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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 54,457 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
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0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
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0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
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0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
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0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
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0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
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0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
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0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
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0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
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0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
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0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
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0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
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0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
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0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
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0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
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0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
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0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
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0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
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0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
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0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
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0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
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0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
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0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
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0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
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0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
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0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
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0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
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0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
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0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
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0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
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0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
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0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
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0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
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0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
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0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
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0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
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0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
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0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
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0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
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0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
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0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
Wildtide |
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05-06-12, 04:34 AM | |
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holy hell man. nice work!
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Solsis00 |
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05-06-12, 05:37 AM | |
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Awsome work i have a few suggestions from myself and guildies trying out your raid frames. On your raid frames that show the debuffs are nice, but would love to have the debuffs for your simple raid frames i like the style better, but cant really use due to the fact of not seeing debuffs in a raid setting. So maybe a 3rd option having simple raid frames with the debuffs showing in the top right corner, Secondly i would love an option to resize them as i run a smaller ui scale so they are a bit small, again great work and keep up the good work
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Flatliner |
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05-06-12, 06:34 AM | |
Forum posts: 0
File comments: 20
Uploads: 0
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By the way, I do not see the indicator broken heart.
One has to ask the raid leader O__o |
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gwynnbleiidd |
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05-06-12, 08:36 AM | |
Zombie
Forum posts: 3
File comments: 5
Uploads: 0
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Planar Charges
It would be nice to see that count somewhere on the Unit frame.
That's my only complaint so far. |
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Lanacan |
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05-06-12, 10:27 AM | |
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:Textfield could do with a black background by default just like the combo.
Code:
function CDialog:Textfield(id, label, text) local control = UI.CreateFrame("RiftTextfield", "DialogField", self.container) control:SetBackgroundColor(0.2,0.2,0.2,0.9) control:SetText(text) local frm = self:add(id, label, control) frm.getValue = control.GetText frm.setValue = control.SetText return self end
Last edited by NerfedWar : 05-06-12 at 11:40 AM.
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NerfedWar |
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05-06-12, 01:17 PM | |
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Very nice graphics work.
I'm tempted to steal your list with icons widget and add it to my library. |
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doxxx |
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05-06-12, 02:09 PM | |
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Thanks for all the feedback so far guys, really really appreciated.
So far, I have added debuffs to the top right of the SimpleFrame template (I hadn't tried raiding with these, I've always used the RaidFrame template), but in a 2x10 layout they might be my new favourite option. It'll show up to 8 debuffs, in two rows of 4. And I've altered the Textfield to have a background, exactly as you recommended Nerfed - cheers for that, I hadn't spotted it as I haven't actually used it myself anywhere yet! The next release should also include 2 new gadgets, for Planar Charges and Soul Vitality indicators. I think these are better as separate Gadgets as then you can place them anywhere you like; I'll just make sure they layer on top of any unit frames so that you can overlay them if you want. What I had in one of my old original versions of the raid frames, was that if you hovered over a raid frame while out of combat, the bottom line of the frame would show everyone's soul vitality and planar charges. I'll add this back in I think, as it was really handy when raid leading. I still need to sort out the localization stuff, converting all of the hard coded strings. It's amazing how much text gets included in code without you realising |
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Wildtide |
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05-06-12, 02:19 PM | ||
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Quote:
Actually, the biggest problem I'm having right now is with the configuration dialogs themselves. They are built up as a list of rows, each consisting of a label and a control. Trying to work out whether the label or the control has the largest height at the point of creation is tricky, as word-wrapped labels seem to start off with a huge default height (I assume they get resized by the addon engine at a later time, probably once the font has been measured). Oh well, I guess it's working around this stuff that keeps it interesting And... I really need to come up with a decent handle for the unlocked gadgets. That orange ball is completely wrong for the job...
Last edited by Wildtide : 05-06-12 at 02:32 PM.
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Wildtide |
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05-06-12, 03:41 PM | |||
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Quote:
Quote:
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doxxx |
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05-07-12, 12:46 AM | ||
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Quote:
Uploaded my first Gadget here. It's very simple and just lets you load/scale and display static images on your UI. Next-up will be a notepad gadget that allows you to share notes with other players...
Last edited by NerfedWar : 05-07-12 at 06:35 AM.
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NerfedWar |
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05-07-12, 04:52 PM | |
Forum posts: 0
File comments: 31
Uploads: 0
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I thought I saw it somewhere in the posts but can't find it, just in case I am mistaken though:
Any chance of a gadget for planar charges that is standalone? |
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Grixal |
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05-07-12, 05:16 PM | ||
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Quote:
I'm going to upload the latest version as a beta on CurseForge now, as I haven't had chance to do enough testing for a proper release yet. * Sigh, CurseForge seems to be misbehaving, it's failing to create the package. Fingers crossed it'll magically appear at some point soon, otherwise I'll look into it tomorrow morning as I need sleep ** Oh well, I bit the bullet and uploaded it here as the live version. Hopefully it won't fall to pieces...
Last edited by Wildtide : 05-07-12 at 05:53 PM.
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Wildtide |
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05-07-12, 06:04 PM | |
Forum posts: 0
File comments: 73
Uploads: 0
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Just download your latest alpha to see and i tested your planar charge gadget but its only showing the icon without any number.
PS: Remember i'm using French client and it could be related. Edit: reloadui did fix it
Last edited by Ceres : 05-07-12 at 06:06 PM.
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Ceres |
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05-08-12, 07:58 AM | |
Forum posts: 0
File comments: 20
Uploads: 0
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No gadgets are working fine, just reboot the interface, or die and use a pair of charges, the second option has helped me.
Now a new task) Buffs and debuffs, first they have no description, the description of NkThing done. It is not clear count of buffs or debuffs, which is not very good. |
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gwynnbleiidd |
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