Go to Page... |
Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 48,945 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
|
0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
|
0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
|
0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
|
0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
|
0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
|
0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
|
0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
|
0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
|
0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
|
0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
|
0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
|
0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
|
0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
|
0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
|
0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
|
0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
|
0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
|
0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
|
0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
|
0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
|
0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
|
0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
|
0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
|
0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
|
0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
|
0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
|
0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
|
0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
|
0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
|
0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
|
0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
|
0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
|
0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
|
0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
|
0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
|
0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
|
0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
|
0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
|
0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
|
0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
|
0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
|
0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
|
0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
|
0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
|
0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
|
0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
|
0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
|
0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
|
0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
Calmethar |
View Public Profile |
Send a private message to Calmethar |
Find More Posts by Calmethar |
Add Calmethar to Your Buddy List |
09-05-12, 08:10 PM | |
Zombie
Forum posts: 1
File comments: 16
Uploads: 0
|
New properties and name length work excellent, thank you.
|
|
Strange_d |
View Public Profile |
Send a private message to Strange_d |
Find More Posts by Strange_d |
Add Strange_d to Your Buddy List |
09-04-12, 05:23 PM | ||
|
Quote:
Yep, it's possible. We'd just need to add a new Virtual Property, which would be really simple to do. If you look in wtLibUnitFrame, there is a file 'wtUnitFrame_VirtualProperties.lua'. In there are most of the additional unit properties that I had to add to make things work. You could add a couple of extra ones: Create a property 'deficitPercent' which is just 100-healthPercent: Code:
WT.Unit.CreateVirtualProperty("deficitPercent", { "health", "healthMax" }, function(unit) if unit.health and unit.healthMax and unit.healthMax > 0 then return 100 - ((unit.health / unit.healthMax) * 100) else return nil end end) Code:
WT.Unit.CreateVirtualProperty("deficit", { "health", "healthMax" }, function(unit) if unit.health and unit.healthMax then return unit.healthMax - unit.health else return nil end end) Rather than using the fixed length "{nameShort}" property, you can use something like: Code:
text="{name}", maxLength=20, - Wild |
|
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
09-04-12, 05:03 PM | |
Zombie
Forum posts: 1
File comments: 16
Uploads: 0
|
Also, I see resources like {health} and [healthMax}, is there a way to have it display Health Deficit? As a healer I like just seeing how many HP a person is down to know which heal to toss at them.
|
|
Strange_d |
View Public Profile |
Send a private message to Strange_d |
Send email to Strange_d |
Find More Posts by Strange_d |
Add Strange_d to Your Buddy List |
08-31-12, 06:36 PM | |
Zombie
Forum posts: 1
File comments: 16
Uploads: 0
|
What a fantastic addon, thank you!
Is there a way to change the Font size for the various places (mana, HP)? NM, I see in the file where fontSize=12I am curious about this one... Is there a way to increase the character limit for names before it goes to ... ?
Last edited by Strange_d : 09-04-12 at 05:05 PM.
|
|
Strange_d |
View Public Profile |
Send a private message to Strange_d |
Send email to Strange_d |
Find More Posts by Strange_d |
Add Strange_d to Your Buddy List |
08-31-12, 02:16 AM | |
Forum posts: 0
File comments: 10
Uploads: 0
|
Markers
Interesting little bug I found a couple of days ago with the raid frames:
I was in a wf where I had a mark 8. After the wf I switched to conquest where I had no mark. However the raid-frame was still showing an 8 in my box. Somebody else in the raid got marked 8, so then I was even seeing two 8's on my raid frames It's really not a big deal, but thought you'd want to know On a separate note: I can't seem to get the Buffs plug-in to work. Even though I installed it in the add-in directory and I'm running the latest version of Gadgets, I'm simply not seeing it as an option in the Create New Gadget. I don’t have that issue with the Auction Post. I’ll try reinstalling Gadgets from scratch this weekend and see if that fixes the issue. Loving your work Wildtide. Thanks so much for the time and effort you put into this. |
|
Iron@Argent |
View Public Profile |
Send a private message to Iron@Argent |
Send email to Iron@Argent |
Find More Posts by Iron@Argent |
Add Iron@Argent to Your Buddy List |
08-17-12, 12:50 AM | ||
|
Quote:
|
|
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
08-17-12, 12:49 AM | ||
|
Re: 3 Tank ui
Quote:
|
|
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
08-16-12, 09:47 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
|
3 Tank ui
As a healer I can see my hots constantly on my tank and my focus (OT). I need a way to see them on three tanks. Is this possible? I tried adding a unit frame = party1, player3 but that wouldn't work.
|
|
SookieSookie |
View Public Profile |
Send a private message to SookieSookie |
Send email to SookieSookie |
Find More Posts by SookieSookie |
Add SookieSookie to Your Buddy List |
08-16-12, 07:40 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
|
Raid frames gadget sometimes wrongly displays word DEAD for people that are in fact very much alive.
|
|
Herpaderp |
View Public Profile |
Send a private message to Herpaderp |
Send email to Herpaderp |
Find More Posts by Herpaderp |
Add Herpaderp to Your Buddy List |
08-10-12, 12:20 AM | ||
Forum posts: 0
File comments: 10
Uploads: 0
|
Quote:
Thanks for your assistance and great work. |
|
|
Iron@Argent |
View Public Profile |
Send a private message to Iron@Argent |
Send email to Iron@Argent |
Find More Posts by Iron@Argent |
Add Iron@Argent to Your Buddy List |
08-09-12, 10:11 AM | ||
|
Quote:
|
|
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
08-09-12, 09:22 AM | ||
Forum posts: 0
File comments: 10
Uploads: 0
|
Again when entering conquest :
Quote:
|
|
|
Iron@Argent |
View Public Profile |
Send a private message to Iron@Argent |
Send email to Iron@Argent |
Find More Posts by Iron@Argent |
Add Iron@Argent to Your Buddy List |
08-08-12, 04:20 PM | ||
|
Quote:
BTW - Loving gadgets so far! EDIT : OK, this isnt working as expected... I have created 3 virtual properties - 2 are based on calling for setting resource color in a unit frame, or health color in a raid frame. The one using 'tagged' doesnt work like the others... It's doesnt seem like its settings the color in the first place. If I add in a color = {} property, then that doesnt seem to work as a default. Any ideas ? Code:
WT.Unit.CreateVirtualProperty("adeleaTagColor", { "tagged" }, function(unit) print("VP: adeleaTagColor - tagged = "..tostring(unit.tagged)) if unit.tagged == "other" then return { r = 0.4, g = 0.4, b = 0.4, a = 1.0 } else return { r = 0, g = 0.4, b = 0, a = 1.0 } end end) Code:
{ id="barHealth", type="Bar", parent="frameBackdrop", layer=10, attach = { { point="TOPLEFT", element="frame", targetPoint="TOPLEFT", offsetX=1, offsetY=1 }, { point="BOTTOMRIGHT", element="barResource", targetPoint="TOPRIGHT" }, }, growthDirection="right", binding="healthPercent", color={r=0,g=0.4,b=0,a=1}, colorBinding="adeleaTagColor", backgroundColor={r=0, g=0, b=0, a=1} }, EDIT2 : And after a nights rest, I find the solution. In the template, set the initial colour in the Construct() function: self.Elements["barHealth"]:SetBackgroundColor(0,0.4,0,1) EDIT3: No, that didnt work after all - it colored the bar OK, but didnt show HPs changing - or rather it did, but in what looked like a bar w/ the same color, but a different alpha level over the top. So I guess there is some other mechanism in play that I havent yet tracked down!
Last edited by adelea : 08-09-12 at 01:50 AM.
|
|
|
adelea |
View Public Profile |
Send a private message to adelea |
Send email to adelea |
Find More Posts by adelea |
Add adelea to Your Buddy List |
08-08-12, 03:05 PM | ||
|
Quote:
With the tagged colour binding, I think it may be better off handled as a virtual property rather than one of the hardcoded properties built directly into UnitDatabase. I tend to only use those for things that never change on a unit once it's populated (like its calling). You *should* be able to add something like the following to a template to create a new virtual property: Code:
WT.Unit.CreateVirtualProperty("taggedColor", {"tagged"}, function(unit) if unit.tagged == "other" then return { r = 0.6, g = 0.6, b = 0.6, a = 1.0 } else return { r = 0, g = 0.7, b = 0, a = 1.0 } end end) So... I will probably add your taggedColor idea as a virtual property in Gadgets/wtLibUnitFrame/wtUnitFrame_VirtualProperties.lua, which is where I define a core set of common properties.
Last edited by Wildtide : 08-08-12 at 03:11 PM.
|
|
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |