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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 54,456 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
|
0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
|
0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
|
0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
|
0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
|
0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
|
0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
|
0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
|
0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
|
0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
|
0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
|
0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
|
0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
|
0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
|
0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
|
0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
|
0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
|
0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
|
0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
|
0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
|
0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
|
0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
|
0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
|
0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
|
0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
|
0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
|
0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
|
0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
|
0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
|
0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
|
0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
|
0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
|
0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
|
0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
|
0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
|
0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
|
0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
|
0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
|
0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
|
0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
|
0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
|
0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
|
0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
|
0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
|
0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
|
0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
|
0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
|
0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
|
0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
adelea |
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12-20-12, 05:43 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Some great addon you have there ! Thanks a lot !
I've got a suggestion though, would it be possible to get an alternative setting for the rangeFinder pluggin so we could change the target to the focus ? As a Chloro, I like to focus the tank and I would like to know if he's in range for my Veils. Thanks again ! |
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Khryv |
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12-20-12, 03:09 PM | ||
Forum posts: 0
File comments: 3
Uploads: 0
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Quote:
And after testing my script (extremely new to LUA (but not programming)), I see that I get an error when I actually earn planar experience. Also after some more testing with LUA (LUA is fun!), I edited line 98 to say: Code:
bar:SetBackgroundColor(0.8,0.0,0,0.4) |
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Sarcoex |
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12-20-12, 02:43 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Decided to learn LUA, and I created a new Gadget, based on the XPBar script but shows Planar Experience instead.
http://pastebin.com/5QzeiRb2 |
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Sarcoex |
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12-20-12, 12:13 PM | |
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Adding rare icons to unitframe gadgets
Hi,
I've added in display of an icon for 'rare' mobs, determined by the guaranteedLoot property. The changes I made, were: In wtLibUnitDatabase\wtUnitDatabase.lua - in the PopulateUnit() function: Code:
if detail.guaranteedLoot then unit.guaranteedLoot = "Y" else unit.guaranteedLoot = "N" end Code:
{ id="imgRare", type="ImageSet", parent="frameBackdrop", layer=18, alpha=1, attach = {{ point="CENTER", element="frame", targetPoint="TOPCENTER", offsetX=0, offsetY=0 }}, texAddon=AddonId, texFile="img/diamond.png", nameBinding="guaranteedLoot", cols=1, rows=1, width=32, height=32, names = { ["Y"] = 0 }, defaultIndex = "hide" } There is probably a better way to do this, but this is at least works =) |
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adelea |
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12-20-12, 10:09 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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I was wondering if it would be possible to create a similar gadget as XPBar, but to show Planar Experience?
After a quick look in the documentation, this was what I came up with: Code:
Inspect.Attunement.Progress Function documentation: Returns information on your current attunement progress. result = Inspect.Attunement.Progress() -- table <- void Return values: result: Table containing information on attunement progress. Returned members: accumulated: Attunement experience accumulated so far in this attunement level. available: Number of unused attunement ranks. needed: Quantity of attunement experience needed to gain a level. rested: Quantity of available attunement rested experience. spent: Number of spent attunement ranks. |
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Sarcoex |
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12-18-12, 03:58 PM | ||
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Quote:
For the upcoming new type of unit frames, this will be an option. |
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Wildtide |
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12-18-12, 11:49 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
|
Love the addon. Gadgets has greatly improved my layout. Any chance of adding planar charges and soul vitality to the Standard Default unit frame?
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contrariwise |
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12-12-12, 07:49 PM | |
Forum posts: 0
File comments: 50
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Yup, everything seems to work just fine now with that fix. Thanks for the quick fix!
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AlienFromBeyond |
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12-12-12, 06:49 PM | ||
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Quote:
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Wildtide |
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12-12-12, 03:55 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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2.1 killed of the castbar gadget and the buffs gadget.
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dead2soon |
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12-12-12, 02:59 PM | |
Forum posts: 0
File comments: 50
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Major error now, pretty much kills all Gadgets:
Code:
Error: wtLibUnitDatabase/wtUnitDatabase.lua:630: bad argument #1 to 'insert' (table expected, got nil) In wtLibUnitDatabase / wtUnitDatabase.lua stack traceback: [C]: in function 'insert' wtLibUnitDatabase/wtUnitDatabase.lua:630: in main chunk |
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AlienFromBeyond |
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12-09-12, 11:41 AM | |||
Forum posts: 0
File comments: 10
Uploads: 0
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Re: Re: additional gadgets
Quote:
That would be awesome.!! btw i love gadgets addon, it is definitely one of the best ones i have ever used to date (including from wow, etc) .. it ease of use, multiple (USEFUL) options/gadgets, ability to mix and match (to cut out extra stuff others add in bulk), and basically 90% of anything addon wise i would personally want so.. thanks ps: maybe an Hps meter (more detailed then current types) for folks who almost exclusively (or least 80% of time some heal support) play healers.?? But definitely NOT before defiler goodies.. hehe .. am dying to see those..
Last edited by Darkforge : 12-09-12 at 11:43 AM.
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Darkforge |
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12-07-12, 03:45 AM | ||
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Re: additional gadgets
Quote:
My plan is to have a box for the player, and then four linked boxes (possibly forming an 'X' shape around the player if it's not too big) to show the linked targets. Then, as well as a health bar, I want to have 3 boxes on each frame that light up when stacks of foul growth are on the target, along with a 10 second timer to show the remaining time until FG self triggers. I'm really enjoying player Defiler as a support role, but it definitely needs addon support to help maintain links and watch who's got FG stacks on them. |
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Wildtide |
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12-06-12, 08:04 PM | |
Forum posts: 0
File comments: 10
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additional gadgets
Can you please add another gadget (similar to the warden one) for defiler, sentinel, and/or purifier. The warden one needs updating but something similar to it for the other healing souls would be fantastic.!!!
--Also, if possible another gadget with a raid frame type showing (for defilers) the targets with links and their foul growth #s... to be able to not only monitor these links/foul growths, but the click recast via the box frame as well.!?! This would be sooooo awesome if possible.!!!! Thank you, -- Long live the Healers.!! |
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Darkforge |
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