Download
(5 MB)
Download
Updated: 05-27-18 01:29 AM
Pictures
File Info
Updated:05-27-18 01:29 AM
Created:05-04-12 03:55 PM
Downloads:49,398
Favorites:152
MD5:
Gadgets  Popular! (More than 5000 hits)
Version: 0.11.01
by: Wildtide, adelea, lifeismystery
Wish List

Write here your thoughts about what you wish to be added or change with Gadgets.

How to...

I create "How to" page, where i'm write frequently asked questions.

Video guide about gadgets configuration and capability

I made it with example of my own UI.

It have five parts:
  1. Part 1. Standart Rift UI setup
  2. Part 2. Addon Gadgets setup ( Heal_profile )
  3. Part 3. Addon Gadgets: Buffs setup ( for Heal_profile )
  4. Part 4. Addon Gadgets setup (how to make DPS profile from our HEAL profile)
  5. Part 5. Addon Gadgets Macros setup

All of them you can find here

Lost Your Button?

If you ever lose your Gadget button, type /gadget reset into chat to put it back in the centre of your screen.

Latest Update

v0.10.15
* Added Black/White List to Raid frames for next template:
** HealFrame,
** LifeRaidFrame1 ,
** LifeRaidFrame2,
** LifeRaidFrameCallingCilor

Included Gadgets
  • Buff Bars
  • Buff Icons
  • CPU Monitor
  • Cast Bar
  • Cast Bar Presets
  • Charge Meter
  • Combo Points
  • CurrenciesTextBar
  • DPS:Encounter
  • DPS:Live
  • DataTextBar
  • FPS Monitor
  • StatTextBar
  • FPS Monitor
  • Faction Panel
  • Free Memory
  • Group Frames
  • HPS:Live
  • HUD Arcs
  • LifeComboPoints
  • Planar Charge
  • Raid Frames
  • Range Finder
  • Range Traker
  • Reload UI
  • Soul Vitality
  • Stat Text Bar
  • System Usage
  • Unit Frame
  • Unit Frame Presets
  • XP Bar
  • XP Percent

See section 2.0 in the readme (below) for more detail on these.


Grid Snapping

Typing "/gadgets grid 8" for example, will snap all movement and resizes to an 8 pixel grid.
Type "/gadgets grid" with no number to reset snapping.


Quick Start



You will see a round button with a Gear icon in the middle of your screen. Drag this button to where you want it by left clicking and dragging.

Right click on the button and choose 'Add Gadget' to add a gadget to your screen.

Left clicking on the button will unlock (and re-lock) all of your gadgets. When unlocked, Gadgets can be moved by dragging their movement handles (the white gear icon at the top corner of each gadget).

To alter an existing gadget, right click on it's movement handle while gadgets are unlocked, and choose 'Modify Gadget'.

When moving gadgets around on the screen, you can align them to another gadget by dragging the move handle over the top of another move handle. The gadget you are dragging will align itself either horizontally or vertically with it. If you move the gadget too far from the horizontal or vertical axes, alignment mode will turn off (it should hopefully become clear when you try it!).

Macros

The raid and group frames allow you to specify macros for various mouse buttons and the mouse wheel. These are standard RIFT macros, with a couple of extra Gadgets features:

Use @unit to refer to the unit the frame is showing. For example "cast @unit Healing Breath".

Use modifer it you want:

Code:
cast [shift] @unit Symbol of the Torch
cast Symbol of the Sun
Use the following syntax to have a macro carry out different actions depending on your current role:

Code:
:if role == 1 or role == 6 then
target @unit
:end
:if role == 2  then
target @unit
cast Healing Spray
:end
:if role == 3 or role == 4 or role == 5 then
cast [shift] @unit Symbol of the Torch
cast @unit Symbol of the Sun
:end
Profiles

Save, load and delete your profiles. How to save, load and delete your profiles you can see on my video guide http://www.youtube.com/watch?v=Tr7bcidyFv8&;

Notes

I have borrowed some images from other people. I believe the licenses on these sources allow this, but if not, I will replace them.

- Various bar textures from LibSharedMedia (WoW addon)
- Orb images from Roth UI (WoW addon)
- A few images from the Rift Fansite Kit
v0.11.01
* fixed mouseover issue for raid frames ( aileen )

v0.11
* Added aileen's changes (http://forums.riftgame.com/technical-discussions/addons-macros-ui/315634-addon-gadgets-67.html#post5353056)
* Change UnitFramePreset (you need to recreate it if you have).
* Add preview to UnitFramePreset.
* Clear code(trim trailing space)
* Delete not necessary images

v0.10.19
* update game version
* fixed error: Currencies Text Bar
* fixed error: XP Bar
* fixed error: get error when open Settings without any layouts

v0.10.17
* just fixed Currencies Text Bar

v0.10.15
* Added Black/White List to Raid frames for next template:
** HealFrame,
** LifeRaidFrame1 ,
** LifeRaidFrame2,
** LifeRaidFrameCallingCilor

v0.10.9
* fixed CastbarPresets
* update LibDraggable

v0.10.8

* CastBarPresets: you see cast after teleport - fixed
* Add callingcolor for primalist
* Fixed bug with delete profile
* Added new UnitFramePresets (Beta version)

v0.10.7
* Added new CastbarPresets
* Added Grid when gadgets unlock (setup it in GadgetsSettings) - grid copied from Align addon, so thanks author to done this
* Added AlertList for RaidFrames (setup it in GadgetsSettings, works with GJK.lua
* Fixed combo points

v0.10.2
* Fixed ui of profile page

v0.10.0

* <<color #ff001d>>Gadgets: Buffs now added to Gadgets addon, no need to separate install it<</color>>
* New Gadgets UI
* LibSimpleWidgets_LifeEdition
* sorted all fonts
* Add option Smart Range Text
* Fixed - Shard name text
* Fixied - add option to show/don't show buffs for SimpleFrame

v0.8.5

* New Combo Points

v0.8.5

1) Combo Points Gadget
* Add option to display it by text, choose text size and font
2) Stat Text Bar
* Add option to choose text size
* Add option to choose text font
* Add option to show light text outline
3) XP Bar
* Add option to choose text size
* Add option to choose text font
* Add option to show light text outline
* Add option to show Text above Bar
4) XP Percent
* Add option to choose text size
* Add option to choose text font
* Add option to show light text outline * Add option to don't show text "EXPERIENCE"
* Add option to don't show background

v0.8.4

* Fixed HideCastBar option.

v0.8.3

* Add option to change font size range text in RangeFinder
* fixed cast bar

v0.8.2

* Fixed CastBar icon error
v0.8.1

* Add options to change font and font size in CastBar, ChargeMater, RangeFinder, DataTextBar, StatTextBar

v0.8.0

* Add new UnitFrames
** HPframe
** Manaframe
* Add new option to CastBar
* Add new option to ChargeMeter
* Change font/text in ChargeMeter * Fix some outline text in DataTextBar

v0.7.2

* Add tier icon to LifeUnitFrame template
* Add option to add specific debuff for LifeRaidFrame template, yellow color

v0.7.1
* fix XPBarGadget

v0.7.0

* fix StatTextBar for 3.0
* fix marks icon

v0.6.2

* D3 combo point fix

v0.6.0

* Added new currencies type "Promotions"
* Range finder - Add option to select from where will be range to target calculating, from centre or from edge of hit box.
* Diablo combo points

v0.5.9

1. DataTextBar
* Fixed. Shard Name

2. Added CurrenciesTextBar.

3. Unit Frame
* Added options to display combo points.

4. Raid frames
* Visible in Group: Solo - now it's work.

v0.5.7

1. DataTextBar:
* Added options to turn on/off each item on the DataTextBar.
* Added Shard Name - Added options disable Background.
* Added options to change Background color.
* Fixed money position

2. Unit Frame
* Added options to turn on/off short name on frame.
* Added options to turn on/off unit's HitBox on frame.

3. Raid Frame
* Added option to change growthDirection="up"/"down" in game.
* Fixed out of range bug.

4. Fps-gadget
* Added options disable Title.
* Added options disable Background.
* Added options to make font smaller.
* Added options to change FPS font color.

5. StatTextBar
* Added StatTextBar with all player stats. Look like DataTextBar
* Added options to turn on/off any Stat.
* Added options disable Background.
* Added options to change Background color.

6. Group Frame
* Fixed Debuff position on LifeGroupFrame2
* Fixed Absorb position on LifeGroupFrame2

v0.5.61

* Added all new raid mark.

v0.5.6

* Added new template LifeUnitFrame1 - with green health
* Added new template LifeUnitFrame2 - with green health and big resource bar
* Added new template LifeMageFrame - with charge bar for mage
* Added new template LifeGroupFrame - with green health
* Added new template LifeGroupFrame2 - with green health and big resource bar
* Added new template LifeTargetOfTarget - with green health
* Added new template LifeRaidFrame1 - with green health
* Added new template LifeRaidFrameCallingColor - with calling color health
* Added cast bar to all unit frame
* Changed color level, now it's look like standart frame
* Changed color name, now it's look like standart frame
* Added icon boss on unit frame when target/focus, now it's look like standart frame
* Added icon mentor level on unit frames, now it's look like standart frame

v0.5.51

Added new texture pack from WoW SharedMedia (all of them can colorize). Change menu for texture select.(Now you can select texture by using keys up/down on your keybord)
Some VirtualProperty move from Lifeismystery frames
Fixed Vitality in DataTexBar

v0.5.4

Change RangeFinder:

Add options Small Font, Change font color.

Change XPBar:

Fixed bug with wrong illustration reputation bar when text off.
Add options: Change bar color, Change bar Texture, Change background bar in Transparent background.

v0.5.3

Change Fraction Panel:

Added option to tracks specific fraction reputation
Added option to change bar texture
Added option to change bar color
Added option to change background bar color
Added option to unshow background frame
Added option to doing Transparent background frame

Update which could manage and show the life % debuff(HealthCap)
fix bug: After i doing reloadui in raid i can't target any unit. When i moving mouse on unit i see tooltip, but when i do left click nothing happens, unit cant selected. Only logout help me, or teleporting or die.
Fix Gadgets bug affecting gadgets:outfitter
fix HealthCap

v0.5.1
fix DataTextBar_name/desc
v0.5.1
Author: lifeismystery
Change cast bar:
Add :Checkbox("TransparentCastBar", "Transparent cast bar", false) - doing Transparent cast bar
Add :Checkbox("Border", "Show cast bar border", false) - it make visible cast bar border
Add :Checkbox("largeCastFont", "Larger cast font", false) - doing Larger cast font
Add outline font

Add new gadget - DataTextBar
- This gadget displays DataText bar with FRS, CPU, Planar charge, Soul vitality, Money and button 'ReloadUI'

v0.4.92
Author: lifeismystery
Added possibility save, load and delete your profiles.
How to save, load and delete your profiles you can see on my video guide http://www.youtube.com/watch?v=Tr7bcidyFv8&;

Author: Adelea
Convert frame events: KeyDown, TextfieldChange, ScrollbarChange, Size
Convert all button LeftPress
Convert all frame UpOutside
Convert all frame MouseIn MouseOut MouseMove WheelForward WheelBack
Convert all frame Mouse4Down + Mouse5Down
Convert all frame RightDown + MiddleDown
Convert all frame RightClick
Convert all frame LeftUp
Convert all frame LeftDown
Convert all frame LeftClick

v0.3.104
- Updated range finder to use built in range calculation
- Altered range property to take radius into account
- Increased frequency of range calculation
- Updates to cast bar to add option for small cast time text
- Added mask to cast bar so that spell names are cut off before timer
- Added Adelea's gradient textures

v0.3.103
- Stored the owning addon for each registered Gadget so that calls can be dispatched. Fixed nil element id error in resizable code.
- Fixed rename issue with adCastbar -> Castbar

v0.3.102
- Added Adelea's updates to castbar and XP bar gadgets
- Updated to latest version of LibSimpleWidgets
- Updated LibUnitChange's toc
- Updated to latest LibUnitChange
- Removed list of Gadgets on initialisation
- Fixed incorrectly sized role icon on standard frame
- Removed spurious debug message when enabling an animation
- Fixed scaling in ImageSet when height/width set
Optional Files (0)


Archived Files (51)
File Name
Version
Size
Author
Date
0.11
5MB
Wildtide
05-26-18 04:46 PM
0.10.19
10MB
Wildtide
05-13-18 01:09 PM
0.10.17
10MB
Wildtide
08-20-16 07:16 AM
0.10.16
10MB
Wildtide
12-27-15 06:44 AM
0.10.15
10MB
Wildtide
12-26-15 07:50 AM
0.10.9
10MB
Wildtide
11-30-15 02:10 AM
0.10.8
10MB
Wildtide
10-04-15 01:49 PM
0.10.7
10MB
Wildtide
08-30-15 11:35 AM
0.10.2
9MB
Wildtide
07-20-15 02:05 PM
0.10.0
9MB
Wildtide
07-18-15 02:49 AM
0.8.6
8MB
Wildtide
05-12-15 07:00 AM
0.8.5
8MB
Wildtide
05-05-15 05:28 AM
0.8.4
8MB
Wildtide
04-22-15 05:59 AM
0.8.3
8MB
Wildtide
04-10-15 01:52 AM
0.8.2
8MB
Wildtide
04-09-15 06:12 AM
0.8.0
6MB
Wildtide
04-08-15 01:30 PM
0.7.2
4MB
Wildtide
12-07-14 03:05 AM
0.7.1
4MB
Wildtide
10-22-14 12:26 PM
0.7.0
4MB
Wildtide
10-22-14 09:10 AM
0.6.3
4MB
Wildtide
06-24-14 12:32 AM
0.6.2
4MB
Wildtide
05-04-14 10:09 AM
0.6.0
4MB
Wildtide
05-01-14 11:13 PM
0.5.91
4MB
Wildtide
01-03-14 11:31 AM
0.5.9
4MB
Wildtide
01-03-14 09:22 AM
0.5.7
4MB
Wildtide
12-01-13 03:04 AM
0.5.61
4MB
Wildtide
11-08-13 04:28 AM
0.5.6
4MB
Wildtide
11-03-13 02:45 AM
0.5.51
4MB
Wildtide
10-16-13 06:11 AM
0.5.4
4MB
Wildtide
10-06-13 03:37 AM
0.5.3
4MB
Wildtide
10-01-13 02:39 PM
0.5.2
4MB
Wildtide
09-23-13 01:21 AM
0.5.1
4MB
Wildtide
09-22-13 11:58 PM
0.4.92
4MB
Wildtide
09-17-13 01:25 PM
0.4.8
3MB
Wildtide
07-04-13 05:39 PM
0.4.7
3MB
Wildtide
07-04-13 02:44 PM
0.4.6
3MB
Wildtide
06-21-13 03:37 PM
0.4.5
3MB
Wildtide
06-17-13 11:56 AM
0.4.4
3MB
Wildtide
06-16-13 05:45 PM
0.4.3
3MB
Wildtide
06-15-13 06:02 AM
0.4.2-beta
3MB
Wildtide
06-15-13 03:11 AM
0.4.1-beta
3MB
Wildtide
06-14-13 12:25 AM
0.4.0-beta
3MB
Wildtide
06-13-13 05:17 PM
0.3.104
3MB
Wildtide
03-15-13 02:29 AM
0.3.103
3MB
Wildtide
03-12-13 12:40 PM
0.3.102
3MB
Wildtide
03-11-13 04:58 PM
0.3.101
3MB
Wildtide
03-06-13 02:35 AM
0.3.100
3MB
Wildtide
02-28-13 06:17 PM
0.3.99
3MB
Wildtide
02-28-13 02:24 AM
0.3.98
3MB
Wildtide
02-18-13 03:25 AM
0.3.97
3MB
Wildtide
02-18-13 02:19 AM
0.3.96
3MB
Wildtide
02-16-13 03:34 AM


Post A Reply Comment Options
Unread 11-09-12, 01:53 PM  
Wildtide
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 155
Uploads: 6
Quote:
Originally Posted by porsche
Most recent update running on Beta is showing my player unit frame floating over many other dialogs. Thoughts?

Edit: A good example is the map.
Have you got the Distance addon installed? Adelea mentioned that one version of it incorrectly effected the layering of all Gadgets.
Wildtide is offline Report comment to moderator  
Reply With Quote
Unread 11-08-12, 10:15 PM  
porsche

Forum posts: 0
File comments: 10
Uploads: 0
Most recent update running on Beta is showing my player unit frame floating over many other dialogs. Thoughts?

Edit: A good example is the map.
Last edited by porsche : 11-08-12 at 10:53 PM.
porsche is offline Report comment to moderator  
Reply With Quote
Unread 11-08-12, 03:57 PM  
adelea
Claw of Regulos
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 285
Uploads: 6
Re: Re: Re: Re: Re: Re: Layers/Stratas

Quote:
Originally Posted by Wildtide
Yep, that is a massive pain. I had the same with the Range Finder - you can't create a property dependent on a value from a different unit.

The best way to handle it is probably to set a value directly on the unit, and then use this. To try to explain...

That probably makes no sense at all, let me know if it doesn't
That made no sense to me - I will have a deeper look.

In the meantime, I've been looking to see if its possible to access the UI elements directly.

In my template I have:

Code:
			{
				id="txtRange", type="Label", parent="frameBackdrop", layer=30,
				attach = {{ point="TOPLEFT", element="labelName", targetPoint="BOTTOMLEFT", offsetX=0, offsetY=0 }},
				visibilityBinding="name",colorBinding="adeleaRangeColor",
				text="{range}", fontSize=10, color={r=1, g=1, b=1}
			},
If I then trawl through WT.UnitFrames[].Elements, but cannot see this element - but can see many of the other id's specfied in the template.
adelea is offline Report comment to moderator  
Reply With Quote
Unread 11-08-12, 02:58 PM  
Wildtide
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 155
Uploads: 6
Re: Re: Re: Re: Re: Layers/Stratas

Quote:
Originally Posted by adelea
OK, another question! ...
Yep, that is a massive pain. I had the same with the Range Finder - you can't create a property dependent on a value from a different unit.

The best way to handle it is probably to set a value directly on the unit, and then use this. To try to explain...

wtLibUnitDatabase tracks every value set on any unit, so you can do something like:

WT.Units[Inspect.Unit.Lookup("group01")].distanceFromPlayer = 20.0

This will then trigger a property set event from that unit, which you can either use directly with a binding, or make a virtual property dependent on it.

To make this work in your distance addon, you'd probably want to track whenever the player or a raid member moves, and flag that their distance needs updating. Then in the System.Update.Begin event, you can calculate the distance for any units that need it, meaning you'll only ever calculate it once. In this update event, you would use the WT.Units[...] bit above, to trigger a binding on your raid frame template.

That probably makes no sense at all, let me know if it doesn't
Wildtide is offline Report comment to moderator  
Reply With Quote
Unread 11-08-12, 01:49 PM  
adelea
Claw of Regulos
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 285
Uploads: 6
Re: Re: Re: Re: Layers/Stratas

OK, another question!

Is it possible to add two update events to a raidframe label?

The distance gadget layering issue is still there, but is very weird - sometimes it works, and sometimes mid-fight, they all get moved under the raid frame and hidden.

So, I am modifying my raidframe template to add in a distance indicator on those.

This is working - sort of. If the raid member moves, then it updates their distance, but if they stay still, and I move it doesnt.

I do this with a virtual property:

Code:
WT.Unit.CreateVirtualProperty("range", { "coord" },
	function(unit)
		if WT.Player.coord and unit.coord then
			local range = WT.Utility.MeasureDistance(
				WT.Player.coord[1], WT.Player.coord[2], WT.Player.coord[3],
				unit.coord[1], unit.coord[2], unit.coord[3])
			return string.format("%.01fm", range)
		else
			return ""
		end
	end)
How I handled this in the standalone, is to also catch player movement, and then update all the bindings inside that handler.

But, I cant find any easy way to get at the 20 elements making up the raid frame, in order to update the values from an outside update.
adelea is offline Report comment to moderator  
Reply With Quote
Unread 11-03-12, 05:20 AM  
adelea
Claw of Regulos
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 285
Uploads: 6
Re: Re: Re: Layers/Stratas

Quote:
Originally Posted by Wildtide
Quote:
Originally Posted by adelea
OK - figured it out =)
...
Cool, glad you sorted that out, I didn't have an answer off the top of my head

For the other, you're kinda stuck with either the very limited config dialog, or manually creating the whole thing (like Gadgets:Buffs does).

I should really add a slider option to the standard config dialog though - it's an obvious omission. I think Wykyd might have added one for outfitter actually, but I haven't checked. You would need to define a control for the slider (as per the stuff in the 'controls' folder), and then add a method to the Dialog table to handle adding a slider. It's really really messy code unfortunately - badly written in a hurry to get the first set of gadgets finished, and I've never gone back and made it better.
Yes, I'm thinking that it would be easier to just start over on the config options, and roll my own from the start =)
adelea is offline Report comment to moderator  
Reply With Quote
Unread 11-03-12, 05:05 AM  
Wildtide
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 155
Uploads: 6
Re: Re: Layers/Stratas

Quote:
Originally Posted by adelea
OK - figured it out =)
...
Cool, glad you sorted that out, I didn't have an answer off the top of my head

For the other, you're kinda stuck with either the very limited config dialog, or manually creating the whole thing (like Gadgets:Buffs does).

I should really add a slider option to the standard config dialog though - it's an obvious omission. I think Wykyd might have added one for outfitter actually, but I haven't checked. You would need to define a control for the slider (as per the stuff in the 'controls' folder), and then add a method to the Dialog table to handle adding a slider. It's really really messy code unfortunately - badly written in a hurry to get the first set of gadgets finished, and I've never gone back and made it better.
Last edited by Wildtide : 11-03-12 at 05:09 AM.
Wildtide is offline Report comment to moderator  
Reply With Quote
Unread 11-03-12, 04:24 AM  
adelea
Claw of Regulos
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 285
Uploads: 6
Re: Layers/Stratas

OK - figured it out =)

My Gadget was being created before the Raid Frame, so wasnt using the modified strata, so an explicit call in my gadget to set the strata resolved this.

Now, I have another question!

How do I place 'normal' UI elements on a config screen ?

Code:
local function ConfigDialog(container)	
	dialog = WT.Dialog(container)
		:Label("Some description text")
		:Combobox("var1", "Unit to track", "player.target",
			{
				{text="Target", value="player.target"},
				{text="Target's Target", value="player.target.target"},
				{text="Focus", value="focus"},
				{text="Focus's Target", value="focus.target"}
			}, false)
		:ColorPicker("txtcol", "Text Color", 0.9, 0.9, 0.9, 1)
Now, as far as I can see there is no Slider method in the WT gadget space.

So I want to add my own, whilst still using the convenience of your config options.

I can create a slider no problem, but the question is - How do I attach it to some point on the ColorPicker element?
adelea is offline Report comment to moderator  
Reply With Quote
Unread 11-02-12, 03:52 PM  
adelea
Claw of Regulos
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 285
Uploads: 6
Layers/Stratas

Hi,

Any idea what could be causing this:



The blue text is set via:

Code:
	distance:SetLayer(90)
	txtRange:SetLayer(95)
And the unitframes are built with:

Code:
		elements = 
		{
			{
				-- Generic Element Configuration
				id="frameBackdrop", type="Frame", parent="frame", layer=0, alpha=0.8,
				attach = 
				{ 
					{ point="TOPLEFT", element="frame", targetPoint="TOPLEFT" },
					{ point="BOTTOMRIGHT", element="frame", targetPoint="BOTTOMRIGHT" } 
				}, 				
				visibilityBinding="id",
				color={r=0,g=0,b=0,a=1}, colorBinding="aggroColor"
			}, 
			{
				-- Generic Element Configuration
				id="frameBlocked", type="Frame", parent="frameBackdrop", layer=15, visibilityBinding="blocked",
				color={r=0,g=0,b=0},alpha=0.6,
				attach = 
				{ 
					{ point="TOPLEFT", element="frame", targetPoint="TOPLEFT", offsetX=adeleaRFMargin, offsetY=adeleaRFMargin },
					{ point="BOTTOMRIGHT", element="frame", targetPoint="BOTTOMRIGHT", offsetX=-adeleaRFMargin, offsetY=-adeleaRFMargin } 
				},
			},
With other layer values all <50

I cant work out why this new gadget wont display over the top of the Raid frame.

EDIT:

OK, I can see

WT.UnitFrameContext:SetStrata("hud")

In wtUnitFrame.lua

distance is created with:

local distance = WT.UnitFrame:Create(configuration.unitSpec)

So, does this :Create() method use a different context to that of unitframes built via UF:Construct(options) ?
Last edited by adelea : 11-02-12 at 04:03 PM.
adelea is offline Report comment to moderator  
Reply With Quote
Unread 11-01-12, 09:43 AM  
Elaani
 
Elaani's Avatar

Forum posts: 0
File comments: 46
Uploads: 0
Quote:
Originally Posted by Wildtide
Quote:
Originally Posted by Elaani
got the following upon leaving a warfront today:
I'm afraid I have no idea what LibScriptablePluginUnit_1_0 is, but it's not part of Gadgets (it may be part of a gadget that someone else has written, but I don't know which one if it is).

Sorry!
Crap, my fault. Last time I had some lib error I think it was this addon, but turned out there was a newer version posted and once updated it went away.
When I saw one again I assumed it was this again, but upon checking no, it has nothing to do with your addon.

Sorry to bother ya, off to go post on the correct addon page LOL
Elaani is offline Report comment to moderator  
Reply With Quote
Unread 11-01-12, 08:57 AM  
Wildtide
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 155
Uploads: 6
Quote:
Originally Posted by Elaani
got the following upon leaving a warfront today:
I'm afraid I have no idea what LibScriptablePluginUnit_1_0 is, but it's not part of Gadgets (it may be part of a gadget that someone else has written, but I don't know which one if it is).

Sorry!
Wildtide is offline Report comment to moderator  
Reply With Quote
Unread 11-01-12, 02:43 AM  
Elaani
 
Elaani's Avatar

Forum posts: 0
File comments: 46
Uploads: 0
got the following upon leaving a warfront today:

Code:
Error: Event Event.Unit.Detail.TitleSuffix is deprecated, the addon environment is not in compatibility mode, and LibScriptablePluginUnit_1_0 has an active hook (named Defailt.TitleSuffix).
    In LibScriptablePluginUnit_1_0 / Defailt.TitleSuffix, event Event.Unit.Detail.TitleSuffix
stack traceback:
	[C]: in function 'error'
I got a similar one upon joining the warfront mentioning that "Defailt.TitleSuffix" which I'm guessing is the culprit as I assume it was meant to be default
Elaani is offline Report comment to moderator  
Reply With Quote
Unread 10-25-12, 05:41 PM  
Wildtide
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 155
Uploads: 6
Quote:
Originally Posted by Dosas
Hello mate, thank you for your addon and your hard work.

Is it possible to have some sort of HoT tracking on the actual boxes of the raid frames, the same way that the debuffs are displayed.

Also could there be some way to see dispel-able debuffs on the targets by having the raid frame changing colour (into purple or red or something).

All in all to mimic a bit healing addons like Vuhdo from wow, and others.

Thanks again!
Yep, both of those are possible and would be really good things to add. Changing the colour of the health bar might be tricky (we don't have proper options for tinting textures unfortunately), but I did have a 'Poison Skull' icon appear to show dispellable debuffs on one of my early frames, and that seemed to work quite well.
Wildtide is offline Report comment to moderator  
Reply With Quote
Unread 10-23-12, 09:35 AM  
Dosas

Forum posts: 0
File comments: 5
Uploads: 0
Hello mate, thank you for your addon and your hard work.

Is it possible to have some sort of HoT tracking on the actual boxes of the raid frames, the same way that the debuffs are displayed.

Also could there be some way to see dispel-able debuffs on the targets by having the raid frame changing colour (into purple or red or something).

All in all to mimic a bit healing addons like Vuhdo from wow, and others.

Thanks again!
Dosas is offline Report comment to moderator  
Reply With Quote
Unread 10-23-12, 03:11 AM  
Wildtide
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 155
Uploads: 6
Quote:
Originally Posted by Darinio
1. Is there a way to define which gadget shows on top of another gadget?
I'm using the SimpleUnitFrames for myself and target unit frame and would like to overlay a castbar since it doesn't provide one of its own.
No there isn't, but there should be. I'll try to think of a neat way to achieve this.

Quote:
Originally Posted by Darinio
2. Is it possible to add an option "my current group" to teh group frames? On my healer I prefer having groupframes around for my group even in a raid. At the moment I have to edit the gadget everytime I end up in another group.
I really like that idea. It would match the way WoW worked, where you could always have your party frames even in a raid. I'll see what's involved - it should be simple, but Trion's anti-bot security has a habit of getting right in the way of these things.
Wildtide is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: