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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 54,458 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
|
0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
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0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
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0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
|
0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
|
0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
|
0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
|
0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
|
0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
|
0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
|
0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
|
0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
|
0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
|
0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
|
0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
|
0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
|
0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
|
0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
|
0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
|
0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
|
0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
|
0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
|
0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
|
0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
|
0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
|
0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
|
0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
|
0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
|
0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
|
0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
|
0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
|
0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
|
0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
|
0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
|
0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
|
0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
|
0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
|
0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
|
0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
|
0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
|
0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
|
0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
12-03-12, 03:31 AM | ||
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Quote:
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Wildtide |
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11-30-12, 07:00 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
|
hey sir can you add a HPS meter to this
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aventia |
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Rustycage |
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11-27-12, 05:11 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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is this addon better than myui addon that someone else has made. Myui is what i use now but im looking in to changing to this one. Is it as easy to set up as myui?
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aventia |
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11-22-12, 03:21 AM | ||
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I should have been more specific. I was able to do just that. The problem is, I'm not able to have it show up on mouse over as well as combat. That's the only feature it's missing to complete my UI. Everything else is set up right to the best of my ability.
Quote:
Last edited by Rustycage : 11-22-12 at 03:21 AM.
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Rustycage |
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11-17-12, 05:02 AM | ||
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Quote:
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Wildtide |
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11-17-12, 03:58 AM | |
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I can't seem to figure it out, so I came here to ask - how do I make the unit frames I create with this, only show up during combat like I can with the default unit frames? Is that not possible yet?
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Rustycage |
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11-16-12, 03:37 AM | ||
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Quote:
You start with the template, which is: Gadgets/wtLibUnitFrame/templates/StandardFrameUpsideDown.lua In there, the element is "barHealth", which is defined at line 81. In this instance, the colour is set using a binding to "taggedColor", which is a virtual property of a unit (ie. one we've made up that isn't part of the RIFT API itself). Most of these are defined in: Gadgets/wtLibUnitFrame/wtUnitFrame_VirtualProperties.lua In there, on line 98 is the definition for taggedColor: Code:
WT.Unit.CreateVirtualProperty("taggedColor", { "tagged", "relation" }, function(unit) if unit.tagged == "other" and unit.relation == "hostile" then return { r = 0.4, g = 0.4, b = 0.4, a = 1.0 } else return { r = 0, g = 0.7, b = 0, a = 1.0 } end end) It returns gray if the unit is tagged by someone else, otherwise returns the shade of green that you don't like Just play with the r=0,g=0.7,b=0 values there... The only other thing to be aware of is, unless you create your own addon, hosting your own custom version of the template, you're going to need to update this again every time I release a new version (until I get colour customisation working). Have fun! - Wildtide
Last edited by Wildtide : 11-16-12 at 03:39 AM.
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Wildtide |
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11-15-12, 06:35 PM | |||
Forum posts: 0
File comments: 4
Uploads: 0
|
Quote:
I was referring to the player, target, and ToT type bars. I'm using the "StandardFrameUpsideDown" version. Hacking the code as you put it, isn't an issue just give me a line reference, I couldn't find it =\
Last edited by ZedFighter : 11-15-12 at 06:37 PM.
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ZedFighter |
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11-15-12, 01:33 AM | ||
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Quote:
However, I think Noshei's Gadgets may include a template that is just a health bar. |
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Wildtide |
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11-15-12, 01:30 AM | ||
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Quote:
If it's not an Octanus frame, then at the moment the only way to change the actual shade of green used to tint the bars is to hack the code. |
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Wildtide |
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11-14-12, 08:46 PM | |
Forum posts: 0
File comments: 4
Uploads: 0
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How do I change the god awful green health bar color? Green is fine it's just obnoxiously bright-green =\
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ZedFighter |
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11-13-12, 03:35 PM | |
Zombie
Forum posts: 1
File comments: 7
Uploads: 0
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Is there any way to force unit width/height in the ini instead of stretching in game? I would love to get precise units on screen as replacement for NKthings since he's gone.
EDIT - Disregard, apparently for some reason it took two logouts but the width/height are there. Now is there any way to hax the power bar out of a unit? My target of target never shows a power bar in any of the setups I do. I'm also looking at the coordinates, and it doesn't seem like they're using my screen resolution as basis for them? Or perhaps the scale's off? EDIT - Figured out scale, it was based off of my 80%.
Last edited by ithorien : 11-13-12 at 04:18 PM.
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ithorien |
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11-10-12, 09:00 PM | |||
Forum posts: 0
File comments: 10
Uploads: 0
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Quote:
Very much like the addon, btw. Nice work |
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porsche |
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11-10-12, 01:01 PM | |||
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Quote:
Porsche did mention the beta though, I wonder if any of the strata/layers changed between beta and live... |
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adelea |
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