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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 54,431 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
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0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
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0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
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0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
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0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
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0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
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0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
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0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
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0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
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0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
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0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
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0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
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0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
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0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
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0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
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0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
|
0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
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0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
|
0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
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0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
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0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
|
0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
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0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
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0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
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0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
|
0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
|
0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
|
0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
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0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
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0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
|
0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
|
0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
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0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
|
0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
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0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
|
0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
|
0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
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0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
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0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
|
0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
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0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
Wildtide |
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10-05-12, 05:46 AM | |
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btnMenu popup location
Hi,
You default to putting the top right corner of the popup in the center of the button. This is fine - unless the button is on the left or bottom of the screen! I've modified my local copy of wtGadgetButton.lua as follows: Code:
local btnMenu_Anchor = "TOPRIGHT" local function btnShowMenu() local md = Inspect.Mouse() local sx = UIParent:GetWidth()/2 local sy = UIParent:GetHeight()/2 local anchor if md.y > sy then anchor = "BOTTOM" else anchor = "TOP" end if md.x <= sx then anchor = anchor.."LEFT" else anchor = anchor.."RIGHT" end if anchor ~= btnMenu_anchor then btnMenu:ClearPoint(btnMenu_Anchor) btnMenu_Anchor = anchor btnMenu:SetPoint(anchor, btnGadget, "CENTER") end btnMenu:Toggle() end |
|
adelea |
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10-05-12, 06:02 AM | ||
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Re: btnMenu popup location
Quote:
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Wildtide |
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10-05-12, 06:22 AM | |||
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Re: Re: btnMenu popup location
Quote:
should be if anchor ~= btnMenu_Anchor then It wont stop it working, but it will stop it doing it unnecessarily! And thanks - it didnt bother me until I moved all the buttons to the left side - then it became very annoying =)
Last edited by adelea : 10-05-12 at 06:23 AM.
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adelea |
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10-10-12, 04:36 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Hey Wild! First off, let me say I love the Gadgets addon and thank you for all your hard work and continued development. Ever since the big 1.10 patch hit, I have lost the gear icon for gadgets and I can'r seem to get it back. I have deleted and re-installed gadgets and that hasn't worked either. is the a "/" command that I can use or is there a fix?
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Audiocubes |
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10-10-12, 05:15 PM | ||
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Quote:
That should stick the button back in the middle of your screen. Not sure why it would have disappeared though, that's kinda odd. You're not using Adelea's Docker addon are you? Gadgets has Docker integration enabled, which means the button will hide itself inside the Dock if you're using it. |
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Wildtide |
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10-14-12, 02:32 AM | |||
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Quote:
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adelea |
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10-19-12, 11:20 PM | |
Zombie
Forum posts: 3
File comments: 5
Uploads: 0
|
It disappeared on my too... also could we have an option to have the player unit frame be invisible while out of combat?
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dreamingxashley |
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10-20-12, 09:36 PM | |
Forum posts: 0
File comments: 10
Uploads: 0
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Is there a way to set up group/raid frames to go inactive when not in the appropriate group/raid environment? Even better would be to have a group item disable when there are no members in that group. Since you can't click through transparent areas it means atm that I am creating/deleting group frames depending on 5 man / 10 man / raid
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porsche |
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10-22-12, 03:30 PM | |
Zombie
Forum posts: 3
File comments: 5
Uploads: 0
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I keep getting this error.
Code:
Error: Incorrect function usage. Parameters: "general", true, "<font color='#ffff00'><b>WRN</b>: Error creating gadget Currency1: Incorrect function usage. Parameters: nil Parameter types: nil Function documentation: Provides detailed information about currencies. detail = Inspect.Currency.Detail(coin) -- table <- string detail = Inspect.Currency.Detail(currency) -- table <- itemtype details = Inspect.Currency.Detail(currencies) -- table <- table Parameters: coin: The string "coin", used as a value to request the player's money. currencies: A table of identifiers of currencies to retrieve detail for. currency: The identifier of the currency to retrieve detail for. Return values: detail: Detail table for a single currency. details: Detail tables for all requested currencies. The key is the currency ID, the value is the currency's detail table. Returned members: category: ID of the currency's category. icon: Internal name of the currency's icon. id: The ID of the requested element. name: The currency's name. stack: The number of this currency that you have. stackMax: The maximum number of this currency that you can have.</font>", true Parameter types: string, boolean, string, boolean Function documentation: Prints a line of text in a console window of your choice. Note that the line length is limited, including HTML tags. Command.Console.Display(console, suppressPrefix, text, html) -- console, boolean, string, boolean Parameters: console: The console to display text into. May be "general", "combat", or a console ID. html: Enables HTML mode. In HTML mode, a limited number of formatting tags are available: <u>, <font color="#rrggbb">, and <a lua="print('This is a lua script.')">. suppressPrefix: Suppress the automatic addon shortname prefix. text: The text to be printed. In wtLibCore / wtLibCore_OnAddonStartupEnd, event Event.Addon.Startup.End stack traceback: [C]: in function 'Display' wtLibCore/wtLog.lua:80: in function 'LogWrite' wtLibCore/wtLog.lua:103: in function 'Warning' wtLibGadget/wtGadget.lua:184: in function 'Create' wtLibGadget/wtGadget.lua:603: in function 'init' wtLibCore/wtCore.lua:127: in function <wtLibCore/wtCore.lua:120> |
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dreamingxashley |
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10-22-12, 04:21 PM | ||
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Quote:
If you mention it on the page for Gadgets:Currency, Adelea should be able to sort it for you hopefully. |
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Wildtide |
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10-22-12, 04:26 PM | ||
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Quote:
This is something I have asked Trion to sort out loads of times, and a solution should be on the way "some time after Storm Legion is released". While we wait for that, I might add the functionality in, and just put a note where the frame should be if I'm unable to display a group with people in it. It'll suck a bit, but I think is probably preferable to having 20 frames on the screen in a 5-man. |
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Wildtide |
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10-23-12, 02:38 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Hey
Thanks for this great addon. Had to be said first. Now I got some questions: 1. Is there a way to define which gadget shows on top of another gadget? I'm using the SimpleUnitFrames for myself and target unit frame and would like to overlay a castbar since it doesn't provide one of its own. The problem is that the castbar always ends up behind the unitframe. 2. Is it possible to add an option "my current group" to teh group frames? On my healer I prefer having groupframes around for my group even in a raid. At the moment I have to edit the gadget everytime I end up in another group. |
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Darinio |
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10-23-12, 03:11 AM | |||
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Quote:
Quote:
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Wildtide |
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10-23-12, 09:35 AM | |
Forum posts: 0
File comments: 5
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Hello mate, thank you for your addon and your hard work.
Is it possible to have some sort of HoT tracking on the actual boxes of the raid frames, the same way that the debuffs are displayed. Also could there be some way to see dispel-able debuffs on the targets by having the raid frame changing colour (into purple or red or something). All in all to mimic a bit healing addons like Vuhdo from wow, and others. Thanks again! |
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Dosas |
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