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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 54,458 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
|
0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
|
0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
|
0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
|
0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
|
0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
|
0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
|
0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
|
0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
|
0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
|
0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
|
0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
|
0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
|
0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
|
0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
|
0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
|
0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
|
0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
|
0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
|
0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
|
0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
|
0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
|
0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
|
0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
|
0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
|
0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
|
0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
|
0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
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0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
|
0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
|
0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
|
0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
|
0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
|
0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
|
0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
|
0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
|
0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
|
0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
|
0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
|
0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
|
0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
|
0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
|
0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
|
0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
|
0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
Darkforge |
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12-12-12, 02:59 PM | |
Forum posts: 0
File comments: 50
Uploads: 0
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Major error now, pretty much kills all Gadgets:
Code:
Error: wtLibUnitDatabase/wtUnitDatabase.lua:630: bad argument #1 to 'insert' (table expected, got nil) In wtLibUnitDatabase / wtUnitDatabase.lua stack traceback: [C]: in function 'insert' wtLibUnitDatabase/wtUnitDatabase.lua:630: in main chunk |
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AlienFromBeyond |
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12-12-12, 03:55 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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2.1 killed of the castbar gadget and the buffs gadget.
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dead2soon |
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12-12-12, 06:49 PM | ||
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Quote:
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Wildtide |
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12-12-12, 07:49 PM | |
Forum posts: 0
File comments: 50
Uploads: 0
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Yup, everything seems to work just fine now with that fix. Thanks for the quick fix!
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AlienFromBeyond |
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12-18-12, 11:49 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Love the addon. Gadgets has greatly improved my layout. Any chance of adding planar charges and soul vitality to the Standard Default unit frame?
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contrariwise |
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12-18-12, 03:58 PM | ||
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Quote:
For the upcoming new type of unit frames, this will be an option. |
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Wildtide |
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12-20-12, 10:09 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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I was wondering if it would be possible to create a similar gadget as XPBar, but to show Planar Experience?
After a quick look in the documentation, this was what I came up with: Code:
Inspect.Attunement.Progress Function documentation: Returns information on your current attunement progress. result = Inspect.Attunement.Progress() -- table <- void Return values: result: Table containing information on attunement progress. Returned members: accumulated: Attunement experience accumulated so far in this attunement level. available: Number of unused attunement ranks. needed: Quantity of attunement experience needed to gain a level. rested: Quantity of available attunement rested experience. spent: Number of spent attunement ranks. |
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Sarcoex |
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12-20-12, 12:13 PM | |
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Adding rare icons to unitframe gadgets
Hi,
I've added in display of an icon for 'rare' mobs, determined by the guaranteedLoot property. The changes I made, were: In wtLibUnitDatabase\wtUnitDatabase.lua - in the PopulateUnit() function: Code:
if detail.guaranteedLoot then unit.guaranteedLoot = "Y" else unit.guaranteedLoot = "N" end Code:
{ id="imgRare", type="ImageSet", parent="frameBackdrop", layer=18, alpha=1, attach = {{ point="CENTER", element="frame", targetPoint="TOPCENTER", offsetX=0, offsetY=0 }}, texAddon=AddonId, texFile="img/diamond.png", nameBinding="guaranteedLoot", cols=1, rows=1, width=32, height=32, names = { ["Y"] = 0 }, defaultIndex = "hide" } There is probably a better way to do this, but this is at least works =) |
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adelea |
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12-20-12, 02:43 PM | |
Forum posts: 0
File comments: 3
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Decided to learn LUA, and I created a new Gadget, based on the XPBar script but shows Planar Experience instead.
http://pastebin.com/5QzeiRb2 |
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Sarcoex |
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12-20-12, 03:09 PM | ||
Forum posts: 0
File comments: 3
Uploads: 0
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Quote:
And after testing my script (extremely new to LUA (but not programming)), I see that I get an error when I actually earn planar experience. Also after some more testing with LUA (LUA is fun!), I edited line 98 to say: Code:
bar:SetBackgroundColor(0.8,0.0,0,0.4) |
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Sarcoex |
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12-20-12, 05:43 PM | |
Forum posts: 0
File comments: 2
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Some great addon you have there ! Thanks a lot !
I've got a suggestion though, would it be possible to get an alternative setting for the rangeFinder pluggin so we could change the target to the focus ? As a Chloro, I like to focus the tank and I would like to know if he's in range for my Veils. Thanks again ! |
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Khryv |
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12-21-12, 03:06 PM | ||
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Re: Adding rare icons to unitframe gadgets
Quote:
So, short of having a coded list of unit types to check against, this is probably a non-starter. EDIT: This may not be the case after all - the mobs I found to test on, were for the 'Taking Names' achievement in City Core, not the ones for 'Rare Breed'
Last edited by adelea : 12-21-12 at 06:55 PM.
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adelea |
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12-31-12, 03:37 AM | ||
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Quote:
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Wildtide |
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12-31-12, 08:13 AM | |||
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Re: Re: Adding rare icons to unitframe gadgets
Quote:
Code:
{ id="imgRare", type="Image", parent="frameBackdrop", layer=35, attach = {{ point="CENTER", element="frameBackdrop", targetPoint="CENTER" }}, texAddon="Rift", texFile="ControlPoint_Diamond_Grey.png.dds", visibilityBinding="guaranteedLoot", width=32, height=32, }, |
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Wildtide |
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