be able to have the unit frames for player/target/targets target/focus including a small, 3d unit characters head(just like Rift's built in frames, but obviously smaller, and possibly just inside the health bar(like take the left side of the health bar and just add the picture/animation)). I love the addon but haven't figured out if you can make hostile targets health bar show as red(so you know it's hostile). Annoying in pvp for me as everyone would be green lol. |
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flyleaf1780 |
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