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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 48,880 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
|
0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
|
0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
|
0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
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0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
|
0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
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0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
|
0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
|
0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
|
0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
|
0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
|
0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
|
0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
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0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
|
0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
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0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
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0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
|
0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
|
0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
|
0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
|
0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
|
0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
|
0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
|
0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
|
0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
|
0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
|
0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
|
0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
|
0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
|
0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
|
0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
|
0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
|
0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
|
0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
|
0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
|
0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
|
0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
|
0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
|
0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
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0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
|
0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
|
0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
adelea |
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adelea |
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adelea |
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01-28-13, 10:38 AM | |
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Ive modified your XP bar gadget a bit.
It is selectable to show XP, PA XP or Prestige. I've also added a colorpicker to it. Not sure if you want to take a look, and possibly include. Code:
--[[ G A D G E T S ----------------------------------------------------------------- [email protected] DoomSprout: Rift Forums ----------------------------------------------------------------- Gadgets Framework : v0.3.95 Project Date (UTC) : 2013-01-07T20:57:01Z File Modified (UTC) : 2013-01-04T22:17:01Z (Wildtide) ----------------------------------------------------------------- --]] local toc, data = ... local AddonId = toc.identifier local TXT = Library.Translate local XBG = {} -- wtXPPercent Gadget - a simple % display of current XP local xpGadgets = {} local paGadgets = {} local prGadgets = {} local prDetails = nil local paDetails = nil local iconRestedAddon = "Rift" local iconRestedFile = "indicator_friendlyNPC.png.dds" function XBG.OnPAChange(accum) if not accum then return end if paDetails == nil then paDetails = Inspect.Attunement.Progress() end if paDetails.needed == nil then for idx, gadget in ipairs(paGadgets) do gadget.bar:SetPoint("BOTTOMRIGHT", gadget, 1.0, 1.0) if gadget.text then gadget.text:SetText(string.format("MAX Planar Attunement Points: %d", paDetails.available+paDetails.spent)) end end else local percent = (accum / paDetails.needed) * 100 local percentRested = 0 if paDetails.rested and paDetails.rested > accum then percentRested = (paDetails.rested / paDetails.needed) end for idx, gadget in ipairs(paGadgets) do gadget.bar:SetPoint("BOTTOMRIGHT", gadget, accum / paDetails.needed, 1.0) if percentRested > 0 then if gadget.barRested then gadget.barRested:SetPoint("BOTTOMRIGHT", gadget, percentRested, 1.0) gadget.barRested:SetVisible(true) end else if gadget.barRested then gadget.barRested:SetVisible(false) end end if gadget.text then local unspent = "" if paDetails.available then unspent = string.format("[%d] ", paDetails.available) end if gadget.textType then gadget.text:SetText(string.format("[PA#: %d] %s/%s %s(%.2f%%)", paDetails.spent+paDetails.available+1, WT.Utility.NumberComma(accum), WT.Utility.NumberComma(paDetails.needed), unspent, percent)) else gadget.text:SetText(string.format("[PA#: %d] %s/%s %s(%.2f%%)", paDetails.spent+paDetails.available+1, WT.Utility.NumberDesc(accum), WT.Utility.NumberDesc(paDetails.needed), unspent, percent)) end end end end end function XBG.PAPtChange() paDetails = Inspect.Attunement.Progress() XBG.OnPAChange(paDetails.accumulated) end function XBG.OnPrestige(accum) if not accum then return end if prDetails == nil then prDetails = Inspect.Pvp.Prestige() if prDetails.rank == 1 and prDetails.needed == nil and accum==0 then prDetails.needed=1 end end local percent = (accum/prDetails.needed) * 100 for idx, gadget in ipairs(prGadgets) do gadget.bar:SetPoint("BOTTOMRIGHT", gadget, accum/prDetails.needed, 1.0) if gadget.text then if gadget.textType then gadget.text:SetText(string.format("[Rank: %d] %s/%s (%.2f%%)", prDetails.rank, WT.Utility.NumberComma(accum), WT.Utility.NumberComma(prDetails.needed), percent)) else gadget.text:SetText(string.format("[Rank: %d] %s/%s (%.2f%%)", prDetails.rank, WT.Utility.NumberDesc(accum), WT.Utility.NumberDesc(prDetails.needed), percent)) end end end end function XBG.RankChange() prDetails = Inspect.Pvp.Prestige() XBG.OnPrestige(prDetails.accumulated) end function XBG.OnExperience(accum, rested, needed) if not accum then return end local pLevel = Inspect.Unit.Detail("player").level if needed == -1 then for idx, gadget in ipairs(xpGadgets) do gadget.bar:SetPoint("BOTTOMRIGHT", gadget, 1.0, 1.0) if gadget.text then gadget.text:SetText(string.format("MAX Level: %d", pLevel)) end end else local percent = (accum / needed) * 100 local percentRested = 0 if rested and rested > accum then percentRested = (rested / needed) end local percentString = string.format("%i", math.floor(percent)) .. "%" for idx, gadget in ipairs(xpGadgets) do gadget.bar:SetPoint("BOTTOMRIGHT", gadget, accum / needed, 1.0) if percentRested > 0 then if gadget.barRested then gadget.barRested:SetPoint("BOTTOMRIGHT", gadget, percentRested, 1.0) gadget.barRested:SetVisible(true) end gadget.iconRested:SetPoint("TOPCENTER", gadget, percentRested, 1.0, 0, -18) -- gadget.iconRested:SetVisible(true) -- Icon doesn't look right yet, will fix later else if gadget.barRested then gadget.barRested:SetVisible(false) end gadget.iconRested:SetVisible(false) end if gadget.text then if gadget.textType then gadget.text:SetText(string.format("[Level: %d] %s/%s (%.2f%%)", pLevel, WT.Utility.NumberComma(accum), WT.Utility.NumberComma(needed), percent)) else gadget.text:SetText(string.format("[Level: %d] %s/%s (%.2f%%)", pLevel, WT.Utility.NumberDesc(accum), WT.Utility.NumberDesc(needed), percent)) end end end end end function XBG.Create(configuration) local wrapper = UI.CreateFrame("Texture", WT.UniqueName("wtXP"), WT.Context) wrapper:SetWidth(512) wrapper:SetHeight(15) wrapper:SetTexture("Gadgets", "img/wtXPBar.tga") local bar = UI.CreateFrame("Frame", WT.UniqueName("wtXP"), wrapper) bar:SetPoint("TOPLEFT", wrapper, "TOPLEFT") bar:SetPoint("BOTTOMRIGHT", wrapper, 0.5, 1.0) wrapper.bar = bar if configuration.xpType == nil then configuration.xpType = "XP" end if configuration.colBar == nil then configuration.colBar = {0,0.8,0,0.4} end bar:SetBackgroundColor(unpack(configuration.colBar)) if configuration.tintRested then local barRested = UI.CreateFrame("Frame", WT.UniqueName("wtXPRested"), wrapper) barRested:SetPoint("TOPLEFT", bar, "CENTERRIGHT") barRested:SetPoint("BOTTOMRIGHT", wrapper, 0.5, 1.0) barRested:SetBackgroundColor(0.0,0.6,0.0,0.2) barRested:SetVisible(false) wrapper.barRested = barRested end local rested = UI.CreateFrame("Texture", "texRested", bar) rested:SetPoint("TOPCENTER", wrapper, "BOTTOMLEFT", 0, -18) rested:SetTexture(iconRestedAddon, iconRestedFile) rested:SetVisible(false) wrapper.iconRested = rested if configuration.showText then local txt = UI.CreateFrame("Text", WT.UniqueName("wtXP"), bar) txt:SetFontColor(1,1,1,1) txt:SetPoint("CENTER", wrapper, "CENTER") txt:SetText("-/- (0%)") wrapper.textType = configuration.showFullText wrapper.text = txt bar.Event.Size = function() txt:SetFontSize(bar:GetHeight() * 0.9) end end if configuration.xpType == "XP" then table.insert(xpGadgets, wrapper) elseif configuration.xpType == "PAXP" then table.insert(paGadgets, wrapper) elseif configuration.xpType == "PRXP" then table.insert(prGadgets, wrapper) end return wrapper, { resizable={100, 8, 1500, 40 } } end local dialog = false function XBG.ConfigDialog(container) dialog = WT.Dialog(container) :Label("Resizable XP Bar Gadget") :Checkbox("showText", "Show Text", false) :Checkbox("showFullText", "Show Full XP Values", false) :Checkbox("tintRested", "Tint Rested XP on Bar", false) :Combobox("xpType", "XP Type", "XP", { {text="XP", value="XP"}, {text="PA XP", value="PAXP"}, {text="Prestige", value="PRXP"} }) :ColorPicker("colBar", "Bar Color", 0, 0.8, 0, 0.4) end function XBG.GetConfiguration() return dialog:GetValues() end function XBG.SetConfiguration(config) dialog:SetValues(config) end WT.Gadget.RegisterFactory("adXPBar", { name="adXP Bar", description="XP Bar", author="Wildtide", version="1.0.0", ["Create"] = XBG.Create, ["ConfigDialog"] = XBG.ConfigDialog, ["GetConfiguration"] = XBG.GetConfiguration, ["SetConfiguration"] = XBG.SetConfiguration, }) function XBG.OnPlayerAvailable() XBG.OnExperience(Inspect.TEMPORARY.Experience()) XBG.OnPrestige(Inspect.Pvp.Prestige().accumulated or 0) XBG.OnPAChange(Inspect.Attunement.Progress().accumulated or 0) end table.insert(Event.TEMPORARY.Experience, { XBG.OnExperience, AddonId, "OnExperienceBar" }) table.insert(WT.Event.PlayerAvailable, {XBG.OnPlayerAvailable, AddonId, "XPBarGadget_OnPlayerAvailable"}) table.insert(Event.Pvp.Prestige.Accumulated,{XBG.OnPrestige, AddonId, "Event.Pvp.Prestige.Accumulated"}) table.insert(Event.Pvp.Prestige.Rank, { XBG.RankChange, AddonId, "Event.Pvp.Prestige.Rank"}) table.insert(Event.Attunement.Progress.Accumulated, { XBG.OnPAChange, AddonId, "Inspect.Attunement.Progress" }) table.insert(Event.Attunement.Progress.Available, { XBG.PAPtChange, AddonId, "Event.Attunement.Progress.Available" })
Last edited by adelea : 02-02-13 at 07:55 AM.
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adelea |
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shiftersnipe |
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01-08-13, 08:24 AM | ||
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Re: Addon idea?
Quote:
At the moment, no, there isn't a way to change the text size. When I eventually get the alternative frames complete, this will be possible. The class is shown differently depending on the frames you're using. For the standard raid frames, the HP bar is coloured by class. For Octanus, the resource bar is coloured by class, and in the Heal Frames, the unit's name is coloured by class. For raid/group frames, I really would recommend that the Heal Frame template is used. It adds new functionality to show out of range units as well as turning the HP bar purple if a unit needs a cleanse. At the moment, the unit's name is limited to only 5 characters, but I will address this. |
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Wildtide |
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01-05-13, 10:39 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Addon idea?
I love this addon, its a lot of fun to play with, but if I may, I have a couple suggestions?
First, a notoriety tracker that would work like the XP bar, but track your choice of faction? Second, is there a way (short of increasing the overall size) of changing the size of the text for the name, level and class for the standard unit frames? Third, could we get a way to show class in the group/raid frames? I can't see way to color the names, am i missing something? Thanks for the awesome work on this addon! Shiftersnipe |
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shiftersnipe |
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01-05-13, 07:37 AM | ||
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Quote:
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Wildtide |
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01-05-13, 07:35 AM | ||
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Re: Lost Gear Icon
Quote:
This should put the gear icon in the centre of your screen. |
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Wildtide |
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01-04-13, 04:54 PM | |
Zombie
Forum posts: 1
File comments: 16
Uploads: 0
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I am using the new HUD option and I love it but there seems to be an issue with it detecting out of combat? I'm not sure of the trigger?
I have the Out of Combat opacity set to 0% and sometimes the HUD just stays up. If I click the gear, select modify and then just save again it disappears and works fine again. |
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Strange_d |
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01-03-13, 08:27 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Lost Gear Icon
How can I get my Gear Icon back? It either disappeared or I moved it to somewhere off the screen.
Love this AddOn.... Zim |
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BSCabral888 |
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01-01-13, 06:04 AM | ||
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Quote:
I have to admit, once Adelea released his Defiler addon, I stopped worrying about it myself. Raid frames tend to be so cluttered and small already that adding links and FG stacks could be a bit challenging. I can have a go though - shouldn't be that hard to add them somewhere. |
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Wildtide |
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12-31-12, 10:53 PM | |
Forum posts: 0
File comments: 10
Uploads: 0
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-- Unless i missed it and sorry if i did . .the heal frames (new one) if possible could it be made to 'stretch' horizontally like the other raid frames.? i like the look and such but its hard for my eyes to adjust to small writing and it makes it easier if i can stretch it out and see more of the name etc .. otherwise looks good.
--Still waiting on a defiler link and/or Foul growth add .. preferably on the raid frames themselves as opposed to a seperate box (which there is a defiler one out now, but would love to see it added to the actual raid frames via gadgets). Thank you -Long live the Defilers.!! |
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Darkforge |
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12-31-12, 08:13 AM | |||
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Re: Re: Adding rare icons to unitframe gadgets
Quote:
Code:
{ id="imgRare", type="Image", parent="frameBackdrop", layer=35, attach = {{ point="CENTER", element="frameBackdrop", targetPoint="CENTER" }}, texAddon="Rift", texFile="ControlPoint_Diamond_Grey.png.dds", visibilityBinding="guaranteedLoot", width=32, height=32, }, |
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Wildtide |
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12-31-12, 03:37 AM | ||
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Quote:
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Wildtide |
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