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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 52,645 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
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0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
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0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
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0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
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0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
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0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
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0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
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0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
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0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
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0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
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0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
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0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
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0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
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0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
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0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
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0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
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0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
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0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
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0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
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0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
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0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
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0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
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0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
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0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
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0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
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0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
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0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
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0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
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0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
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0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
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0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
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0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
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0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
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0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
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0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
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0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
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0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
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0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
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0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
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0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
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0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
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0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
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05-08-12, 01:20 PM | |
Forum posts: 0
File comments: 31
Uploads: 0
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The player and player.target using Health Orbs now only shows the % health, not the name or HP number with the version available now.
WRN: Incorrect attachment options in element name WRN: Incorrect attachment options in element health I see that twice, assuming it is oneset for the player orb, and one set for the target orb.
Last edited by Grixal : 05-08-12 at 01:22 PM.
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Grixal |
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05-08-12, 01:25 PM | ||
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Quote:
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Wildtide |
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05-08-12, 01:30 PM | |||
Forum posts: 0
File comments: 31
Uploads: 0
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Quote:
Will go back to the previous version until the fix. |
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Grixal |
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05-08-12, 04:19 PM | |
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Drag scaling of gadgets is great. Would be useful to have a reset option for scale, maybe right click the drag handle.
Last edited by NerfedWar : 05-08-12 at 11:21 PM.
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NerfedWar |
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05-08-12, 06:10 PM | |
Forum posts: 0
File comments: 22
Uploads: 0
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Add-on looks amazing, first off.
A small request (or, I hope it's small, since I know next to nothing about lua...) would it be possible to add an option to change the locations of the buffs/debuffs? An option to have them populate on the top of unit frames instead of below them? or does the option already exists and I'm just a blind moron? I'm also seeing that some mouseoverui commands are not working. Is this an API limitation? Basic healing spells are working, however, Ward of the Ancestors would not function without clicking on the raid frame. I didn't have a chance to test mouseover cleanses...
Last edited by Hawkmoon : 05-08-12 at 06:24 PM.
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Hawkmoon |
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05-08-12, 07:42 PM | ||
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Quote:
Mouseover macros should work fine, but unfortunately (due to restrictions in Rift), you have to use @mouseover and not @mouseoverui. I suspect this is why some of your macros are working - you probably have @mouseover in them already. |
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Wildtide |
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05-08-12, 09:35 PM | ||
Forum posts: 0
File comments: 22
Uploads: 0
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Quote:
all my macros are written as cast @mouseoverui spellname cast spellname and the actual heals themselves appear to be working... *shrug* no worries- I'll edit the text to @mouseover and call it a day- thanks for the heads up |
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Hawkmoon |
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05-08-12, 10:59 PM | |
Forum posts: 0
File comments: 31
Uploads: 0
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Me again...
Noticed an issue today using a HealthOrb with the focus target When you die the orb does not reset (remove from screen). Had to re-target and focus again to get it to reset. Loving the add-on, and as with the other person... hoping this gets most of the features done soon, so I can stop using minUI also. Really liking Gadgets!!!! |
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Grixal |
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05-09-12, 03:03 AM | ||
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Quote:
I'll do some testing tonight, and see what's not happening where the focus frame is concerned. And thanks for the positive comments, really appreciated |
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Wildtide |
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05-09-12, 06:04 AM | |
Forum posts: 0
File comments: 20
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Well, it was in the raid ..
It does not have enough debuff display the number of stacks and buff, well, still does not display a description of the buff or debuff when you hover on it. For the planar charge and soul thank you. |
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gwynnbleiidd |
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05-09-12, 06:27 AM | ||
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Quote:
I haven't had chance to look at the missing stack counts yet unfortunately. I'll do this tonight. The hover on buffs should be working, as long as you've got the latest version of the addon. It's not an NK style customized tooltip that appears under the frame, I use the game's own default tooltips instead. However, I haven't tested this specifically on the raid frames, I just assumed it would work as it does on the standard frames, as it's all the same code. |
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Wildtide |
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05-09-12, 12:12 PM | |
Forum posts: 0
File comments: 50
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For resizing it would be nice to be able to keep the same aspect ratio. I'd like to be able to scale something up/down without worrying about stretching it and getting it ugly.
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AlienFromBeyond |
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05-09-12, 02:56 PM | ||
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Wildtide |
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05-10-12, 12:43 AM | |
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File comments: 20
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The fact that even in the player frame, not a hint of otobrazhaetsyya bafam or debuff (
Latest version, waiting for a new one. |
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gwynnbleiidd |
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