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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 51,153 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
|
0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
|
0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
|
0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
|
0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
|
0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
|
0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
|
0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
|
0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
|
0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
|
0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
|
0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
|
0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
|
0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
|
0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
|
0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
|
0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
|
0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
|
0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
|
0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
|
0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
|
0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
|
0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
|
0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
|
0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
|
0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
|
0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
|
0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
|
0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
|
0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
|
0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
|
0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
|
0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
|
0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
|
0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
|
0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
|
0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
|
0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
|
0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
|
0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
|
0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
|
0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
|
0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
|
0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
|
0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
06-29-12, 06:15 PM | ||
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Quote:
But until then, you might be interested in this post I put on the official forums only today... Modifying Buff Counts |
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Wildtide |
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taldaas |
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Hawkmoon |
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06-29-12, 10:41 AM | |
Forum posts: 0
File comments: 30
Uploads: 0
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Problem with Last Gadget 0.3.6...
Hi,
i have a problem with Gagdet Warden when updraging to Gadget 0.3.6. and later casting is ok for every bar, Deluge, etc... but no hots are displayed, and no stacks. I think Gadget Warden works fine because i use the last version with Gadget x.x.x, but any changes have been made to Gadget forcing me to use 0.3.52. Thanks for the work. PS: Sorry for double posting "gadget warden" ans "gadget" PPS: sorry for my bad english :-( |
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06-29-12, 05:15 AM | |||
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Quote:
Quote:
It should be really easy to add, I have no idea why I still haven't done this |
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Wildtide |
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06-29-12, 04:37 AM | |
Pro, sir. Excellent tweak
Now... the only reason I still use MyUI is: - Self debuff bars above my unit frame. - Target debuff bars above target unit frame. - Target buff icon window on the left side of my screen. ...since I saw you talking about buffs below.
Last edited by Wykkyd : 06-29-12 at 04:40 AM.
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Wykkyd |
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06-29-12, 02:25 AM | |
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v0.3.64 (RIFT 1.9)
Thanks Hawkmoon, the new version has been modified to work properly in RIFT 1.9 (updated to the new unit availability system).
Also added a couple of options to reverse the sequence of frames within the raid frames panel (you can reverse the order of groups and/or units within each group). To handle moving buffs above the panel, I might just add another template for now (an 'Upside Down Standard Frame' that has buffs above, and the name etc below) - it'll be really quick to add in that way. |
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Wildtide |
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06-28-12, 02:08 PM | |
Forum posts: 0
File comments: 22
Uploads: 0
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I see you have a new release scheduled, just wanted to toss in my "bug" report.
Since 1.9, many of the raid frames show up blank (dead player) until you /reloadui. Not a huge deal, overall. I don't use many of the other gadgets other than the badass raidframes. I'd like to use the unit frames, but I don't want to switch from my other add-on until there's a method to put buffs on TOP of the unit frames instead of below. This add-on, overall, is pretty beast. Awesome work, Wildtide |
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Hawkmoon |
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06-28-12, 03:54 AM | ||||
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Quote:
Quote:
Quote:
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Wildtide |
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06-26-12, 05:17 PM | ||
Quote:
Edit: Actually if I was editing that for mass consumption I'd probably do it as a checkbox instead, so ignore me PS: I'll gladly do that for ya if you like.
Last edited by Wykkyd : 06-26-12 at 05:30 PM.
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Wykkyd |
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06-26-12, 04:40 PM | ||||
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Wildtide |
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06-26-12, 04:29 PM | |
Hey, could you find time to toss in a config-based way to sort Raid frames bottom to top? That way I don't have to hack my lua every time I update gadgets
Also, couldn't use Gadgets on PTS because of spammy errors from libUnitDatabase. Is that a non-issue on live servers? Or do you have/is there a fix? Thanks for the addon. Love it. Other ideas: - Mouseover Alpha (on unit frames) - In-Combat Alpha (on unit frames) - Raid Marks on sphere layout? - Easy/Easier way to copy layouts between toons/shards (perhaps an export command)... that way I don't have to help the wife copy her settings constantly? hah.. wtUnitFrameGadget.lua line 62: :Select("layout", "Layout", "4 x 5", { "4 x 5", "5 x 4", "5 x 4 alt", "2 x 10", "10 x 2", "1 x 20", "20 x 1" }, false) I added 5 x 4 alt to my file, then in wtLibUnitFrame\wtUnitFrame.lua: Line 474ish: - replaced this: frames[1]:SetPoint("TOPLEFT", wrapper, "TOPLEFT") - with this: if layout == "5 x 4 alt" then frames[1]:SetPoint("BOTTOMLEFT", wrapper, "BOTTOMLEFT") else frames[1]:SetPoint("TOPLEFT", wrapper, "TOPLEFT") end Line 503 (after the edit above), after this: if layout == "5 x 4" then xCols = 5 xRows = 4 for i = 2,20 do if ((i-1) % 5) ~= 0 then frames[i]:SetPoint("TOPLEFT", frames[i-1], "TOPRIGHT") else frames[i]:SetPoint("TOPLEFT", frames[i-5], "BOTTOMLEFT") end end Added THIS: elseif layout == "5 x 4 alt" then xCols = 5 xRows = 4 for i = 2,20 do if ((i-1) % 5) ~= 0 then frames[i]:SetPoint("BOTTOMLEFT", frames[i-1], "BOTTOMRIGHT") else frames[i]:SetPoint("BOTTOMLEFT", frames[i-5], "TOPLEFT") end end This let me tell my raid frames to grow upward, 1st group on bottom. Because I'm OCD about stuff like that.
Last edited by Wykkyd : 06-26-12 at 05:16 PM.
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Wykkyd |
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06-21-12, 08:22 AM | ||
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Quote:
I'll also keep hassling Zorba to give us some options to work around it |
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Wildtide |
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06-19-12, 01:22 PM | |||
Forum posts: 0
File comments: 3
Uploads: 0
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Quote:
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ulTimaS |
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06-14-12, 05:45 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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First off, I love Gadgets! I've tried the others and nothing seems to compare to your addon
I just wanted to make a few suggestions for future releases: - An import/export feature (which you've already addressed in my earlier post) - The ability to see your faction on unit frame. At times we enter a WF as a mercenary and it'd be nice to have a quick way of seeing which faction we are without scanning through chat or checking the PvP leadership board. It would be also helpful while targeting to ensure you've clicked on an enemy. - an optional portrait gadget. The only thing I miss from the default UI is seeing player/target portrait. - Textures! In WoW I've been spoiled by ElvUI and the ability to change the UF textures. I'm unsure if the Rift API even allows this, but if so I'd love to see some more added. Hell, I'd even take a small tutorial to add some myself so I can extract them from elsewhere - Buff management integration. I'd love to change the stacking (horizontal or vertical) of my buffs and filter out things like "plant tracking". If I think of more I'll share. I've been trying to get my friends and guildies to switch to Gadgets; hopefully someday it'll be like a DPS meter and everyone "needs" it |
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scubab |
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