Go to Page... |
Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 52,600 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
|
0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
|
0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
|
0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
|
0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
|
0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
|
0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
|
0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
|
0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
|
0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
|
0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
|
0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
|
0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
|
0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
|
0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
|
0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
|
0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
|
0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
|
0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
|
0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
|
0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
|
0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
|
0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
|
0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
|
0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
|
0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
|
0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
|
0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
|
0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
|
0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
|
0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
|
0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
|
0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
|
0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
|
0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
|
0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
|
0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
|
0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
|
0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
|
0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
|
0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
|
0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
|
0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
|
0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
|
0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
|
0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
|
0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
|
0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
|
0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
|
0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
07-09-12, 03:48 AM | ||||
|
Quote:
Edit: Thanks for the image ulTimaS, I'll try to add this as a built in option assuming Moulin is OK with me doing that.
Last edited by Wildtide : 07-09-12 at 05:37 AM.
|
|||
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
07-09-12, 05:35 AM | ||
|
Quote:
|
|
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
07-09-12, 01:29 PM | |||
Quote:
I can play successfully with Gadgets enabled on raids. But I get 5 to 10 fps better performance when it's disabled. I love gadgets, so I normally pretend I'm not lagged. But on progression fights, like Laethys, I need every ounce I can get. As such I end up doing a large portion of my raid time, and Conquest time, with only one addon enabled (nkWardrobe, to swap roles/gear easier). Maybe try disabling pieces of the UI at a time to see what the culprit is: - Disable mana bars and don't check for updates for them - Same for hp, with mana back on - etc, 1 piece of the UI at a time to see what the lag-causer is Just looking at the addon code you have last night I'd wager Buffs are causing a bit of lag. I enabled a sheep-watch addon at one point and it sent my FPS to the floor during a raid, constantly checking every buff & debuff to see if I'd been sheeped. Yeah that got disabled in a friggin hurry, let me tell ya. But it makes me wonder if NOT checking buffs/debuffs at all would speed things up. |
|||
|
Wykkyd |
View Public Profile |
Send a private message to Wykkyd |
Send email to Wykkyd |
Find More Posts by Wykkyd |
Add Wykkyd to Your Buddy List |
07-09-12, 02:22 PM | ||
|
Quote:
On my client, it's actually weighted even more towards rendering than that (I guess different CPUs and GFX cards changes the interactions a bit). I've spent a fair amount of time tonight benchmarking things, and I think I know where most of the CPU is going with my stuff - it's the use of 'Mask' frames to handle things like shrinking a health bar without squashing the texture. And just in general, having a lot of things on the screen slows Rift down far more than I think is reasonable. Just displaying 1000 small coloured boxes knocks 7 FPS off my client while doing absolutely nothing else, and that sort of number is really easy to hit when dealing with raid frames and buffs. I'll be talking to Zorba to see if there are any optimizations in the pipeline, as well as doing what I can to lessen the impact Gadgets has (redesigning the way I handle health/mana bars to be less flexible but faster being first on the list). Basically, I think a lot of addons out there are pushing the Rift API a little bit further than Trion anticipated |
|
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
07-10-12, 10:43 AM | |
|
Me wants the gadgets buffs.
Pre-Release yes? I have a Rift Beta Token! |
|
zuel |
View Public Profile |
Send a private message to zuel |
Send email to zuel |
Find More Posts by zuel |
Add zuel to Your Buddy List |
07-16-12, 07:28 PM | |
Zombie
Forum posts: 1
File comments: 19
Uploads: 0
|
For the raid frames, its visually easier to look at if the names of players are just like the default raid frames where the color denounces what class they are. Right now its more difficult with the names white and the mana/energy bars different colors.
|
|
Mase123y |
View Public Profile |
Send a private message to Mase123y |
Send email to Mase123y |
Find More Posts by Mase123y |
Add Mase123y to Your Buddy List |
07-17-12, 01:28 AM | ||
|
Quote:
The problem we have is that the default UI has the option to outline fonts to make them stand out, which we can't really do as effectively in an addon (yet). |
|
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
07-17-12, 01:29 AM | ||
|
Quote:
|
|
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
07-19-12, 10:09 PM | |||
Quote:
|
|||
|
Wykkyd |
View Public Profile |
Send a private message to Wykkyd |
Send email to Wykkyd |
Find More Posts by Wykkyd |
Add Wykkyd to Your Buddy List |
07-21-12, 09:40 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
|
Love this addon, I expect many great things in the future Possible to add a "range to focus" rangefinder? Does rift expose that data or only our range to target?
|
|
drabk |
View Public Profile |
Send a private message to drabk |
Send email to drabk |
Find More Posts by drabk |
Add drabk to Your Buddy List |
07-22-12, 02:30 AM | ||
|
Quote:
There's no reason I couldn't make the Range Finder configurable so that you can choose which unit to measure range to. |
|
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
07-23-12, 06:38 AM | |
Forum posts: 0
File comments: 6
Uploads: 0
|
Castbar is broken with
0.3.71-beta 0.3.72-beta It no longer 'fills' as you cast. New theme is great, forget about big orange balls tbh. My OCD says thanks. |
|
Herpaderp |
View Public Profile |
Send a private message to Herpaderp |
Send email to Herpaderp |
Find More Posts by Herpaderp |
Add Herpaderp to Your Buddy List |
07-23-12, 11:56 AM | ||
|
Quote:
I had also decided not to re-enable the orange balls. With some future changes coming along, I don't want to have to maintain two overlays |
|
|
Wildtide |
View Public Profile |
Send a private message to Wildtide |
Send email to Wildtide |
Find More Posts by Wildtide |
Add Wildtide to Your Buddy List |
07-29-12, 09:14 AM | |
Zombie
Forum posts: 1
File comments: 3
Uploads: 0
|
Request: Import to characters
Is there a way to, or have added, a feature to use a profile from another character? (especially the Unit Frames) I really don't want to have to set up my Unit Frames for each character.
Great work by the way. I love Gadgets. |
|
Nav |
View Public Profile |
Send a private message to Nav |
Send email to Nav |
Find More Posts by Nav |
Add Nav to Your Buddy List |