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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 54,499 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
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0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
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0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
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0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
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0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
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0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
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0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
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0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
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0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
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0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
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0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
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0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
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0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
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0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
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0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
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0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
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0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
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0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
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0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
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0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
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0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
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0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
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0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
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0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
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0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
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0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
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0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
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0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
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0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
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0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
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0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
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0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
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0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
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0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
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0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
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0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
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0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
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0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
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0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
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0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
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0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
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0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
Herpaderp |
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Wildtide |
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07-21-12, 09:40 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Love this addon, I expect many great things in the future Possible to add a "range to focus" rangefinder? Does rift expose that data or only our range to target?
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drabk |
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07-19-12, 10:09 PM | |||
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Wykkyd |
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07-17-12, 01:29 AM | ||
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Wildtide |
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07-17-12, 01:28 AM | ||
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Quote:
The problem we have is that the default UI has the option to outline fonts to make them stand out, which we can't really do as effectively in an addon (yet). |
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Wildtide |
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07-16-12, 07:28 PM | |
Zombie
Forum posts: 1
File comments: 19
Uploads: 0
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For the raid frames, its visually easier to look at if the names of players are just like the default raid frames where the color denounces what class they are. Right now its more difficult with the names white and the mana/energy bars different colors.
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Mase123y |
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07-10-12, 10:43 AM | |
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Me wants the gadgets buffs.
Pre-Release yes? I have a Rift Beta Token! |
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zuel |
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07-09-12, 02:22 PM | ||
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Quote:
On my client, it's actually weighted even more towards rendering than that (I guess different CPUs and GFX cards changes the interactions a bit). I've spent a fair amount of time tonight benchmarking things, and I think I know where most of the CPU is going with my stuff - it's the use of 'Mask' frames to handle things like shrinking a health bar without squashing the texture. And just in general, having a lot of things on the screen slows Rift down far more than I think is reasonable. Just displaying 1000 small coloured boxes knocks 7 FPS off my client while doing absolutely nothing else, and that sort of number is really easy to hit when dealing with raid frames and buffs. I'll be talking to Zorba to see if there are any optimizations in the pipeline, as well as doing what I can to lessen the impact Gadgets has (redesigning the way I handle health/mana bars to be less flexible but faster being first on the list). Basically, I think a lot of addons out there are pushing the Rift API a little bit further than Trion anticipated |
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Wildtide |
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07-09-12, 01:29 PM | |||
Quote:
I can play successfully with Gadgets enabled on raids. But I get 5 to 10 fps better performance when it's disabled. I love gadgets, so I normally pretend I'm not lagged. But on progression fights, like Laethys, I need every ounce I can get. As such I end up doing a large portion of my raid time, and Conquest time, with only one addon enabled (nkWardrobe, to swap roles/gear easier). Maybe try disabling pieces of the UI at a time to see what the culprit is: - Disable mana bars and don't check for updates for them - Same for hp, with mana back on - etc, 1 piece of the UI at a time to see what the lag-causer is Just looking at the addon code you have last night I'd wager Buffs are causing a bit of lag. I enabled a sheep-watch addon at one point and it sent my FPS to the floor during a raid, constantly checking every buff & debuff to see if I'd been sheeped. Yeah that got disabled in a friggin hurry, let me tell ya. But it makes me wonder if NOT checking buffs/debuffs at all would speed things up. |
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Wykkyd |
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07-09-12, 05:35 AM | ||
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Wildtide |
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07-09-12, 03:53 AM | ||
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Quote:
However, *right now*, I'm trying to work out why showing 20 raid frames is having such a dire impact on my FPS, and seeing if there is anything i can do about it. I'm sure this has got much worse lately, and I know it's something to do with how many visual elements are on the screen, and not actual code. All good fun! |
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Wildtide |
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07-09-12, 03:48 AM | ||||
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Quote:
Edit: Thanks for the image ulTimaS, I'll try to add this as a built in option assuming Moulin is OK with me doing that.
Last edited by Wildtide : 07-09-12 at 05:37 AM.
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Wildtide |
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07-09-12, 01:35 AM | |||
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zuel |
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07-08-12, 02:48 PM | |
Not sure if you're working on this stuff or not but:
1 - Be nice if we had the reverse option for buffs/debuffs: Hide all but mine & hide mine, as two sep options 2 - Be nice if we could hide debuffs, or hide buffs, selectively... not all or nothing. 3 - Option to set them to bars, instead of icons? X rows, 1 col, bars growing up/down from unit frame... that kinda thing. IE: My typical layout, when addons allow it in any mmo, is: Player unit frame with OTHER debuffs as bars above Target unit frame with MY debuffs as bars above Neither showing buffs. Ideally I could also set up a OTHER debuffs bar below/above Focus unit frame And a ALL BUFFS icon list/grid for current target, as a separate "gadget", movable and click-off-able (least critical of the above)
Last edited by Wykkyd : 07-08-12 at 02:49 PM.
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Wykkyd |
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